Skyrim Special Edition
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MaskedRPGFan

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  1. MaskedRPGFan
    MaskedRPGFan
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    Locked
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    0.3.0:
    • Settings for Close Button for Lists. Now you can adjust it like any other interactive text (Label).

    0.4.0:
    • Release with Debug info.
    • Labels and Buttons can be activated with keyboard shortcuts. For a List, a shortcut (ESC by default) closes it.

    0.4.1:
    • Fixed: Button/list/label shortcuts worked not only in the main menu.
    • Fixed: CDT after returning to the Main Menu, when you do not have any buttons/lists/labels (bare mod without configuration).
  2. neochiken
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    Currently this only Partially works for VR, buttons do not show up, only Labels and Lists and because VR locks you into the main menu controls you can't click any of them. Still useful for displaying version number and the name of the list though.
    1. MaskedRPGFan
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      Thank you for the into! I will look into a way of fixing buttons for VR.
    2. neochiken
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      That's wonderful to hear! I was a bit disheartened because I spent my afternoon in Paint.net designing dds files for my buttons so I'm thrilled I might still be able to use them :). Let me know if I can help you in any way!
    3. MaskedRPGFan
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      You are welcome :)

      I would be happy to take you up on your offer. For starters, can you run an example from the misc files section to see if the buttons really don't work? There is a possibility that you saved the dds in the wrong format, the Skyrim engine is an ancient tool and does not understand the new compression.

      These are options I use:
      Spoiler:  
      Show


    4. neochiken
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      Got it working using your settings, I also had to make sure they were square. Now the only problem is there's no way to select them or
      interact with them in VR.
      Spoiler:  
      Show

    5. MaskedRPGFan
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      How mouse works in VR?
    6. neochiken
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      Main menu you can't use the mouse for whatever reason in VR, you are locked into the menu options. Maybe hotkeys could be assigned to buttons? Then I could make images of the buttons that correspond and put them above the buttons.
    7. MaskedRPGFan
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      So you can use keyboard but not mouse? In such case, your idea with hotkeys is the only way I think. I will add them :)
    8. neochiken
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      Hotkeys is probably for the best but I did ask the author of https://www.nexusmods.com/skyrimspecialedition/mods/33414 if it would be possible to make the mouse work on the main menu. I'm not 100% sure its possible since that mod relies on SkyUI menus but I figured I'd ask. If at all possible if there were a way to be able to bind controller inputs to it in a config file that would be stellar.
      Edit: Shizof was unable to make the mouse work in the main menu :(
    9. MaskedRPGFan
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      Edit: Shizof was unable to make the mouse work in the main menu :(
      RIP, so shortcuts all the only way.
    10. neochiken
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      Any idea how hard this would be for you to implement? I'm wondering if I should hold my next update for it or go ahead and release
    11. MaskedRPGFan
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      Maximum 1 day. I will try to do it within 24 hours, there may be a delay due to work issues, but it should still be faster than a week.
    12. neochiken
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      Awesome thank you!!!
    13. MaskedRPGFan
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      Done :)
    14. neochiken
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      Unfortunately I can't seem to use a virtual keyboard to press the buttons I assign and have them register as is required in VR, I'd have to find a way to bind VR specific controller buttons. The only mod I can think of that could be used as reference for this is VRIK
    15. MaskedRPGFan
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      Scancodes do not work or VR do not let you use keyboard? I do not have VR so have no idea how it works.
    16. neochiken
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      So two things, there are no scancodes for VR controller buttons but that's way less important than this next issue, the keyboard shortcuts are omnipresent. That means that pressing them at any point during gameplay will alt tab you and open the page instead of just on the main menu. This makes using the console very difficult.
      Edit: I just saw you already fixed this and I'm just behind on updates, sorry for not checking first.
  3. FRIENDMYFRIEND
    FRIENDMYFRIEND
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    SOUNDTRACKS TOO !!!   I PLAN CHANGING THE NAME TO  CUSSTIMIZER.   :-)=
    1. MaskedRPGFan
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      I will try to do tons of options, just need time to implement them. Will also try to add option to change main menu music.
  4. mattski123
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    Would love to see some user made menus & codes for them!
    1. MaskedRPGFan
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      Thank you, Matt
  5. P0LArISSS
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    Hi MaskedRPGFan, is it possible to add the ability to change the location of the "Close" button in the [SupportersList] (now it seems to be off-center by default) and the text of the button itself, such as "Exit" in the ini file.
    Been waiting for a mod like this for a long time, very useful, thanks for the work!
    1. MaskedRPGFan
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      Thank you for the feedback! I will add such possibility :)
    2. MaskedRPGFan
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      Done :)
      Please try 0.3.0.
      In List definition, you can use these settings to change Close Button Properites:
      sCloseButtonText = Close
      sCloseButtonAnchor = center down
      sCloseButtonFont = $EverywhereFont
      iCloseButtonFontColor = 0x6B6B6B
      iCloseButtonFontColorOver = 0xFFFFFF
      iCloseButtonFontSize = 25
      iCloseButtonX = -30
      iCloseButtonY = 50
  6. mothde
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    Is it possible to add links to the main menu? Like to a modlist "getting started" webpage or wiki?
    1. MaskedRPGFan
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      Yes, this is one of the reasons why this mod was created. You can add them as buttons or labels. When someone clicks them, the page will open in the browser. Download an example to see how it works. Wunduniik has also good example how to do it, since it is using this mod for 3 months, I released it today to make it available for others