Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

MayaAnimator

Uploaded by

JVraven

Virus scan

Safe to use

127 comments

  1. FatBottGrl
    FatBottGrl
    • member
    • 0 kudos
    Would it be possible to have permission for an Xbox port??? 
    Awesome stuff! Thanks!
    1. JVraven
      JVraven
      • member
      • 105 kudos
      Regarding ports, it is better to write a private message (so I can remember you). Otherwise I don't mind the ports.
    2. FatBottGrl
      FatBottGrl
      • member
      • 0 kudos
      Thanks for getting back to me! Unfortunately Bethesdas being pretty stingy on permissions when it comes to Xbox ports, otherwise I would 🫤 last I checked the permission itself has to be public on the nexus page in some way shape or form for them to accept it
    3. JVraven
      JVraven
      • member
      • 105 kudos
      English is not my native language. May be I don't understand something, but there is permission to convert the mod on the mod page, is it not enough? I don't really know how to make it more public :)
    4. FatBottGrl
      FatBottGrl
      • member
      • 0 kudos
      No problem! And yes that’s perfect 😊 I just needed a picture of the comments and/or the mod page of you saying “you have my permission” for someone to be able to port it for Xbox to Bethesdas website, so that way it’s considered “allowed”. Thank you! 
  2. Enix031798
    Enix031798
    • member
    • 43 kudos
    Amazing stuff!
  3. Demonrebirth
    Demonrebirth
    • member
    • 0 kudos
    Don't want to be too greedy, but can you make a moveset running backwards facing the camera? I'm noob to motion making and tried to rotate the run forward animation 180 with hkxposer, but the results were terrible.
    1. JVraven
      JVraven
      • member
      • 105 kudos
      Don't you use True Dir Movement? I could do this but most likely there will  be visual artifacts with blending any way, it seems to me.
    2. HECKELL5
      HECKELL5
      • member
      • 0 kudos
      TDM fixes so much in this game! 
      EDIT: I have a headache after playing a wonky game for years. Solved.
  4. HECKELL5
    HECKELL5
    • member
    • 0 kudos
    Switching from a different animation. Took a bit to get used too. This works for my bodacious characters. The hands don't clip the big hips except on my most outrageous female characters. Installed 3BAV2. Every thing is jigglest and most gravity. This is perfect. Wanted more idle animations. The author has it. Looks so good I have tho get the rest of the idles working (Requirements) 
    You are not going to F with me animation. 
    Very nice. Soft and smooth if one has a big T&A character with max physics.
    I didn't use the folded arm long idle. Her boobs didn't take to it very well 😉
  5. Arbuzzz22
    Arbuzzz22
    • member
    • 0 kudos
    10/10
  6. SileTuathaDe
    SileTuathaDe
    • supporter
    • 7 kudos
    Favorite sprint animation out of 10 or so tested so far. Great balance; arm swing, body position and general sense of "that looks right".

    Endorsed. Thank you for the free mod.
  7. sirkain2013
    sirkain2013
    • member
    • 0 kudos
    Hi, can I assign this mod a number so that it matches the injury mod? https://www.nexusmods.com/skyrimspecialedition/mods/17581
  8. dvdaed
    dvdaed
    • premium
    • 12 kudos
    This is an excellent mod.  The animations are a perfect balance of strong, feminine, and appealing without being too wooden, heroic, or flamboyant.  Sexy but serious.  The sprint is perfectly paced and especially works well with heels.

    I highly recommend installing the direct replacer version (non-OAR), as a base to your female animations, then using Random Idles Talk Barter, Sexy Random Idles (also very balanced, not so lewd or tacky), and EVG Conditional Idles. Hell why not install them all while your at it.  There are so many more and OAR is very compatible.  Just get Immersive Interactions, Sexy Sit, Animated Interactions and Idles, the list goes on.
  9. Admiral30
    Admiral30
    • premium
    • 134 kudos
    It collides with combat animations (if installed) creating doubled footsteps bug. It can be fixed by adding new condition: NOT IsWeaponDrawn. This way it will only play these animations when weapon is sheathed.
  10. BordeauxPoet
    BordeauxPoet
    • supporter
    • 5 kudos
    I couldn't make it to work. Do I need the OAR file even though I use Malignis Animations - Idle Walk Run Sprint and Trinity for NPCs?
    I'd to use the Idle Walk Run Sprint animation only. Yep, now the female NPCs walk like in the videos. 😁
    I'll wait for the male version 😃.