Somehow Wyrmstooth passed 1m unique downloads on Nexusmods for the Special Edition version of the mod, with another 1m downloads between the PC and XBox versions of the mod on Bethesda.net. Thankyou to everyone who gave the mod a chance and put Vulthurkrah to the sword!
Also, if you're working on a new lands mod and need a tutorial or if you're just curious about the kind of work that goes into making a new lands mod, I spent the past few months writing up a 1000+ page step-by-step guide to show you what my process was for making Wyrmstooth from start to finish.
Hello mi friend,this port dont work well in the switch.I can start the first quest,but after i go to the first dragon,i can see the portal opening but mi character gets stuck on the ground.loke the cinematic will play but i am stuck on the ground.
What portal are you talking about? Are you sure you're talking about Wyrmstooth? There's no portal in the scene with the dragon. This is what should be happening.
I don't have a switch to test with so I have no way of actually testing this port.
- Does Vulthurkrah finish speaking then fly away? - Does Athir speak to you once Vulthurkrah flies away? - Are you still unable to move while Athir is speaking to you?
So he doesn't fly to the perch near you and begin speaking? Sounds like you have a mod installed that affects the dragon perches at Ancient's Ascent, specifically DragonPerchWordWall (base ID: 0001CC4A / ref ID: 0005FC3E) and DragonPerchRockL02 (base ID: 000AA934 / ref ID: 00042F1F). You will need to unload them then try again. If another mod in your load order has modified or removed 0005FC3E and/or 00042F1F, it'll break this scene. This isn't limited to the switch port.
Just released 1.19.8, a quick update to fix some outstanding issues.
Please Note: If the game doesn't load after updating to the latest version from 1.19.2 or 1.19.3, you may need to either unload the patches that use Wyrmstooth.esp as a master file or revert to 1.19.3 until those patches get updated. This problem is caused by a couple form ID's changing in the SSE version of the mod.
Also, if you're working on a new lands mod and need a tutorial or if you're just curious about the kind of work that goes into making a new lands mod, I spent the past few months writing up a 1000+ page step-by-step guide to show you what my process was for making Wyrmstooth from start to finish.
The current version is broken, there are loose source files in the newest version and I get "could not apply rule for... " for these files when trying to pack them into the bsa, which is a problem since all files need to be in a bsa to work.
Please note that this is a fairly experimental port, so if you run into any issues please let me know. It has been tested and you should be able to finish the main quest without any issues.
16 comments
Somehow Wyrmstooth passed 1m unique downloads on Nexusmods for the Special Edition version of the mod, with another 1m downloads between the PC and XBox versions of the mod on Bethesda.net. Thankyou to everyone who gave the mod a chance and put Vulthurkrah to the sword!
Also, if you're working on a new lands mod and need a tutorial or if you're just curious about the kind of work that goes into making a new lands mod, I spent the past few months writing up a 1000+ page step-by-step guide to show you what my process was for making Wyrmstooth from start to finish.
The Elder Scrolls V: Skyrim New Lands Mod Tutorial
I don't have a switch to test with so I have no way of actually testing this port.
- Does Vulthurkrah finish speaking then fly away?
- Does Athir speak to you once Vulthurkrah flies away?
- Are you still unable to move while Athir is speaking to you?
Please Note: If the game doesn't load after updating to the latest version from 1.19.2 or 1.19.3, you may need to either unload the patches that use Wyrmstooth.esp as a master file or revert to 1.19.3 until those patches get updated. This problem is caused by a couple form ID's changing in the SSE version of the mod.
Also, if you're working on a new lands mod and need a tutorial or if you're just curious about the kind of work that goes into making a new lands mod, I spent the past few months writing up a 1000+ page step-by-step guide to show you what my process was for making Wyrmstooth from start to finish.
The Elder Scrolls V: Skyrim New Lands Mod Tutorial
You earned it, your mod is fantastic.
Installation instructions are in the Readme File: https://pastebin.com/sZ7JAV9W