Skyrim Special Edition

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Mihail

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MihailMods

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  1. MihailMods
    MihailMods
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    Greetings,


    • This mod is the release of a mod developed by me initially for the Legendary Edition, now available here also for the Special Edition and Anniversary Edition versions of Skyrim. The .esp is converted to Form 44 format, and all the .NIFs (meshes) and .DDSs (textures) are optimized in the correct ways to run in both SE and AE, requiring absolutely no further work on your part.


    • When possible, my releases to SE and AE are flagged as .ESLs, which means they don't take up an .ESP slot in the users load order. However, this is not always possible. Below, you can check the three possible scenarios and check which scenario applies to this specific release. Since the other two will be crossed out, and the correct one will be marked in yellow:

    • The mod is flagged as .ESL, so it won't take up space in your load order, and yet it will be read and executed perfectly by your game;
    • The mod is not flagged as .ESL, just like a normal .ESP, because it has FaceGen data on it, so if it was flagged, whoever is not using the last official updates for SE or AE, including most pirated Skyrim users, will have the NPCs added by this mod having the gray face bug. However, if you have the latest update installed, you can flag this mod as an .ESL using SSEEdit, at your own risk, but generally with no problems;
    • The mod is not flagged as .ESL, just like a normal .ESP, as it requires the use of .SEQ files. In all the tests I did, even regenerating the .SEQ files after flagging the .ESPs as .ESLs, the dialogues stopped working. So, to maintain the integrity of dialogues and even quests added by my mods with .SEQ files, you should not attempt to flag this file under any circumstances, and you should use it in the exact way I made it available for download. UPDATE(feb/23): I recently learned a safe method of .ESLfication of .ESPs with .SEQ files, however due to the considerable work involved it is generally only justified in mods with just a few lines of dialog. If this mod is not flagged as .ESL, it is due to the number of dialogs present in it, which would make the process slow and/or unfeasible within a reasonable amount of time.


    • One last comment: there is a common misconception that all LE meshes need to go through NifOptimizer in order to be used in SE or AE, with the most varied arguments defending this, and a few absurdities about what would happen if it wasn't done. This is just another one of the myths that this community believes without any basis, and that it spreads only because it saw many people repeating the same thing. DO NOT OPTIMIZE meshes, neither mine nor any from other mod's. Most meshes are ready to run directly from LE to SE. NifOptimizer should only be used in cases where they DO NOT WORK DIRECTLY WITHOUT BEING OPTIMIZED. Using NifOptimizer indiscriminately without need, and without knowing how to do it correctly, leads to terrible consequences, being able to damage UV's, Normal Maps, the very 3d structure of the models, and much more, in short, causing more problems than the possible problems you could have with 1 in every 100 meshes needing to be optimized, something you would later do manually and individually when proven necessary.
      JUST DON'T PASS MESHES THROUGH THE NIF OPTIMIZER EXCEPT IF THEY JUST DON'T WORK IN THE SPECIAL EDITION OR ANNIVERSARY EDITION AFTER YOU TESTED THEM YOURSELF FIRST.

      It's a fact that yes NifOptimizer can solve problems in problematic Nifs, but in this case, and if these Nifs are mine, just contact me and I'll solve the problem for you. If you have really in-depth knowledge of how to correct any negative consequences of using the program on the problematic mesh, that's ok, do it, but if not, just contact me and I'll solve it, since the nif having the problem would be caused by a little oversight of mine while I was producing it, so would be my responsability to fix the problem as well.Unfortunately, because the use of NifOptimizer was recommended in many tutorials as a possible step, a lot of people took it as mandatory, and many fools started to use it as gospel and to convince others, but remember, it's not because it's on the internet that is real. There is absolutely NO such thing as an "old nif format". NiTriShape works perfectly in SE and AE, it is NOT necessary in any way to convert the .nifs to BSTriShape format for them to run smoothly in game, and this messy conversion can even lead you to severe ingame problems. Unfortunately, 3 or 4 paranoids managed to create a legion of players who live in constant panic of corrupting their games, and in an attempt to avoid it, they end up diving into a corruption many times greater, created by themselves, unnecessarily.But don't just take my word for it based on my years of experience and dedication to this activity, listen to Arcane University's own words about it, possibly the best center of studies on modding for The Elder Scrolls available on the internet: (image extracted from the link: https://wiki.beyondskyrim.org/wiki/Arcane_University:NIF_Data_Format)   

    Play more, have more fun, and let the authors be responsible for the technical condition and functionality of the mods they release. And if you don't trust them enough to use mods without trying to fix what often doesn't need to be fixed, just stop using those mods.


    Take care, and if you have any doubts, 
    look for me on my Discord server,
    Mihail 
  2. OnHolyServiceBound
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    Would love to see this for wolves, biggest wolf packs are in the hundreds, biggest in skyrim is about 3
    There are some older mods that do that but they are outdated

    Would love to see a mihail mod with large packs of wolves to replace the small weak wolf packs in vanilla
    1. MihailMods
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      its a great idea
  3. hfor2011
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    can we have the oblivion styled deers in the forest please
    1. MihailMods
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      we will
  4. tinaslynn
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    Brilliant chaos! I love chasing these guys up the coast! However, they don't play well with a Gore Companion quest near Dawnstar.. they basically trampled this guys camp.. it was funny, but just a warning. I had to uninstall to get the quest to move forward, but all good. I pretty much have all your mods installed.. it's a land of pure chaos and lots of getting smacked around. Great work!
    1. MihailMods
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      there are so many mods on nexus that its nearly impossible to avoid having some weird interactions between them from time to time XD
  5. WarAcez
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    Great mod! Can we have a horse pack roaming the wide plains as well?
    1. MihailMods
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      we will :)
    2. chrhodes84
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      This would be great for the tundra since the theme of Whiterun is horses.  You'd think it'd have bigger stables too lol. 
  6. elite9446
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    Hello, sometimes your reindeer herd in dawnstar spawns with some of them floating in the air then fall down and die. They are also stuck sometimes just sliding around instead of walking and running. around Also is it your mod that adds the glass shield near the troll den which spawns 2 trolls once  you pick it up? 
    1. MihailMods
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      what you mention is a common vanilla glitch, commonly happening on mammoths, not much can be done about it.
      yes, the troll on the cave now only spawns if you pick the glass shield of his victim, alongside a second troll.
      if kept enabled since the beggining would scare the reindeer away constantly.
    2. elite9446
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      Good to know thanks! Love the trolls it gave me a heart attack cause it was missing only for two to pop up right behind me haha. Guess I'll have to see if there's any fix for the reindeers sliding instead of running.
    3. MihailMods
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      i think there is none, al vanilla deer sometimes do that when walking, we just not see that because they usually run when you get close.
      it is something on the way their skeleton is built.
  7. met7784
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    Like being back in Norway, great mod, uploaded a screenshot. Endorsed & Thank You
    1. MihailMods
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      great pic my friend <3
  8. alithos
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    Can someone give the exact location of the herds? I wanted to find it fast to see how it looks but I cannot find it :D
    1. MihailMods
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      easiest one is close to dawnstar, friend.
    2. alithos
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      Thank you <3
  9. avidichard
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    The only problem is that all antlers are the same. Females have a tendency to have smaller antlers and babys none or tiny ones. Any possibility of patching this up with different models of antlers to diversify the herd?
    1. MihailMods
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      on the future i will touch the subject of more reindeer variety, including the calfs, then i will release a patch to this one.
    2. avidichard
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      Cool! Thanks for the reply. Nice job on all your mods by the way. You're good! :)
  10. MihailMods
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    thanks people :)
  11. Lyreal
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    I wonder if they can fly? :)
    1. MihailMods
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      only the ones with red nose XD