If you run into an issue, please remember everyone here is human. I do this in my spare time for fun. Please make sure you're using the requirements and if an issue does occur, please format your post in a comprehensive way. I appreciate kind words and I'm glad anyone would even enjoy my work!
If you want to get in touch with me or see sneak peeks you can join my Discord or Patreon!
Hey GB, thanks for posting this mod to the website! I'm trying to get this working with my other mods and the HARD REQUIREMENTS. However, I get a CTD. Could you check this pastebin site and see what went wrong? I'm unsure if I'm formatting my comment right - this is my first time doing a crash report. Thanks!
Hi I'm using the Mod and it's so much fun to use, but when I use Ashes of war such as Eldritch Blast there's no effect or any damage, just the animation. I was wondering If I'm doing something wrong? I am on the latest version of Skyrim AE.
I'm encountering a strange bug(?) where if I play 1h/spell, character does this weird animation for their Additional Attack, that doesn't get overridden when equipping an Ash
EDIT: I'm noticing this is only with Destruction magic in the offhand. Others have other borked animations (I have an idea as to why and might be my fault) but will take on the Ash instead if one is equipped. But destruction offhand ignores the Ash.
EDIT2: Okay i fixed it and i blew up my house with a giant green blast that was pretty sick. The problem was I foolishly believed a commentor in another thread about how you can disable the plugins if you don't want the abilities added to your spells and that this mod only needs the loose files. Clearly not the case. I can use Forget Spell anyhow.
It still won't use Ashes when I have a Destruction left-hand though, despite doing so with other spells like Restoration and Illusion magic.
I have the same slide thing, could you clearify a bit? I installed everything just fine, all i have is every mod conflicting with AbilityTauntEffect but i think its whatever,? right?
Great mod! But sometimes when I use the enrage move, my character slides forward when it shouldn't. Is this an issue with this mod or an issue with the requirements?
The cause: It's built off the MCO framework which compels characters to move as they attack (aka. Motion data).
So any attacks that are...... "un-melee like", or made without factoring this feature in mind, will look odd.
There no real way to fix it unless you get into animation development (something most people don't understand or aren't willing to invest the time to learn).
Animation does not run when using Ash items. is the mod not compatible on skyrim AE 1.6.1130? I've installed it and there appear to be no signs of bugs, or other warnings.
im having the same prob not sure how to fix i personally think its how I installed it bc im using the items and using additional attack and one click power button and nothings happening
best mod ever one of the best things is weapon arts for all unique weapons in skyrim which makes them truely unique specially when paired with artificer
245 comments
Please make sure you're using the requirements and if an issue does occur, please format your post in a comprehensive way.
I appreciate kind words and I'm glad anyone would even enjoy my work!
If you want to get in touch with me or see sneak peeks you can join my Discord or Patreon!
https://pastebin.com/9FE5iqk9
EDIT: I'm noticing this is only with Destruction magic in the offhand. Others have other borked animations (I have an idea as to why and might be my fault) but will take on the Ash instead if one is equipped. But destruction offhand ignores the Ash.
EDIT2: Okay i fixed it and i blew up my house with a giant green blast that was pretty sick.
The problem was I foolishly believed a commentor in another thread about how you can disable the plugins if you don't want the abilities added to your spells and that this mod only needs the loose files. Clearly not the case. I can use Forget Spell anyhow.
It still won't use Ashes when I have a Destruction left-hand though, despite doing so with other spells like Restoration and Illusion magic.
I installed everything just fine, all i have is every mod conflicting with AbilityTauntEffect but i think its whatever,? right?
So any attacks that are...... "un-melee like", or made without factoring this feature in mind, will look odd.
There no real way to fix it unless you get into animation development (something most people don't understand or aren't willing to invest the time to learn).
cus if you don't need to patch this with other level list mods, you should prob advertise that.
one of the best things is weapon arts for all unique weapons in skyrim which makes them truely unique specially when paired with artificer
Other sword-based are oaky so far.