Skyrim Special Edition

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AAA PCVR

Uploaded by

hitmante

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About this mod

Adds ENB-like ambient light and colors to VR Community Shaders via Reshade

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Permissions and credits
Discord: https://discord.gg/RwZvZG6qf3
Reddit: https://www.reddit.com/r/skyrimvr_unrestricted/


Skyrim VR Minimalistic Overhaul One-Click Install Wabbajack:

https://www.nexusmods.com/skyrimspecialedition/mods/83995


With the release of Community Shaders, I felt interiors were extremely lacking compared to ENB when it comes to lighting.  Scenes are very dark and dull, and nowhere near the quality of Rudy ENB.  Without Doodlum's incredible SSE Reshader Helper, Reshades hit UI and menus directly and made them very hard to read, so most of the shaders were not usable.

With the release of Reshade Toggler however, VR players can finally use high end Reshades without impacting their UI's.  This means we are no longer limited to simple sharpeners or extremely subtle effects like Glamur.  For the first time ever, VR players can use almost every shader as SSE! 

After testing every shader however, I decided to use just three shaders for this preset.  This allows me to keep the performance same as Glamur, about 4-5% FPS on my RTX 3090 running Minimalistic Overhaul modlist.

  • Adaptive Tone Mapper, costs a fraction of most bloom/ambient light type of shaders, and makes a bigger impact than all of them
  • Technicolors 2, adds ENB-like colors and contrast
  • VR CAS Color, the same sharpening from Sharper Eye and Glamur

You can use left controller menu key to bring up Steam VR menu, the Reshade icon should be clickable lower left corner of the screen, which allows you to turn on/off effects.  I hope the result speaks for itself!  More refinements coming soon, suggestions welcome!

Installation

1) Install Reshade Toggler, load order does not matter.

2a) For Minimalistic Overhaul, FUS and any modlist that uses Root Builder, install directly via MO2.

2b) If you are not using Root Builder (you really should be!), extract and copy the content of /root into Skyrim VR root folder.

3) You can use Lux brightness templates from FOMOD for additional control on how dark the interiors should be.

dxgi.dll was renamed d3d11.dll to avoid conflict with VR Performance Kit.