Skyrim Special Edition

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Mihail

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MihailMods

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  1. MihailMods
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    Greetings,


    • This mod is the release of a mod developed by me initially for the Legendary Edition, now available here also for the Special Edition and Anniversary Edition versions of Skyrim. The .esp is converted to Form 44 formatand all the .NIFs (meshes) and .DDSs (textures) are optimized in the correct ways to run in both SE and AE, requiring absolutely no further work on your part.


    • When possible, my releases to SE and AE are flagged as .ESLs, which means they don't take up an .ESP slot in the users load order. However, this is not always possible. Below, you can check the three possible scenarios and check which scenario applies to this specific release. Since the other two will be crossed out, and the correct one will be marked in yellow:

    • The mod is flagged as .ESL, so it won't take up space in your load order, and yet it will be read and executed perfectly by your game;
    • The mod is not flagged as .ESL, just like a normal .ESP, because it has FaceGen data on it, so if it was flagged, whoever is not using the last official updates for SE or AE, including most pirated Skyrim users, will have the NPCs added by this mod having the gray face bug. However, if you have the latest update installed, you can flag this mod as an .ESL using SSEEdit, at your own risk, but generally with no problems;
    • The mod is not flagged as .ESL, just like a normal .ESP, as it requires the use of .SEQ files. In all the tests I did, even regenerating the .SEQ files after flagging the .ESPs as .ESLs, the dialogues stopped working. So, to maintain the integrity of dialogues and even quests added by my mods with .SEQ files, you should not attempt to flag this file under any circumstances, and you should use it in the exact way I made it available for download. UPDATE(feb/23): I recently learned a safe method of .ESLfication of .ESPs with .SEQ files, however due to the considerable work involved it is generally only justified in mods with just a few lines of dialog. If this mod is not flagged as .ESL, it is due to the number of dialogs present in it, which would make the process slow and/or unfeasible within a reasonable amount of time.


    • One last comment: there is a common misconception that all LE meshes need to go through NifOptimizer in order to be used in SE or AE, with the most varied arguments defending this, and a few absurdities about what would happen if it wasn't done. This is just another one of the myths that this community believes without any basis, and that it spreads only because it saw many people repeating the same thing. DO NOT OPTIMIZE meshes, neither mine nor any from other mod's. Most meshes are ready to run directly from LE to SE. NifOptimizer should only be used in cases where they DO NOT WORK DIRECTLY WITHOUT BEING OPTIMIZED. Using NifOptimizer indiscriminately without need, and without knowing how to do it correctly, leads to terrible consequences, being able to damage UV's, Normal Maps, the very 3d structure of the models, and much more, in short, causing more problems than the possible problems you could have with 1 in every 100 meshes needing to be optimized, something you would later do manually and individually when proven necessary.
      JUST DON'T PASS MESHES THROUGH THE NIF OPTIMIZER EXCEPT IF THEY JUST DON'T WORK IN THE SPECIAL EDITION OR ANNIVERSARY EDITION AFTER YOU TESTED THEM YOURSELF FIRST.

      It's a fact that yes NifOptimizer can solve problems in problematic Nifs, but in this case, and if these Nifs are mine, just contact me and I'll solve the problem for you. If you have really in-depth knowledge of how to correct any negative consequences of using the program on the problematic mesh, that's ok, do it, but if not, just contact me and I'll solve it, since the nif having the problem would be caused by a little oversight of mine while I was producing it, so would be my responsability to fix the problem as well.Unfortunately, because the use of NifOptimizer was recommended in many tutorials as a possible step, a lot of people took it as mandatory, and many fools started to use it as gospel and to convince others, but remember, it's not because it's on the internet that is real. There is absolutely NO such thing as an "old nif format". NiTriShape works perfectly in SE and AE, it is NOT necessary in any way to convert the .nifs to BSTriShape format for them to run smoothly in game, and this messy conversion can even lead you to severe ingame problems. Unfortunately, 3 or 4 paranoids managed to create a legion of players who live in constant panic of corrupting their games, and in an attempt to avoid it, they end up diving into a corruption many times greater, created by themselves, unnecessarily.But don't just take my word for it based on my years of experience and dedication to this activity, listen to Arcane University's own words about it, possibly the best center of studies on modding for The Elder Scrolls available on the internet: (image extracted from the link: https://wiki.beyondskyrim.org/wiki/Arcane_University:NIF_Data_Format)   

    Play more, have more fun, and let the authors be responsible for the technical condition and functionality of the mods they release. And if you don't trust them enough to use mods without trying to fix what often doesn't need to be fixed, just stop using those mods.


    Take care, and if you have any doubts, 
    look for me on my Discord server,
    Mihail 




  2. MihailMods
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    Small note:
    This weapon set was developed using my Daedric Light weapon set as base, and it is explained by ingame-lore that this new set is nothing more than a set of Daedric Light Weapons forged in the Stonefire Style, that is, a mix of the original Daedric Light Style with the metal and forging techniques used in the creation of the Stonefire Armor set, applied now to this weapons.
    As an out-of-game explanation, I decided that the metal of my Daedric Light weapons from the mod of the same name is too decorated compared to the armor that matches the set, my Daedric Light Armor. Therefore, I decided that version 2 will have a cleaner look and a simpler metal that matches the armor better. But, as I didn't want to waste the textures I originally made for the set, I released it as Stonefire Weaponry (this mod), as they are matching the Stonefire Armor set much better than the Daedric Light Armor set. The shield however received a new model, but basically the set has the same models and textures as the base used in the other set, but with a different type of metal in a re-texture on top of the original texture and new cubemaps.
    In update 1.1 of the daedric light weapons, I just converted the version 1 textures to 4k, but it's a placeholder until I release version 2, so for now they will remain similar to the new set of Stonefire Weapons, albeit with a different metal.
  3. Tdbrlee21
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    Cant forge arrows or find them anywhere on the Xbox port
  4. mycathasasword
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    Three Things:
    #1: Once Again, An Amazing Mod! I could totally see a player using this as a Volikahr Warrior build, or even a staff to Serana.
    #2: I bet you get asked this all of the time, but will you make AIO packages? As in, a package with the Daedric Light Armor, The Stonefire Weaponry, and maybe a creature or two? I would love themed packs :D 
    #3: Might you be Planning a Beastmaster Mihail NPC? I could see you teaming up with big NPC/Follower Modders to make an NPC up there with Inigo and Lucien! 
    BONUS #4: The Helmet looks like a corrupt Dragonborn Iron Helmet, All Jokes Aside.
    1. MihailMods
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      1- <3
      2- packages are themed, so a daedric armor pack for sure, same for the the weapons;
      3- i am, but will not be a follower, but a scholar with huge library;
      4- i want to currupt all of you :3
    2. mycathasasword
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      Awesome!
      I actually really like NPCs that aren't just brutes, so I am very excited for Beastmaster Mihail!
  5. MihailMods
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    thanks guys for the nice comments :)
  6. 13Mortis13
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    If you throw away the Bow from the inventory, it disappears (
    1. MihailMods
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      lemme check
  7. Daelyn
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    Please pardon my ignorance, as I have not yet gotten to Cold Harbor in the game but I am playing through the game now and plan to get there eventually. What is in the base game for Cold Harbor equipment? Is it Daedric? Is it something like what Mihail has put into this mod, but doesn't look as good? 

    If I don't install this mod, what would I encounter in Cold Harbor?
    1. GOREckpuIIa4
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      Maybe I will dissapoint you but there's no Cold Harbor in TES V: Skyrim. In Skyrim there's only Cairn of Souls which is a little remeniscent. Cold Harbor was presented only in TESO, which is online game from Zenimax. To answer your question in regards of lore, anything which belongs to daedric planes can be named daedric in nature, and as Cold Harbor is one of the planes ruled by Molag Bal items there are daedric by definition, but they differentiate in style from another items of other daedric planes.
      Basically with this mod you will get more lorefriendly weaponry which itself could not be found or created in Skyrim without mods.
    2. Daelyn
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      Thanks for the information. Okay, not Cold Harbor, but Cairn of Souls. Sorry, I haven't reached that part yet. If the Cold Harbor equipment is from Cold Harbor, then I assume it's all just for flavor then. 
    3. MihailMods
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      Gore pretty much answered all :3
  8. slaVEI
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    hey mihail, idk if you take suggestions (if not then you can delete or ignore this), but what about adding the Cold-Flame Atronachs from ESO? i think they would really fit with this vibe of stonefire that you did https://en.uesp.net/wiki/Lore:Cold-Flame_Atronach
    1. MihailMods
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      next golem to be made :)
  9. RonantheRonin
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    These would be cool if put in Vigilant or something.
  10. Axarien
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    Another awesome mod - thank you!
  11. Plasma7007
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    This looks amazing! I might give it a download and distribute these to some enemies in SSEEdit just for my personal playthrough. I play as a (mostly) good guy character so I couldn't see my character using these lol. Molag Bal is the very definition of evil so it definitely wouldn't fit my character, Revak-Yol, who's name is actually "Sacred Fire", just in dragon's tongue haha

    Still these look incredible and thank you for making them for us!
  12. DarMandra
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    lol. Another mod... My Mod Load is hereby Called "Mihail-rym".

    I think I need a better video card for all your work bro... it's great.
    1. MihailMods
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      love you :3
    2. DarMandra
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      If you start redoing NPCs, like Bijin or Coldsun, then I I would need to get more memory. lol
    3. hoangdai94
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      @DarMandra Another "Mihail-rym" fan here xD