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Medoed_u3_Hopku

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Medoedu3Hopku

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128 comments

  1. jackjonez
    jackjonez
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    Warning:  the ADVP  link shown here tries to install a malware to your system!
    1. unknownmf07
      unknownmf07
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      the what?
    2. aytheron
      aytheron
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      skyrim-guild.com is no longer a safe website, but the MCO-ADXP requirement links to it.
      ADXP has moved to distaranimation.com
  2. TacticalAce
    TacticalAce
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    What happens if I use eldenrim and this mod together will I see all the animations or will one get overwritten?
    1. Ghanelon
      Ghanelon
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      I have the same question :(
    2. locatanin
      locatanin
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      i want know too
  3. Lokiron
    Lokiron
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    Does his work for Draugr?
    1. unknownmf07
      unknownmf07
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      check the JSON files
  4. kobethegreat14
    kobethegreat14
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    is they anyway for this moveset to work on the player?
    1. Medoedu3Hopku
      Medoedu3Hopku
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      In the OAR menu, disable the condition "isActorBase" in each moveset folder.
    2. kobethegreat14
      kobethegreat14
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      thanks buddy
    3. Onecoldtru
      Onecoldtru
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      wait you can do that? omg ill never use another combat animation mod again if i set these to the player as well also save a lot of space. ty
    4. Kulharin
      Kulharin
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      are they not intended for the player?"
    5. Elray7
      Elray7
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      Hi! Please tell me which path is the "isActorBase" in the OAR. Is it in the "Condition"?
  5. MarqueIII
    MarqueIII
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    Hey I'm trying this out with Smooth's moveset, and apparently it's set all my attack animations to default as well. I even moved this up in my load order so Smooth would overwrite it, but same result.

    EDIT: Was an issue with FNIS and Nemesis (I know nemesis is better but some old mod still needed FNIS). Just had to make sure Nemesis was run AFTER FNIS
  6. Sansolo77
    Sansolo77
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    thoughts on bfco support?
    1. Skinjack
      Skinjack
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      +1 for this
    2. Kulharin
      Kulharin
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      I hope so, but author not been here in awhile
  7. MorifinweTheAngry
    MorifinweTheAngry
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    Since ADXP | MCO Link is dead, the mod no longer works?
    1. NenMagem
      NenMagem
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      As far as I know the team that made it has dissolved, it can still be found in Distar's website here, though (It's an official link).

      Edit: Most of their mods are also here.
    2. dannycsalv
      dannycsalv
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      I'm using it with BFCO, I used the MCO to BFCO converter to make it work and it works great! If you have trouble getting it to work then read the sticky, I left a comment with instructions - just make sure you downloa the correct version of havok (the one linked in sticky was wrong at time of posting this) and install the actual files for the exe that you download. Change annotations, then change filenames. Also using the for honour series for my character which works (except for the back charged power atatcks can't get those to work on for honour with converted BFCO )
    3. Kulharin
      Kulharin
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      This is for NPCs though ... SCAR is independent from MCO - ADXP and BFCO  so I don't understand this post... you shouldn't need to convert anything unless you want the player to use them. 
  8. Ejussus013
    Ejussus013
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    On the surface its cover alot of weapon type, but when looking at the file, most of them have 1 or 2 normal attack and 1 power attack. Enemy didnt do chain attack and just spam NA-1 doing the same thing making things simple.
    Dont get me wrong, it is still a cool mod for other user, Im guessing this is suitable for easier enemy.
    1. CluelessCourier
      CluelessCourier
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      Do you have SCAR and its AE-supported patch?
    2. MetalTortoise88
      MetalTortoise88
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      I have SCAR set up correctly and he's right. A lot of enemies kind of just do the same attack over an over. Some enemies, like those who dual wield are super aggressive and try to combo a lot, while enemies with a single weapon tend to take a lot of time in between attacks and rarely try to combo. 
  9. Alvoltz
    Alvoltz
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    Awesome mod youve created here :)
    Please how do I go about making it work for bandits only? Thats my only problem right now.
    Thanks in advance.
  10. Harvey2314
    Harvey2314
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    love this mod but the mace moveset goes flying
    1. scatteringMatrix
      scatteringMatrix
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      Ok I was hoping it wasn't just an issue on my end lol, +1
      INCREDIBLE mod overall, tho!
    2. Harvey2314
      Harvey2314
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      i actually realize it wasnt this mod, but it was expanded skyrim weaponry that was the issue