A few simple patches for BirbWalker21's mods. Disables all hand-placed creatures and instead add them to vanilla leveled lists. The rough solution with the disabling is made intentionally to avoid a need to edit the original mods. So the patches can be safely added at any point in the game.
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File credits
Original mods: https://www.nexusmods.com/skyrimspecialedition/mods/96954 https://www.nexusmods.com/skyrimspecialedition/mods/97147 https://www.nexusmods.com/skyrimspecialedition/mods/78136
Original mod authors: https://www.nexusmods.com/skyrimspecialedition/users/51916511 https://www.nexusmods.com/skyrimspecialedition/users/65739486
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Changelogs
Version 1.1
Updated Raptors for version 1.3
Updated Scaly Raptors for version 1.3
Version 1.0
Release
Added Tyrannosaurids
Raptors will be found in the same places as sabrecats after installing a patch for them, mostly in the plains. Optional file includes scaly raptors in the same lists - you will be able to meet both species. Sadly, I don't know how to add scaly raptors without renaming the original files from the anopelao96 mod, so I had to include those assets here. While the original mod is not required, it would be great if you could endorse it.
With the patch for tyrannosaurids, tyrannosaurus rex can be encountered in the Marsh swamps between Morphal and Solitude after level 30, at the same locations where chaurus reaper dwells. Following level 20, you can find other tyrannosaurid species, either separately or together with cave bear. Mostly in forested areas. In this patch, I tried as much as possible to keep the author's logic, being limited by the level lists available in the base game.
If you run into a conflict and another mod overwrites the same leveled list records, you can manually make a patch in SSEEdit or use utilities like Wrye Bash, Synthesis, Mator Smash or ask me to make one :)
And I'd really prefer not to get into a debate about which way of placing npcs in the world is best, I'm all for being able to choose.