Skyrim Special Edition

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DWab - tamtastic

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tamtastic

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About this mod

ESPFE. Werewolves earn in addition to werewolf perks, regular Perks, Health, Stamina, Magicka, Magic Resistance, Unarmed Damage and Increased Speed from consuming hearts. These abilities stay with you when in human form. You have total control to select which benefits you gain and at what rate. This esp is marked as a light plugin.

Requirements
Permissions and credits
Changelogs
What is this mod?
  • A werewolf and Dovahkiin ability enhancer.
  • This is not an overhaul, but an in-addition-to!
  • ESPFE plugin.


What this mod does?
Turns your Dovahkiin in and out of werewolf form into the ultimate brawler.  These results can take a long time or become active immediately.  You can keep these benefits too after being cured, or you can choose to recover completely.


How does this mod do this?
As you consume hearts in your beast form, your powers and natural abilities grow for both your beast and human form.

Overtime, 
  • Your skin thickens providing natural armor.  Eventually you will no longer need or want to wear cumbersome armor.
  • Your luscious locks of hair increase your resistance to magic
  • You finger nails become razor sharp making your unarmed attacks lethal
  • Your speed becomes unmatched
  • Your jumping heights give you unmatched maneuverability
  • Your health grows
  • Your stamina grows
  • Your magicka grows
  • You gain perks


What are the default settings?
  • Powers will start to grow immediately with the first werewolf heart consumption
  • The number of hearts required to gain the next level of power will increment by one, each round until it caps at 40 hearts per round.
    Each round the Dovahkiin will gain:
  • 1 perk per round (cap is when the Dovahkiin has all perks).
  • 10 Health (no cap)
  • 10 Magicka (no cap)
  • 10 Stamina (no cap)
  • 1% Magic Resistance (caps at 85.  Hard limit.) 
  • 8% Natural Armor (caps at 800. Hard limit.)
  • 1% Unarmed Damage (caps at 100.  Hard limit is 400)
  • 2% Jump increase (caps at 200.  Hard limit is 500%)
  • 1% Speed increase (caps at 100.  This may be too high for some.  You can adjust this up or down.  It can go up to 500%)

All of the maximums can be adjusted.


Can I choose which benefits to Receive, and which to Ignore?
Yes.
In the MCM you can select which categories to receive and which to ignore.

You can select how much to receive.
You can select how often to receive these power increases.  This is determined by the "Hearts per Round".
You can select a linear frame, or an incremental approach.
You can choose to receive these benefits immediately, or wait until you have completed the Werewolf Perk tree


Hearts Per Round
You can set how many Hearts Per Round must be consumed to gain each new round of power.
You can set a constant value (e.g. 20 Hearts Per Round) or to increment from your chosen starting value.  The default setting uses the progression of 'Hearts Per Round':

1, 2 ,3 4, 5, 6, 7 ,8, 9, 10 ... 38, 39, 40, 40, 40 ...

However, you can set your own incrementation (e.g. 4, 9, 14, 19, 24, 29, 34, 39, 40, 40...  <<< this example starts at 4, increments by 5 up to 40)


I set my ability too high, will lowering the Max value decrease the ability value?
Yes, when you complete a round, if your current speed is say 200, and your max was lowered to 50, at the level up, your ability will be adjusted to be the new lower max of 50.


I am upgrading from version 1.001, do I need a clean save?
Yes.
UPGRADING requires a CLEAN Save!


Do I Really Need SkyUI
No.  But without it you lose the ease of fine tuning the parameters.  SkyUI is awesome.  You want this!


Do I Really Need 'powerofthree tweaks'?
No.  But without it your jumps bonus will not appear in game.  I highly recommend getting it. 


Do I need SKSE?
My mod does not use SKSE directly.  However powerofthree tweaks uses Address Library for SKSE Plugins and SkyUI uses SKSE.  So, directly no, but indirectly for the full experience, YES!!  These are all worth having!


Compatibility
  • Not compatible with mods that change the spell: PlayerWerewolfFeedVictimSpell.   However, maybe a patch can be made.  I only add a Magic Effect.  
  • Compatible with everything else that does NOT modify PlayerWerewolfFeedVictimSpell!
  • This mod does NOT change the vanilla werewolf perk progression


Other Stuff
  • In this mod I use the prefix dw04 for all variables and scripts.
  • Safe to install mid playthrough.


Mods I Recommend to Use With This One:


My Other Mods:
  • A milk drinker like you  <<< Adds dialogue to start combat when an adventurer challenges you with "What's a milk drinker like you doing out here?"
  • Dissolving Light and Dark Corruption - Black Soul Gem Harvesting - Dissolve the bodies around you to collect their skulls, and then corrupt them into black soul gems.  Hearts, flesh, congealed blood (iron ore) and bloody rags may survive the melting process.  If you want to keep your hands clean, use telekinesis to bring the skull to you, and enjoy the floating grin of your vanquished foe.  "Now who is the milk drinker!" 
  • My Leaky Basement  - Adds a shared basement to 25 player homes and guild halls.  Now you will have the perfect place to corrupt the skulls of all the vanquished milk drinkers, and it is just a door away.  Also accessible by an included "Take Me Home" spell.
  • Master Perks Available at Skill Level 90 <<< Works great with Legendary 90 by AlwaysAPrice for unlimited leveling and being able to use your Master Perks!