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cyh0405

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85 comments

  1. cyh0405
    cyh0405
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    Note: For all users already downloaded previous version like 328 of you guys,
    I forgot to put back attack, back powerattack in previous version. and even different one by mistake. Sorry for that. Please download new one (version 1.2)


    The problem in 1.1 version is backpower attack , back attack is not mine at all. it is from mofu's animation, and I am fan of his work. I guess I mistakenly export the hkx files from pcea2 mod folder and didn't check out which one is wrong cause there are quite many hkx files in it. now I personally inform the problem to mofu and change the back attack, back power attack in version 1.2

    So you guys now can use the motions from my description. Really sorry for confusion occurred
  2. cyh0405
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    Update log
    1.3v
    Add walk, run, idle, turn 360degree motion.
    Change front, left,right power attack motion
    Tweaked left, right attack version footsteps and slash ing angle better than 1.2v

    Q2020
    Equip, unequip motion and alternative attack movement will be added -still polishing but in next update
  3. godsxx
    godsxx
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    where do i paste the files hkx?
    1. cyh0405
      cyh0405
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      This is really good question cause I forgot to locate the path. now you can download the 'real' 1.3 update. sorry

      the path is 'data-meshes-actors-character-animations' and now you don't need to paste it cause it is packed with legit path. . .
  4. BoonX60
    BoonX60
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    I tried to use it with DAR, but it doesn't work properly. What should I do?
  5. ryeon16
    ryeon16
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    Is it possible to attach animations to the weapon itself so there is more variety in the game?
    1. berserker137
      berserker137
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      with DAR (Dynamic Animation Replacer) mod, it is possible.
  6. Seandilier37
    Seandilier37
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    Question: I want to install animated armory and xp32 samurai, will there be any conflict? 
  7. Andreska
    Andreska
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    this work only for the main character? or change the animation of the npc's too?
    1. Lavos17
      Lavos17
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      Use a mod like FNIS PCEA2 (if you use FNIS) or Nemesis PCEA (if you use Nemesis) to make the animations player-only. Else they should play for every npc.
    2. LickitySplitz
      LickitySplitz
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      I'm currently using FNIS PCEA2, npc still using animation. Should I reinstall because I don't see this mod as an option 
  8. kitotdu60
    kitotdu60
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    Good animations for a ninja / samurai style but personally I find the animations too slow
  9. rare9231839124
    rare9231839124
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    WHY FINIS INSTEAD OF NEMESIS
  10. Donosognathus
    Donosognathus
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    What clothing and hair mods are those? They look great.
  11. m3dicinE
    m3dicinE
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    so far enjoying this mod, 

    what's the camera mod that you're using?
  12. iluvelena
    iluvelena
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    Can you make se version?.... please?
    1. cyh0405
      cyh0405
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      Maybe next update I will try it..
    2. lmahil
      lmahil
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  13. xenojenesix
    xenojenesix
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    is this coming to sse?
    1. cyh0405
      cyh0405
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      Maybe later.. I don't know how to do that though.
    2. SionCross
      SionCross
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      This one's a few years old. Does this guide still work?

      https://www.nexusmods.com/skyrimspecialedition/mods/2970?tab=description

      A quick look through the comment's section tells me there's a bit of extra work so it might not be as smooth or workable, sorry.... this isn't my area of expertise, sadly. I hope this gets ported to SSE someday though.
    3. SionCross yes it works perfectly fine but there is an easier way to do that. Just run Cathedral Assets Optimizer https://www.nexusmods.com/skyrimspecialedition/mods/23316 selecting "necessary optimization" under the animation tab pointing to your mod directory
    4. lmahil
      lmahil
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