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EEK

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EvilEyedKyo

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  1. EvilEyedKyo
    EvilEyedKyo
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    21/05/18
    The new update to 1.3 changes things up a little, read the changelog for the full details. Let me know of any problems and I'll try to sort.
  2. kenji2696
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    Hey Great mod but it seems like there is a conflict with face textures to Bijin NPCs as Aracadias face are black and is being overwritten. Is there a possible fix for this ?
    1. GamesaderGaming
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      Hi Kenji. I've just encountered this same issue and found that Bijin Npcs doesn't alter Arcadia. I use a mod called Ordinary women and that needed to be re-installed to fix her face. I realise your message is a long time ago but it should help if you ever decide to return to SSE.
  3. Pixiwoo
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    I'd like to start with saying THANK YOU! I absolutely adore all the changed you've made to the interiors.

    I would just like to ask, for some reason this mod is causing a huge FPS drop, even when I'm just walking around of Whiterun.
    I have a very strong PC, gtx 1080 Ti, 64GB of RAM and 5Ghz processor, so my PC can definitely take on a lot, I was just wondering if there is any way
    I can improve this.

    I understand there are a lot of items and there will be some FPS loss, but even walking outside of the store you can tell a huge difference.

    I downloaded the version with all interiors, but I think it is this building specifically, simply because walking around the store gives me low FPS.

    *EDIT* I don't have many mods, but I have JK Whiterun and RLO.

    Thank you for your help!
    1. EvilEyedKyo
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      Thanks, yeah your rig should definately handle this, mine does and it's pretty "last gen". Whiterun and Arcadia's are two entirely different cells so there shouldn't be any problems. Is the fps drop only there after you have exited Arcadia's or is it there consistantly? I imagine if it's consistantly there and you haven't loaded into (put to memory) Arcadia's yet then it's something else.

      I can't remember of the top of my head if RLO makes any changes to Whiterun itself, but you will need to make sure you delete arcadia's etc from it (info in description) and it only takes 30 secs to do. This isn't related to your problem but needs to be done for the interiors.

      I'm also running JK's but with my EEKs Beautiful Whiterun add on, ICAIO, Populated Cities, several bird mods, Sewers of Skyrim and a wildlife mod and am experiencing no problems related to Arcadia's so ... ? Are you running any population/wildlife mods too?

      Anyhow try the new update and tell me how you get on with that, though it's basically the same.
  4. redprincess79
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    Very pretty! Please consider doing some of the other less unique stores, such as the apothecary in Morthal and Dawnstar. They have very boring stores.
  5. DSLmaster
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    Amazing mod. :-)

    Well done. And thx for the patches. You really thought this though
  6. IWantMyMod
    IWantMyMod
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    I'm having an issue with this mod. After updating to 1.2 it looks like this.



    Any ideas how to fix it?
    1. IWantMyMod
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      I figured it out. I'm using MO2 and when updating you have the option to merge or replace. I think I chose replace when installing 1.2 when really I wanted to marge.

      I reinstalled 1.1 then merged in 1.2 and it's working.
    2. EvilEyedKyo
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      Cool, I notice a spinning wheel in the background any idea which mod that comes from please?
  7. b0bulat0r
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    Saw this mod on a youtube video and thought it looked worth a try, just tried it in game and this is absolutely amazing, beautiful and stunning.
    I'm half tempted to kill her off and make it my own shop because the place is so perfect.
  8. Maadstarr
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    I have random extra furniture and I am not sure what from. A table at the top of the ladder going upstairs. A cooking pot inside a chair. And the upstairs back bedroom is missing the main big bed and replaced by a smaller child bed(?) off to the side. Any idea? I don't have much for changing inside cells that I know of. Snazzy furniture, but that wasn't it. JK whiterun but only outside. Immersive citizens but I am using the patch and its at the lower end of my load order (sorted via LOOT). I loaded my profile with nothing but live another life and added just this mod and the furniture wasn't there so it's def something I have installed... I just have no idea what.
    1. Maadstarr
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      Nvm I finally noticed the other post about it. Sorry!
  9. BunnyAng97
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    Installing this mod makes all alchemy labs invisible ingame. I can still interact with it but it gets annoying if you are new to the game. Anyone else having this same trouble?
    1. EvilEyedKyo
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      Have you updated to the new esp in the download section?
  10. Pantheranoir
    Pantheranoir
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    This was Very Well Done, I used to go to a Herbalist up north mm before she became commercialized but This is like a Mix of both her stores, from growing to storage containers, to displays of the herbs is So great and cool, Loved the Catalog box's in back of room i don't think anything is missing, and even all kinds of mixing stations bottle's galore even lol. Thanks for all the time effort and work that you but in both of these.
  11. Thierry5821
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    Hi
    your mod looks really awesome, the video is astonishing.
    And you added compatibility with Immersive Citizens, that's even more fantastic and quite unique I think.

    I just wonder if you know of Interesting NPC that adds 2 characters (Arcadia's daughter and mother) to the game ?
    These NPCs are most of the time in Arcadia's shop and are making use of some idle behaviours.
    Do you think it is still possible to have both your mod and 3DNPC in the same load order ?
    Thank you.
    1. EvilEyedKyo
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      Funny, I was having this conversation yesterday with a friend but about Inconsequential NPCs which does something similar. He was giving me his opinion on Arcadia's and mentioned how he now has to patch Inconsequential NPCs for himself, and how I left him no room to do it as he needs a new bedroom, lol. It was then when it dawned on me that I had totally forgotton about that mod, as it hasn't been converted to SSE, and that it was in my oldrim modlist. Same with Interesting NPC's.

      Out of curiosity has a lot of you guys converted these mods for yourselves?

      If Interesting NPC's adds new furniture to the building, like new beds etc, then these will be loaded into the cell as well regardless of load order. With luck it might not look to bad! If it changes ownership of any vanilla furniture this will also be loaded, though loading Arcadia's after will solve that problem. If it just places the npc's in there, and there only, on a sandbox ai it should be fine, I think.

      Just try it on a throw away save and see what happens and let me know how it goes. I can't make any promises on a patch because that'll require rebuilding the top floor I imagine and I'm kinda ready to move on, but'll think on it.

    2. Thierry5821
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      Hi
      indeed Inconsequential NPCs does not exist for SSE.
      About 3DNPC, actually there is no need to bother converting anything since the author did it him-self.
      For some reasons, it is not 'yet) published on the nexus.

      So you can find a 3.31 alpha version on their website in the downloads section.
      I haven(t installed it yet, as far as I know it works just as fine as the one for oldrim.
      But I am willing to install it someday, so I was wondering about your mod.
      If anyooe knows how both mods work together, it would be great to state it here
    3. KilliaynnaFayne
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      it was working fine for me..i use 3NPC with this no issues
    4. Thierry5821
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      Good to know, thank you
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