Skyrim Special Edition

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Created by

Birbwalker21 and anopelao96

Uploaded by

sashascum

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About this mod

A few simple patches for BirbWalker21's mods. Disables all hand-placed creatures and instead add them to vanilla leveled lists. The rough solution with the disabling is made intentionally to avoid a need to edit the original mods. So the patches can be safely added at any point in the game.

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Changelogs
Raptors are theropods that can live in a wide variety of biomes, the ones that live in Skyrim are covered in feathers meant to protect them from the frigid climate.
The size of raptors can vary from being as small as turkeys to being the size of very large bears. They often hunt in packs so that they have higher chances of taking down bigger prey. By themselves, they are not much of a threat, but in packs, they can be quite deadly.

Raptors will be found in the same places as sabrecats after installing a patch for them, mostly in the plains. Optional file includes scaly raptors in the same lists - you will be able to meet both species. Sadly, I don't know how to add scaly raptors without renaming the original files from the anopelao96 mod, 
so I had to include those assets here. While the original mod is not required, it would be great if you could endorse it.

Tyrannosaurids are large carnivorous beasts that used to be widespread all throughout Tamriel. They came in multiple variations, while they would be scaly in warmer climates, there were others that were covered in proto-feathers to survive colder climates. They often hunted large animals like mammoths or just about anything they can get their teeth on.

With the patch for
tyrannosaurids, tyrannosaurus rex can be encountered in the Marsh swamps between Morphal and Solitude after level 30, at the same locations where chaurus reaper dwells. Following level 20, you can find other tyrannosaurid species, either separately or together with cave bear. Mostly in forested areas. In this patch, I tried as much as possible to keep the author's logic, being limited by the level lists available in the base game.

If you run into a conflict and another mod overwrites the same leveled list records, you can manually make a patch in SSEEdit or use utilities like Wrye Bash, Synthesis, Mator Smash or ask me to make one :)

And I'd really prefer not to get into a debate about which way of placing npcs in the world is best, I'm all for being able to choose.

Credits
xEdit team
Birbwalker21
anopelao96