actually you don't need to use any, that was a form of credits to chesko, but mod doesn't rely on any other 3d or flat maps. also for cases like that there is Requirement block in Description page, it has A Quality World Map as optional and Flat Map Markers as mandatory.
The map loads for me, but not fully correct. The center of the map (when opening) is too far south, the player location is then almost off the map view. Additionally, the whole map seems to have shifted; the northern part of Solitude is missing. Does anybody have an idea how this happened and how to fix it? I already tried to reinstall this mod and its dependencies, I also don't have any other mods influencing the world map as far as I know.
when using this mod in or near markarth, the map displays at an odd angle and it looks bad. I think the game always does this, but it causes problems when you're looking at a map that's supposed to be flat.
PavelK is right when he says this mod should be loaded AFTER IcePenguin's but the Cell Data -> Cell Coordinates in IcePenguin's ESP should be overwriting PavelK mod's values. I was having this issue as well and once I used the Cell Data -> Cell Coordinates from IcePenguin's mod the map worked correctly.
it is compatible with Atlas on mainland Skyrim. but chances that Tim Cook will create additional maps (and that's immense amount of work) are close to zero.
21 comments
Looks like a proper modern topo-map.
What software did you use to draw this?
I already tried to reinstall this mod and its dependencies, I also don't have any other mods influencing the world map as far as I know.
I overwrote the load order of my mods, so that the map mods are loaded last. So instead of the recommended low load order, use a high load order.
I was having this issue as well and once I used the Cell Data -> Cell Coordinates from IcePenguin's mod the map worked correctly.