Skyrim Special Edition
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Mihail and Kiara Dougherty

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MihailMods

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  1. MihailMods
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    Greetings,


    • This mod is the release of a mod developed by me initially for the Legendary Edition, now available here also for the Special Edition and Anniversary Edition versions of Skyrim. The .esp is converted to Form 44 format, and all the .NIFs (meshes) and .DDSs (textures) are optimized in the correct ways to run in both SE and AE, requiring absolutely no further work on your part.


    • When possible, my releases to SE and AE are flagged as .ESLs, which means they don't take up an .ESP slot in the users load order. However, this is not always possible. Below, you can check the three possible scenarios and check which scenario applies to this specific release. Since the other two will be crossed out, and the correct one will be marked in yellow:

    • The mod is flagged as .ESL, so it won't take up space in your load order, and yet it will be read and executed perfectly by your game;
    • The mod is not flagged as .ESL, just like a normal .ESP, because it has FaceGen data on it, so if it was flagged, whoever is not using the last official updates for SE or AE, including most pirated Skyrim users, will have the NPCs added by this mod having the gray face bug. However, if you have the latest update installed, you can flag this mod as an .ESL using SSEEdit, at your own risk, but generally with no problems;
    • The mod is not flagged as .ESL, just like a normal .ESP, as it requires the use of .SEQ files. In all the tests I did, even regenerating the .SEQ files after flagging the .ESPs as .ESLs, the dialogues stopped working. So, to maintain the integrity of dialogues and even quests added by my mods with .SEQ files, you should not attempt to flag this file under any circumstances, and you should use it in the exact way I made it available for download. UPDATE(feb/23): I recently learned a safe method of .ESLfication of .ESPs with .SEQ files, however due to the considerable work involved it is generally only justified in mods with just a few lines of dialog. If this mod is not flagged as .ESL, it is due to the number of dialogs present in it, which would make the process slow and/or unfeasible within a reasonable amount of time.


    • One last comment: there is a common misconception that all LE meshes need to go through NifOptimizer in order to be used in SE or AE, with the most varied arguments defending this, and a few absurdities about what would happen if it wasn't done. This is just another one of the myths that this community believes without any basis, and that it spreads only because it saw many people repeating the same thing. DO NOT OPTIMIZE meshes, neither mine nor any from other mod's. Most meshes are ready to run directly from LE to SE. NifOptimizer should only be used in cases where they DO NOT WORK DIRECTLY WITHOUT BEING OPTIMIZED. Using NifOptimizer indiscriminately without need, and without knowing how to do it correctly, leads to terrible consequences, being able to damage UV's, Normal Maps, the very 3d structure of the models, and much more, in short, causing more problems than the possible problems you could have with 1 in every 100 meshes needing to be optimized, something you would later do manually and individually when proven necessary.
      JUST DON'T PASS MESHES THROUGH THE NIF OPTIMIZER EXCEPT IF THEY JUST DON'T WORK IN THE SPECIAL EDITION OR ANNIVERSARY EDITION AFTER YOU TESTED THEM YOURSELF FIRST.

      It's a fact that yes NifOptimizer can solve problems in problematic Nifs, but in this case, and if these Nifs are mine, just contact me and I'll solve the problem for you. If you have really in-depth knowledge of how to correct any negative consequences of using the program on the problematic mesh, that's ok, do it, but if not, just contact me and I'll solve it, since the nif having the problem would be caused by a little oversight of mine while I was producing it, so would be my responsability to fix the problem as well.Unfortunately, because the use of NifOptimizer was recommended in many tutorials as a possible step, a lot of people took it as mandatory, and many fools started to use it as gospel and to convince others, but remember, it's not because it's on the internet that is real. There is absolutely NO such thing as an "old nif format". NiTriShape works perfectly in SE and AE, it is NOT necessary in any way to convert the .nifs to BSTriShape format for them to run smoothly in game, and this messy conversion can even lead you to severe ingame problems. Unfortunately, 3 or 4 paranoids managed to create a legion of players who live in constant panic of corrupting their games, and in an attempt to avoid it, they end up diving into a corruption many times greater, created by themselves, unnecessarily.But don't just take my word for it based on my years of experience and dedication to this activity, listen to Arcane University's own words about it, possibly the best center of studies on modding for The Elder Scrolls available on the internet: (image extracted from the link: https://wiki.beyondskyrim.org/wiki/Arcane_University:NIF_Data_Format)   

    Play more, have more fun, and let the authors be responsible for the technical condition and functionality of the mods they release. And if you don't trust them enough to use mods without trying to fix what often doesn't need to be fixed, just stop using those mods.


    Take care, and if you have any doubts, 
    look for me on my Discord server,
    Mihail 
  2. Veltiel
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    Thanks, Mihail! But, just to be clear, do these voice files only trigger on enemy Wispmothers? I've been summoning some Wispmothers through Phenderix spells, but so far they haven't said any line, they're just Vanilla. I haven't yet tried to hear enemy Wispmothers, so I'm wondering...
    1. MihailMods
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      only for the enemies, as explained on description.
      if i used the common method of making all members of wispmother race speak them, the shades would also use the lines, and would become quickly an orgy of combat sentences. XD
    2. Veltiel
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      Can you tell me how to add the lines to ally wispmothers, please? Sounds fun to me XD
    3. MihailMods
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      you must enter the dialogue entrance and assign the other actor entrances bellow the one i assigned there under the tab "conditions".
    4. Veltiel
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      Sorry, what line exactly I should add? You mean the other Wisp, Shade and Whispering Spirit creatures? Sorry for bothering you
    5. MihailMods
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      just add the other actor entrances the same way you will see there the main vanilla wispmother actor entrance.
    6. Veltiel
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      So in few words, if I add the Wisp, Shade and Whispering Spirit I'll have my talking Wispmother ally, right...?  Or what do you mean exactly by "other actor"? Sorry for being an airhead, Mihail. It's been 2 years and I'm still a modding noob ^^;
    7. MihailMods
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      yes, add there all wispmothers, included modded ones.
    8. Veltiel
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      Ok, thanks! As PSBoss Wispmothers are only textures, I guess just adding the other Wisp creatures will do. Thank you very much for your mods!
    9. Spacefrisian
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      Kind of wished my summoned Wispmothers talked, my summoned Flame Atronarch and or Spriggan also talk.
  3. CaptainRC
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    Can't wait for your Talkative Pale Lady mod. Any chance of an ETA?
    1. MihailMods
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      it will be a quest mod :3
  4. Partysnax112
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    I've been killed so many times just so I can hear the wispmother dialogue. It's so fire. Amazing work!
    1. MihailMods
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      <3
  5. MihailMods
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    thanks people :)
  6. fickleton
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    its amazing how adding just a few lines can turn something from generic enemy to downright terrifying
  7. ruiz2781
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    Thank you for all you've done for the Skyrim community. Time and time again, you've managed to breathe new life into a game that's been around for over a decade and still keep it fresh for old players like me. Cheers!
  8. WarAcez
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    Thank you for your mods as always! Can I ask if this will also affect the Wispmother Follower as well?
    1. MihailMods
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      i usually do not do patches to other mods, or i would need to make for every mod requested, but is an easy patch to make and permissions are open for it to be made.
      you just need to included the new follower actor entrance under the conditions section on the new dialogue, bellow the vanilla wispmother entrance.
    2. WarAcez
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      Thanks! I can try to add that script line 
  9. CatOfEvilGenius
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    Can't wait to see what you have planned for the Pale Lady!
    Thank you for creating and sharing this. Now I need a blanket because looking at these pics made me cold.
    1. MihailMods
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      <3
  10. JaeDL
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    This is awesome. Dialogue from enemies adds a ton to my immersion. Especially a magical one stands out by being able to talk while fighting/casting.
    1. MihailMods
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      thanks my friend, more coming soon.
  11. gododog
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    Make her voice more agressive, she could be even screaming! She should be scaring you, not lulling you to sleep...
    1. MihailMods
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      "Should" is a strong world, friend, it is just your taste and opinion, as it is mine to make them sound more like some melancholic yet dangerous ghostly figure coming out from a dark lullaby story. Of course, being my mod, it follows the style i think they "should" have and sound like.