All dependencies of FNIS PCEA2 are of course required, including FNIS and SKSE.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
All credit to fore, original development of the FNIS ecosystem that makes this all possible.
Donation Points system
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Changelogs
Version 1.0.0
Initial release.
What Is This
If you are using FNIS PCEA2 - Player Exclusive Animations (dynamic), you may have noticed that you lose your custom animations when your race changes, and you have to open the MCM to refresh them. This can happen the first time you become a vampire, or after switching from werewolf/vampire lord form. This mod simply sends a mod event whenever your race changes, making the refresh automatic.
This is a back-port of functionality already included in the official FNIS PCEA2 SE release. Once the LE version is updated I will take this mod down.
Installation
Download the archive and install with your mod manager, load FNIS_PCEA2RaceSwitchFix.esp after FNIS.esp and FNIS_PCEA2.esp.
For manual installation, extract the archive and place the contents in your Skyrim Data directory. Set your load order as described above.
Credits
All credit for this mod goes to Fore, developer of the FNIS ecosystem and many other mods. This mod is simply a back-port of a single function from the SE version of PCEA2.