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AndrealphusVIII

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AndrealphusVIII

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About this mod

This mod afflicts the player with a severe disease when they try to releasing Serana, when the player is not a vampire (or werewolf).

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This mod afflicts the player with a severe disease when they try to releasing Serana, when the player is not a vampire (or werewolf).

Disclaimer: These tweaks are provided as is. I WON'T be making any patches, other versions, merges and/or other requests. If you yourself want to change/tweak anything or make a patch, feel free to do so. (see permissions!)

I won't make any ports for consoles or Bethesda.net myself, but I do allow others to do so. (see permissions!)

LE version can be found here.

SE version can be found here.


At a certain point during the Awakening quest in the dawnguard questline, you'll come across Serana's tomb in Dimhollow Crypt.

When you activate the button of her sarcophagus, causing your hand to be impaled. Yet, in Vanilla, this has no consequences. So I decided to add one: "the Corrupted Blood Curse".

The Corrupted Blood Curse is inspired by the Decaying status effect from Divinity: Original Sin 2 and has similar effects: You will no longer regen health and healing spells and items will cause damage instead.

For compatibility issues, when the player is a werewolf, they will also be immune to the Curse.

If you contract the Curse and become a vampire or werewolf later on, the Curse will be removed as well.

If you are neither a werewolf, nor a vampire while you press the button, Disease Resistance is taken into account. By doing the math, you'll have a smaller chance depending how high your resistance is. For instance, if you have 75% Disease Resistance, you'll only have a 25% to catch the disease.

It can be cured like any disease in Vanilla, though. (Potion of Cure Disease or praying at a shrine)

More information on the DOS2 inspiration:

Spoiler:  
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