Skyrim

23 comments

  1. Dreadmorg
    Dreadmorg
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    summoning swords make game crash, other then that love the guns. Also can u make it so we can upgrade on grindstone please?
    1. BuddhaSante
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      I have been hearing about crashing lately and am not sure what has changed but I don't have any plans on updating this mod as my energy has been put into its successor Shehai - Way of the Spirit Sword on Special Edition. 
    2. Dreadmorg
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      :*(
  2. HellMourne
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    Do you think it would be possible to make compatibility patches for other mods that reshape the scimitar like Believable Weapons and Unplayable Faction Armors for the next update?
    1. BuddhaSante
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      Sorry for the late reply, yes that is definitely possible with permission from the author of whichever mod I'd be using their meshes from. Rather than an update, I will most likely do individual releases once I have the time to rebuild them with some significant improvements and balances.
  3. DarkxxCyclone
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    so im not sure if im doing something wrong but i cant seem to get the guns to show up to be crafted. i have joined the dawnguard and have progressed to the point that the forge exists, i have made the journal and read it, and i have smithing all the way up to orcish as well as arcane smithing yet they dont show up. the sowrds showed up without any issues in the skyforge so im not sure why i cant see the guns. am i missing a step or something?
    1. BuddhaSante
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      Sorry for the... really late reply. I missed these comments. The spell guns should show up right away and seems you filled all requirements for it. One of each will show up, with the basic ones in your inventory, the upgrade recipes will show up with the different effects/levels. For me, in testing, they were very easy to miss especially with mods that add lots of weapons and or using Skyui. Hopefully, this helps.
  4. evol455
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    Hei where i can find a book of circle?
  5. KingVario
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    I really love the mod, and that led me to wonder... In the future, do you have any intention to add more than the Thu'um cannons and Shehai? Perhaps the Dragonhorns the Dragonguard used to stun dragons and force them on the ground, i could use some extra dragon loot myself and a clever alternative to Dragonrend! And if we really want to stretch, well, there's also the akaviri kiai, which is stated to be a power similiar to the Thu'um
    1. BuddhaSante
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      Those sound like great ideas, I had thought of a bow in relation to the wild hunt. Time is most certainly an issue at the moment though thanks so much for your support.
    2. KingVario
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      I should be the one thanking you for giving us such a great mod to play with! Cheers!
    3. BuddhaSante
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      Kudos friend 
  6. Stellays
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    The shehai doesn't seem to work with the bound weapon perks from the Path of sorcery - magic perk tree overhaul. Is this intended, or just an incompatibility between the mods?
    1. BuddhaSante
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      I've never used Path of sorcery, I did a test with Ordinator and Vokrii and the perk seemed functional. You'll know if it is working if your Shehai are lvl 2 the more solid version. Without the perk, they will be lvl 1
  7. tsg12341
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    English just not my 1st language. So sorry if my word and grammar have some mistake or not polite anyway.
    Thank for your great work, this cannon is exactly what i want for my build. But i don't know how to get it? Lv 15, newgame, not join Dawnguard. I have 2 requirements perk and cannon not appear in my craft list, only the book crafable.
    And I use Vokrii for overhaul perk. Does your mod work with Vokrii?
    1. BuddhaSante
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      Love Vokrii tested thoroughly with it. Make sure you have crafted the book and keep it in your inventory after reading for good measure. Make sure you have both the dwarven and arcane smithing perks. Only the first Cannon will show once you have crafted that the other tiers will appear. Hopefully, this helps thanks for your support.
    2. tsg12341
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      Wew. Somehow it's still won't work. I have book, already read, 2 perk, and the cannon not appear.
      the only way i can take it is console command.
    3. tsg12341
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      I've test your mod with only SKSE up to date. The cannon won't work. The Sehai work normally, It's so sad because your mod seem the best "staff magic gun" mod i can find.
      Whatever i tested it with console command. It's good, models, textures, the sound of firing,... The way you make a lore for your weapon, the way you make a gun and a light saber feel lore friendly, i like its.
      The only prolem is seem like the damage not increase when i use Vokrii perk to increase dmg of Staff.
      Maybe i cant use but this mod is amazing. Thank you.
    4. BuddhaSante
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      Apologies I was using a late-game character for testing. Once you unlock the crossbows through the Dawnguard storyline they will appear. I will make an update that removes this requirement. It was leftover from a Dawnguard quest I was going to make for obtaining the Thu'um Cannon tech that went alongside the dwarven crossbow mission.
    5. tsg12341
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      haha XD thank you so much. I try to use tes5edit to know what prolem in your mod and i saw something about DLC. Finally i can understand. Thank for the update. Endorsed.
  8. xakuto
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    mod is briliant, but there are two thing why i uninstalled it.
    first, it very noisy, stealth is impossible with them, because everyone can see sword light or noise even from far.
    second is splash area damage effect, it slows my game, not bugs, but slows and i didnot like it.
    if you will make them more quiet, usable for stealth, i will take it then.
    but the concept is briliant, thanks for great work
    1. bonsante89
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      Sorry to hear that you weren't able to keep it in your load order. A Shehai unfortunately is by definition a sword made of light. It does make me wonder if the Sword Singers were capable of stealth. I didn't realize there was a performance hit. Are you using Vanilla lighting or enb? Complex fire lights can be brutal on any system. The less show version will be more performance-friendly and less noisy but Shehai do not seem very stealthy by nature and I am unsure how to make them so. Thanks so much for your support and feedback.
  9. SpikeTom
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    Seeing this Mod had me curious, i'm going to test it now as i am in the middle of the main Quest line.