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Epic Crab

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EpicCrab

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25 comments

  1. Lichhexer
    Lichhexer
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    I encounterd strange, but fun bug. After clearing Halted Stream Mine and giving it to Whiterun Hold Whiterun Guards suddeny appeared in Windhelm and attack Windhelm Guards. I "kill" them in console, "disable" and "markfordelete". On next day they spawn again. After disabling Halted Stream Mine mod Whiterun Guards dissappeared from Windhelm. On other hand, cause of bug may be in other mods.
    1. nicedude01
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      Hahaha! 
      I believe this what those guards think :
      Whiterun Guard #1 (aka WRG #1) : We did it, lads and lasses! We cleared a nie mine from bandits!
      Whiterun Guard #2 : Yes, sir! But my arms still itch for action. Any idea how to treat them, brother?
      WRG #1 : I believe Dragonborn plan to liberate Valtheim and claim it from bandits soon. We could join Dragonborn to do it.
      WRG #2 : Brother, you missed the news. He did it a week ago and claim it for Whiterun. 
      WRG #1 : What!!!??? I regretted helping myself to too many rare-cooked beef steak and gained stomach ache. Well, we can flex our strenght to any beast or bandit who wander around Whiterun.
      WRG #2 : Good idea, bro. I have "better idea". Say, what do you think about teleporting to Ulfric's city and test our steel against guards there? 
      WRG #1 : What a good Idea! What are we waiting for? Let's do this!
      WRG #2 : For Whiterun!
  2. ChaoticDrakon
    ChaoticDrakon
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    Really love your work!
    Could you add another option as to who should get the mine? Personally I'd like to support Carlotta Valencia's business endeavours by giving the mine to her.
    1. EpicCrab
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      the code I used for the gray manes and battleborns is kind of a mess. I'd be happy to tell you how to add carlotta, but I'd really rather not mess with something fragile that works right now while I'm debugging other stuff.
    2. ChaoticDrakon
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      Fair. Good luck with your stuff!
  3. Orcalink
    Orcalink
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    Hola EpicCrab, really loved your Tactical Valtheim mod so thought I would try this and Lawbringer. I've found though that the Bandannas (Red) and (Blue) that you add nerf the bandana - red (or any colour) added by Hothtrooper's Immersive Armors. Bizarrely the IA "tied" bandannas are fine, but the plain ones become invisible.

    Any chance if you update you could remove them/patch them to use the IA ones? I've had a go myself within the Creation Kit, but I never know if I've broken something else in my attempts....

    EDIT: On closer inspection it might be my ASIS trying to combine the bandannas somehow from the two mods causing it.
  4. DancingHoskuld
    DancingHoskuld
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    Minor bug - one of the sacks on the walkway above the outside trapped chest is marked as owned by someone (ie you need to steal the contents) whereas all the others are not.
  5. DickyDee
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    Do you just have to have Tactical Valtheim installed to use the Radiance exemption? What should the load order be?
    1. EpicCrab
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      Radiant Exclusions should be below anything else that modifies radiant quests. Otherwise LO doesn't matter since RE just checks an injected record that other mods add to via script.
      Tactical Valtheim isn't necessary, that's just the other place I'm hosting the file so that people actually download it.
  6. MichaelStark87
    MichaelStark87
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    I have played Tactical Valtheim and I always use that mode. I have not tryied Halted Stream but will soon. If you plan to do more similar mods, Broken Tower Redoubt and Robbers Gorge are on road and will be great if there is mod that change them so that roads are clear and that bandits or forsworn keep far from them.
  7. EvilTwinz
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    Halted Stream Mine is a great idea! And the only other place that is Iron Ore rich is Embershard Mine.
    Beside Halted Stream,there are not many places that are not already mines or forts.
    Thank You for your Halted Stream Mine conversion!
  8. waeq17
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    Awesome, thank you very much for this!

    I have an idea for another location, but I don't know if you want to hear it.

    Let me know please.
    1. EpicCrab
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      If your idea is Robber's Gorge (I get that one a lot), that's something I've been working on, on and off, for a while. That one's more of a total overhaul and it's really hard to do right, at least in a way I'm happy with. I'm not open to other ground up dungeon rebuilds right now. One is enough.
      If your idea is something about this scale, where I add a bunch of bells and whistles on top of replacing the guards, I'll take an idea but I'm not making any promises about actually getting to it. I did this because I've actually been playing the game recently, which is kind of a rarity for me and I'd like to keep that momentum going.
      If your idea is a small dungeon or structure where I'm just replacing the enemies and blocking radiant quests, I'm taking requests for those and I may get to it pretty soon.
    2. waeq17
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      My idea is Silent Moons Camp, because of the mysterious and powerful Lunar Forge.

      It seems like a location that The Vigilants and Clan Volkihar would both would have some interest in, often having to fight and pursue their enemies at night. And we know both have a strong interest in unexplained and magical phenomenon.

      The Dawnguard wouldn't benefit nearly as much from it, but I can see Isran sending some men there just to see if the weaponry is worth using or to prevent Clan Volkihar from taking it over.
    3. EpicCrab
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      Silent Moons Camp is already on my shortlist, although I'm planning on doing a minor leveled list integration of lunar weapons for the controlling faction if I do that one, so it's not going to happen overnight. Good to know it'd have at least one supporter.
    4. waeq17
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      Awesome. Glad to hear that. I enjoy all of your work, I am sure I will enjoy whatever else you release.

      Thanks again.
    5. heyiforgot
      heyiforgot
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      I like these mods, it gives me something to actually do as a thane or guard of whiterun! Any more you come up with will be much appreciated!
  9. spaven
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    Hello, trying this out and was wondering if it;d be possible to edit the landscape so that folks with grass mods like 'Veydosebrom' (which for some reason has been removed) don't have grass growing inside the tents. Also, three guards seem to be stuck marching around the campfire. No big deal if it's too much trouble to remove the grass, it'd be nice is all. Haven't poked around much yet but figured I'd post this - btw I had recently cleared the camp and I just popped down and used the book on the desk, ran over the whitewhatever tower and back and poof! :) Thanks!


    1. spaven
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      Ok I have no idea what the holy hell is wrong with Nexus but I can't edit the prior post without it going to the URL links for images that I put in. Maybe I goofed up but boy is it annoying.

      https://ibb.co/p3nH17q
      https://ibb.co/dtRC9yj
      https://ibb.co/rxLQjR8
  10. SuperManDC
    SuperManDC
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    Will it be possible for bandits to take over the mine again?