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This page was last updated on 29 April 2025, 10:59PM
- Changelogs
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Version 1.20.2
- Linked map markers to XMarker Headings so the player spawns in at a more precise location and rotation when fast traveling.
- Fixed a slight gap in the floor in Wyrmstooth Barrow Crypt.
- Fixed a couple typos in the subtitles.
- Set the Region weather %s to tally up to 100%, not above. This may have caused some mild stability issues.
- WTBossHealth global value was not supposed to be enabled by default. I think I accidentally left this on while debugging.
- Added extra scripting to the Strange Mannequin to get it to stop following if the player goes outside. If it's STILL coming after you then I'm sorry but your game probably is haunted.
- Fixed some z-fighting in Krakevisa Midden.
- Fixed a progression issue in 'The Naked Nord' caused by giving the antidote to Gjalrunn, giving the pants to Glendora, killing Glendora, then delivering the pants to Gjalrunn.
- Replaced the FastTravel() function with MoveTo() during the intro boat ride so overencumbered players can travel to Wyrmstooth.
- Replaced the FastTravel() function with MoveTo() in Holmar's dialogue so overencumbered players can travel back and forth between Wyrmstooth and Skyrim.
- Global dragon spawns are now re-enabled upon leaving Ancient's Ascent if they were already enabled prior to this point.
- Fixed the compression issue on the voice acting.
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Version 1.20.1
- Fixed an issue where Gjalrunn would be hostile when you run into him on the road later on despite helping him out.
- Fixed incorrect ownership on the beds in the Laenius household.
- Removed the smelting recipes for Wyrmstone and Brimstone.
- Lurius' response to 'The dragon is dead' is no longer set to Say Once, which could potentially lock the player out of the ending.
- Fixed some minor object placement issues.
- Fixed an issue where starting The Naked Nord before completing the miscellaneous objective to kill the Krakevisa Midden boss would prevent that objective from being completable.
- Fixed condition issue on topic 'I was able to find your pants' that would cause it to be available if you had already handed the pants over or reverse pickpocketed the pants onto Gjalrunn.
- Fixed an issue that was preventing the golden pants from being removed from the player's inventory during The Naked Nord.
- Fixed Frenzy enchantment learnable from Chaoswielder incorrectly labeled as Fear.
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Version 1.20
- Added a new sidequest 'The Naked Nord'.
- Fast traveling to Frostwolf Crag shouldn't place the player on the mountainside anymore.
- Fixed an overlapping dresser in Fort Moonwatch Quarters.
- Added a fix to prevent an infinite loop in the phantom form script if the player uses cheats to spam the shout very quickly.
- Thelma's topic 'Is there anything you need help with' now only appears if the player has exhausted the previous two topics first.
- Ulfgar should no longer accept yields.
- Added an objective to visit the notice board when an NPC mentions it for the first time.
- Alberthor's greeting dialogue as a falmer is no longer flagged as a 'goodbye' line to prevent it from potentially being repeated.
- Bolmar should no longer be able to repeat his initial warning.
- Turning on the Spriggan Matriarch is now possible after agreeing to help the spriggans. It's now also possible to advance the quest by killing the spriggan matriarch before even speaking with her. Note: Affects new playthroughs only.
- Lurius' comments about the outcome of A Priceless Commodity will now only be made after Barrow of the Wyrm has been finished.
- Unique NPCs at Fort Valus no longer ignore all friendly hits and can now become hostile. The guards however will continue to ignore friendly hits since they're the most likely to engage enemies.
- Bolmar and Geitrich's 'dragon killed' dialogue should now have more priority over other hello lines when a dragon dies nearby.
- Made some adjustments to the music and bard performance settings.
- Fixed a few minor object placement issues.
- Removed the .gid files from the Skyrim Special Edition port since they aren't necessary anymore. This may also improve stability.
- Remastered more NPC voice acting.
- Improved the audio of the bard performances.
- Fixed a scripting issue that could occur if you started Malentis' boss fight and left Krakevisa without killing him.
- If Erikur is dead, the Nighthunter's Locket will now be added to his coffin during Daenlit's sidequest instead.
- Alberthor's falmer will be killed off during Vulthurkrah's dragon den sequence if the player had somehow skipped the trigger and dialogue outside the Luminatory in Dimfrost.
- Re-recorded Balmir and Yngfa's dialogue.
- Made a small change to Fort Valus to make the rooftop behind the common house traversable by NPCs.
- Fixed an issue with the Chillwater Mill guards not arresting the player if the player is caught breaking the law.
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Version 1.19.8
- Fixed some z-fighting in a bedroom in Krakevisa Midden.
- Removed the 'Marked For Death' shout from Vulthurkrah.
- Chaoswielder now uses regular ebony ingots for tempering.
- Added temper recipes for the Gauntlets of Dentistry, Draugr Helmet, East Empire Company Shield, Marauder Shield, and Suleyk's dragon priest mask.
- The dead Dark Brotherhood assassin in the abandoned sanctuary should no longer have a grey face.
- The thalmor captive in Cragwater Cavern would sometimes break free to join the bard audience.
- Fixed a roombound issue with one of the walls in Fort Moonwatch.
- Changed the Fort Valus guard template to fix an issue where sometimes the guards would have the wrong voice.
- The guards at Chillwater will now defend Balmir and Yngfa if they are attacked.
- Moved the Cragwater Cavern reveal trigger to the entrance of the marauder town.
- Signy's sidequest is now only available once Barrow of the Wyrm has been completed.
- Increased the mercenaries' follow package distance. Pretty sure I changed this before already...
- Removed the asterisks from combat dialogue.
- Hulgard is no longer permanently angry.
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Version 1.19.7
- Fixed an issue with Bolmar not being killable during A Priceless Commodity.
- Fixed an issue with Geitrich not being killable during A Priceless Commodity.
- Fixed an issue with the Spriggan Matriarch's model being invisible.
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Version 1.19.6
- Increased the priority on Theodyn's sleep package.
- Jónsi has been renamed to Jonsi to support in-game font replacement mods that use a more limited unicode set.
- The Bloodletter dagger had 0 enchantment.
- Replaced a Skyrim map that was left behind at Imperial Landing with the new Wyrmstooth Map.
- Added region names.
- Alberthor's falmer should no longer follow the player out of Dimfrost.
- Added Vulthurkrah to a friendly faction for the first encounter to try and fix an issue caused by shout overhaul mods that make the Clear Skies shout a hostile action.
- Added a condition check to WTDisableVulthurkrahExit to prevent Vulthurkrah from being disabled prematurely if a mod is preventing him from spawning in on his perch on cell load.
- Made a duplicate ShoutFromPerch package template for Vulthurkrah to work around problems introduced by other mods changing the way the original package template functions.
- Fixed an issue where the switch that the draugr needs to activate in Wyrmstooth Barrow Temple could potentially be activated before Alberthor puts you in control of the draugr.
- The Spriggan Matriarch is now flagged as essential until you side with the miners.
- A cell near the coast north of Fort Moonwatch had one too many land textures in two quads.
- Added more cover at the steam pools and along the path leading to Wyrmstooth Barrow to help low level players get past the dragons.
- Gundlof Windsinger can now be found performing for the marauders at Cragwater Cavern before purchasing the main hall upgrade for Fort Valus.
- Vulom no longer leaves ash piles behind when unsummoned.
- Elmera now joins up with you outside the entrance to Wyrmstooth Barrow crypt.
- Made a minor level design change to Wyrmstooth Barrow Crypt.
- Set up relationships between the mercenaries.
- Increased the encounter zone min level for Wyrmstooth Barrow and Dimfrost to 24 to make it a bit harder for low level players.
- Fixed an issue where Vulthurkrah wasn't leaving the Luminatory if the player pressed the button to open the elevator before he could fly away.
- Increased Vulthurkrah's level scaling and damage resistance.
- Made some adjustments to Vulthurkrah's combat style.
- You can now invest in Hulgard's shop if you have the Investor perk.
- The guard barracks at Stonehollow are now flagged as a public area.
- Fixed an issue where sometimes the day exploration tracks would play during the intro boat ride sequence.
- Added an extra bed and a bedroll to Fort Valus common house.
- Fort Valus staff are now set up to ignore friendly hits.
- Elmera wasn't taking the spiddal sticks from the player.
- Reduced the max level of the mercenaries to 40.
- Moved the random encounter near Chillwater Mill a bit further away.
- Rebuilt tree LOD as part of object LOD for the SSE port as the Creation Kit wasn't packing the .lst files.
- Recorded new voice acting for Hulgard.
- Recorded new voice acting for Elmera.
- Recorded new voice acting for Daenlit.
- Recorded new voice acting for Thelma.
- Recorded new voice acting for Svenja.
- Recorded new voice acting for Lurius Liore.
- Recorded new voice acting for Alka.
- Remastered voice acting for Alberthor.
- Remastered voice acting for the Argonian NPCs
- Remastered voice acting for Athir.
- Remastered voice acting for Dunyick.
- Remastered voice acting for Geitrich.
- Remastered voice acting for Ja'Shavi-Dar.
- Remastered voice acting for Leone Laenius.
- Remastered voice acting for Lorumend.
- Remastered voice acting for Mudcrab Merchant.
- Remastered voice acting for Rose.
- Remastered voice acting for Shargam.
- Remastered voice acting for Shomara.
- Remastered voice acting for Ajira.
- Remastered voice acting for Signy.
- Remastered voice acting for Theodyn Bienne.
- Remastered voice acting for Ulfgar.
- Remastered voice acting for Bolmar.
- Remastered voice acting for Vulthurkrah.
- Added two new day exploration tracks.
- Added three new reveal tracks at various points in Wyrmstooth Barrow.
- Added multilingual variables to the MCM to allow it to be translated easier.
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Version 1.19.5
- Random encounters involving the mercenaries no longer occur if they are your current follower.
- Fixed an issue where Shargam wasn't being dismissed properly if the player dismissed him on Wyrmstooth.
- Fixed a few incorrect apostrophes in Theodyn's new dialogue.
- Bolmar now forcegreets the player when approaching Gronndal Grove.
- Elmera's AI now updates immediately once Vulthurkrah has been defeated.
- All the spriggans now need to be defeated at Gronndal Grove when siding with Bolmar during A Priceless Commodity.
- Similarily, all the miners now need to be defeated when siding with the Spriggan Matriarch.
- Fixed Signy's new trespass and flee dialogue.
- Fixed an animation issue where Lorumend would occasionally fail to play the instrument animation immediately when a performance starts. I think.
- Lorumend now charges 10 gold per song request.
- Disabled trespass dialogue for Stonehollow residents where a guard is called when there are no guards around yet to call.
- Added a couple new random encounters.
- Added ownership to the refectory adventurer's gear. Except the bedrolls, in case the player needs to sleep there.
- Added a Wyrmstooth Paper Map based on the one by Duncanlarsen1, replacing the default Skyrim maps found around the island.
- Replaced the marauders in the pressure plate room of the refectory with adventurers. One of them has a hint for getting the gate open.
- The adventurers in the refectory should now pack up their camp and move on once the settlement begins to rebuild.
- Legate Hamlin now has a few things to say after the dragon has been defeated.
- Fixed an issue with the Giant's Club where it didn't have enough charge to knock targets into the air.
- Added some extra lines to Faelor's dialogue when speaking to her for the first time.
- Faelor no longer replaces your current animal companion when she starts following before A Howl Load Of Trouble has been completed.
- Faelor's AI now updates immediately once A Howl Load Of Trouble has been completed.
- All the bandits responsible for killing Dunyick are now marked as quest targets in A Howl Load Of Trouble.
- Faelor now plays an animation when given an instruction.
- Lurius should now travel to the interior of the Red Wave during Barrow of the Wyrm if another mod erroneously deletes the TGTQ02SabineSandbox0x0 XMarker on the deck outside, assuming he can still successfully path there.
- Roosting dragons should only be re-enabled after Wyrmstooth if they were previously already enabled through the main quest.
- Reclaiming the Past is now listed in your journal as a Miscellaneous objective. Speaking to Lurius about the fort will clear the objective, if you don't want to actually purchase it.
- Made a few changes to the lighting in Fort Valus muster.
- Added a toggle in the MCM to automatically reset Faelor after combat to fix the issue where you aren't able to speak with her. Ideally you should keep this off until you need to speak with her.
- Faelor now ignores friendly hits.
- Faelor now does a bit more damage to enemies in combat.
- Removed Yngfa, Balmir and Lalaine from the Lumberjack factions because it was giving them dialogue they didn't have voice acting for.
- Removed Hulgard and Ynglod from the JobBlacksmithFaction because it's unnecessary for them to be in it.
- The rumbling that starts when Vulthurkrah raises the dead in his lair should now stop immediately if the player skips the battle with the raised dead and goes outside.
- Added an option to the MCM to scale up the health of bosses if the player can kill the boss in 4 hits or less. Currently applies to: Vulthurkrah, Vulom, Valstadt, Malentis, Suleyk and The Valedrynn. Scaling is based on the damage output of the player's currently held weapon.
- Vulom will now teleport around during his fight if he has 10% health remaining or more to be a pain in the ass.
- Having Vulom teleport around also helped fix an issue where he'd stop casting spells at the player after awhile.
- Gave Vulom a package to pursue the player as long as the player remains inside his tomb. So no more hiding.
- Fixed an issue where sometimes Vulom didn't play the animation where he'd rise up out of his sarcophagus.
- Added a couple more warlocks to Malentis' library.
- Malentis' simulacrum is now named Malentis' Simulacrum rather than just Simulacrum.
- Increased the level scaling of Malentis' Simulacrum.
- Added an option to the MCM to alert you when Wyrmstooth starts up in the background.
- Removed the restoration perks from Vulom as he no longer uses healing spells aside from Drain Life. Made his Drain Life spell stronger to compensate.
- Reworked the first encounter with Vulthurkrah atop Ancient's Ascent. Vulthurkrah now shouts the player to the ground with a 'Dragonbornrend' shout before speaking.
- The other wolf that was still at Ancient's Ascent should now also be found in Bonechill Passage during Wyrmstooth, so it doesn't potentially interfere with Vulthurkrah's new scene.
- The mercenaries now accompany Lurius as he travels to the Red Wave at Solitude docks, rather than them all traveling separately.
- Wyrmstone and Brimstone ore veins have been replaced for now until new armor and weapon sets can be made for the mod.
- Added states to a bunch of papyrus scripts to prevent them from potentially triggering multiple times under odd circumstances.
- Reduced the saturation slightly on Elmera's armor texture.
- Lurius is now teleported to the Red Wave interior if the player sleeps at the start of Barrow of the Wyrm, just in case a mod breaks pathfinding to the Red Wave.
- Valstadt can no longer be staggered in combat.
- Valstadt can now be found sitting on his new bone throne in Cragwater Cavern. He also has a few new things to say.
- The marauders at Cragwater are no longer immediately hostile. You can pay a toll at the gate guard to enter the camp. Sneaking past without paying will make them hostile.
- Added a new blacksmith, apothecary and mage vendor to Cragwater Cavern.
- Made a slight adjustment to the roombounds in Cragwater Cavern to improve performance.
- Donnar's corpse should no longer be visible at Cragwater Cavern until after a specific journal has been read.
- Added a notice board outside the tradehouse with notes pointing to some of the sidequests available around the island. New notes will be posted as you progress through the main quest and as certain things happen.
- The steam centurion in Vulthurkrah's lair now leaves the ambush state properly again upon being triggered by its lever.
- The mercenaries will now be teleported to the top of the shaft in the Luminatory if they are really far away when entering the dragon's lair in Dimfrost Luminatory, if they are currently following.
- The mercenaries should now wait in the room at the entrance to Dimfrost if they are not currently following you, after the long drop in the Wyrmstooth Barrow Crypt.
- Gave a key to the generic miners at Stonehollow so they can enter their barracks to sleep if someone has already locked the door.
- Followers should no longer be able to follow you into Herman's Holdout.
- Added bed ownership to the double bed in the tradehouse, and added a few spare beds for the NPCs that sleep there.
- Ja'Shavi-Dar and Hulgard are no longer open 24/7 anymore and can now be traded with during regular business hours only.
- Removed the swinging blade trap in Wyrmstooth Barrow Crypt.
- Removed the dead adventurer outside the nord puzzle door with the bloodstained note.
- Removed the quest marker pointing to the marauder's journal at the entrance to Wyrmstooth Barrow.
- Lurius should no longer talk about the island while enroute to the barrow if the player is too far away to hear him speak.
- Reduced the chance of Shargam saying 'You're next, play-thing!'.
- The objective 'Enter Wyrmstooth Barrow' now only becomes active after speaking to Lurius at Stonehollow, not before.
- Fixed a potential lighting issue after the round door in the refectory.
- Added an option in the MCM to disable quest markers on Wyrmstooth quests.
- Added some extra silence after the Wyrmstooth Barrow track.
- Restored Athir and Shargam's comment scene about the town ablaze as the mercenaries enter Stonehollow for the first time.
- Rose should no longer speak about Nalion before Nalion and Gildan move to Wyrmstooth.
- The Golden Urn in Blind Robber's Bluff had no value.
- The objective to unlock the door to Blind Robber's Cache now has a quest marker pointing to the door.
- The door to the Red Wave should now be unlocked when Barrow of the Wyrm starts up.
- Remastered some of Shargam's new lines of dialogue.
- Remastered Signy's new lines of dialogue.
- Recorded unique dialogue for Lorumend.
- Remastered the Mudcrab Merchant's dialogue.
- Remastered 14 tracks.
- Re-recorded Bolmar, Geitrich and the Spriggan Matriarch and gave them more to say.
- Reduced the volume of the new flute performances.
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Version 1.19.4
- Fixed conditions on new day and night tracks.
- Palette tracks now play much less frequently.
- Ulfgar now sandboxes in the Silverblood Inn to accomodate folks using Open Cities.
- The enemies spawned at Ancient's Ascent should now engage the playerbefore the player reaches Vulthurkah so they don't interfere with his dialogue.
- Started recording new dialogue for background NPCs using Tacotron 2 speech synthesis.
- Hunters on Wyrmstooth should no longer refer to a Jarl.
- Fixed a couple more lighting issues in the barrow.
- Fixed a couple more scripting issues.
- Shargam now always spawns in with a Steel Battleaxe as his default weapon.
- It should no longer be possible for Daenlit to run out of arrows.
- The mercenaries now only give you their sidequests when they're on Wyrmstooth.
- Moved the Fort Valus staff over to PlayerFaction from WEPlayerFriend to try and fix a weird issue where the player would be flagged as trespassing when trying to sleep in Fort Valus Muster despite that cell being marked as a public space.
- Ulfgar's crime faction wasn't properly assigned.
- WTMUSDungeon06 has been repurposed to play during Vulthurkrah's speech in his lair in Dimfrost.
- Fixed an issue where autosaves could potentially be triggered by NPCs.
- Remastered a couple more tracks.
- Added a new Dimfrost track.
- Added several new reveals.
- Signy (the blacksmith's daughter) now has new dialogue and a new sidequest available.
- Re-recorded Theodyn Bienne's dialogue and gave him more to say.
- Remastered Alberthor's dialogue.
- Re-recorded Shargam's dialogue and gave him more to say.
- Lorumend now has 17 new unique instrumental performances.
- Added more reverb to Vulom's voice.
- Added more reverb to the refectory marauder's voice.
- Added a new track that plays when Vulthurkrah is defeated.
- Recorded dialogue for Ulfgar.
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Version 1.19.3
- Fixed a flickering light issue in Fort Moonwatch Muster.
- Adjusted the position of a few mis-aligned dungeon tileset pieces in Wyrmstooth Barrow Temple. Again.
- Dawnguard should no longer choose Stonehollow for radiant quests before you visit the island.
- Getting Goreduster and opening the barrow entrance before reading the bandit journal no longer adds a quest objective for getting the sword that you already have.
- Remastered the day and night exploration tracks.
- Added a new night exploration track.
- Added 2 new dungeon exploration tracks.
- Added 20 new day and night exploration palette tracks.
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Version 1.19.2
- Fixed a minor lighting issue in Fort Valus muster that occurs before purchasing upgrades.
- Fixed a performance issue in the dockmaster's house.
- Repositioned the bounty note in Stendarr's Outpost to make it a bit easier to spot.
- Fixed a minor issue where the mercenaries would sometimes rush to the player during the draugr control sequence, sometimes getting in the way of Alberthor's spell.
- Fixed some missing voice acting for the new wait/follow commands for the mercenaries that was accidentally left out of the SSE port.
- Fixed a few mistakes in Alberthor's subtitles. If anyone else spots any more mistakes, please let me know.
- Fixed another issue where sometimes phantom form would spawn in with a male body if the player character is female. See WTPhantomFormLoad.psc for more info.
- Removed Lorumend from a few factions she shouldn't have been in.
- Fixed an issue with the wispmothers not being aggressive when they load in.
- Fixed a minor lighting issue in the new ice cave section of Haetar's Cave.
- Remastered the Dimfrost track.
- Added 4 new dungeon tracks.
- Added new music for the intro boat ride sequence.
- Re-rendered the intro .bik video with new music.
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- Author's activity
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May 2025
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03 May 2025, 4:42AM | Action by: Jonx0r
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29 Apr 2025, 10:59PM | Action by: Jonx0r
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30 Mar 2025, 9:52AM | Action by: Jonx0r
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