Hey everyone! In coorperation with the mod author evrymetul I worked on an automated zEdit patcher for Poverty. In theory creates one single compatibility patch for all of your currently loaded mods. This works great. The only thing you have to be aware of that this will also patch the mods that have quest items. Depending on how your MCM settings are there is a chance that you won't get your quest item. Therefore we create blacklists which will filter those ones out. Feel free to contribute to those on GitHub if you have a basic understanding of how it works. This can just be critical for quest mods with quest items otherwise there should be no problems. If you encounter any bugs please tell me. The currently patched mods (1.22.2020):
Spoiler:
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Quest mods:
Beyond Reach (LE/SE)
Falskaar (LE/SE)
Forgotten City (LE/SE)
Gray Cowl of Nocturnal (LE/SE)
Helgen Reborn (LE/SE)
Interesting NPCs (LE/SE)
Legacy of the Dragonborn (LE/SE)
Moon and Star (LE/SE)
Project AHO (LE/SE)
The Wheels of Lull (LE/SE)
Undeath (LE/SE)
Vigilant (LE/SE)
Wyrmstooth (LE/SE)
Other mods:
Clothing and Clutter Fixes (LE)
Complete Alchemy and Cooking Overhaul (LE/SE)
Complete Crafting Overhaul Remade (LE)
Cutting Room Floor
Dawn of Skyrim Director's Cut (LE/SE)
Expanded Towns and Cities (LE/SE)
Holds The City Overhaul (LE/SE)
Hunterborn (LE/SE)
Immersive College of Winterhold (LE/SE)
Requiem (LE)
Scarcity (LE/SE)
Skyrim Sewers (LE/SE)
Skyrim Underground (LE/SE)
Trade and Barter (LE/SE)
Weapons and Armor Fixes Remade (LE)
Weapons Armor Clothing and Clutter Fixes (SE)
YASH (LE/SE)
If some of your quest mods are not on the list you should exclude them in the settings tab by adding them as an ignored plugin.
Updated to v1.50 -Added more leveled lists of vanilla items in order to reduce the amount of created leveled lists in the patcher. -Fixed a few leveled lists with the wrong sub leveled lists -Reworked the main esp to work better with the patcher
Moved the patches in the optional files to the misc files; use the zEdit Patcher instead.
v1.43 renamed to Legacy version. If you wish to keep using the patches, keep on using this version.
I use the LE version and everything has been fine. That is until I got to Sky Haven Temple. I got to the very top, went outdoors, things are fine. Then after awhile the game drops to 12 fps and chugs until it eventually crashes. I thought it was Frostfall or some other big mod I had going but turns out, not the case. I disable the zPatch I made and no more crash or fps chug.
I haven't a clue. My best guess is that OBIS ( Organized Bandits In Skyrim? ) is a part of the zPatch and maybe it should not? Since it is an enemy mod. And this is the first time there are many dead bandits laying around at once. Though all I see added from OBIS to zPatch is "LItemBook4All" and "LItemBookClutter" as well as "Worldspace".
Other guess is iNeed and maybe whatever portion of Frostfall and Wet and Cold included in the zPatch.
I guess has to make me ask... should enemy mods be excluded from the process? I guess I will try to figure this out.
I do like this mod, just dislike having to run the Patcher each time I remove a mod or add one. And instructions could be a bit more specific on what not to include. I don't think any other mod out there that can lower the food and items of other mods than this one?
Edit: So I put it back in, loaded the save that caused the problem. Entered Sky Haven, came back out. Started to chug and drop fps. I just waited on top this time until the fps went back up to 60. Then things were... fine? No crashing. Unlike before where I waited out the chug and ventured forth only for it to crash later anyway, around the same area. I then left Sky Haven the long way, going back inside and out the bottom. No FPS drop or anything but shortly after it would CTD. Decided to disable zPatch and loaded the save that was at the bottom, suddenly no more crashing, which is what led me to believe it was this mod, Poverty and zPatch, that was the cause. Maybe it is or isn't, I dunno. Just know when I turned it off it had fixed the CTD problem for that moment.
The Patcher can hardly handle 40 mods... Fails every time it's over that. How is anyone supposed to realistically do this. Especially when zEdit forces you to load mods and their depencies. You cannot even go with the "suggested" and break up your LO into 2 or more blocks without manually hand typing each mod into the excluded plugins.. I wish I could get this to work.
Time wasted with this mod- 8 hours, and counting!
I've had to separate my LO into 8 different batches, hopefully it works
With the zEdit Patcher... do I include Skyrim ESM and the DLCs as well? Or do I just run the patcher to include mods I downloaded? Takes a long time when I include the vanilla games content, don't want to do that each time I run the patcher, if I have to if load order changes.
Also where does the new zPatch.esp go in the load order? At the very bottom below my Bashed patch or above it? LOOT seems to put it above my Bashed patch and few other mods.
I did test in Whiterun before going into the potion shop. Where I removed 100% of potions and ingredients, and without removing them. Seemed to work, either they were all there or mostly gone, like 3 potions remained or something, when I had zPatch at the very bottom. Then when I moved it up where LOOT wants it, then those 3 potions were gone. I guess it works either way? But wanting to be sure.
So mainly want to know... where does zPatch.esp go in load order? And when running the patcher, to include base games ESM files each time? Or already included in this mod?
If anyone want to use the patcher with "Requiem" you need to add the following lines in index.js to avoid some gamebreaking bugs. If the authour could put it in next version it would be great
I don't know if you are familiar with Requiem, but you should consider at least "BagOfHolding", with are sort of "Uniques".
About the others that you didn't consider, I honestly don't really remember why I posted them, so if you saying they aren't necessary you probably right.
Sorry for the long delay, I had lost track of it They increase Carry Weight and are only found at the end of Questlines. There are only 7 and they are in a way "a reward" for advancing questlines.
Usually, when this happens, it means you've reached the upper limit of the amount of records that can be processed by the patcher before it stops working. Try reducing the amount of mods running (half), and then create a second patch (with a different name) with the rest of your mods.
Hi there, I have the same problem as TopsCat. For testing sake, I did a Poverty patch with only skyrim.esm, the dlcs, poverty and USLEEP. Sure enough, it worked like a charm. However, as soon as I add Vigilant and Grey Cowl of nocturnal, it freezes near the end. Is there another workaround for this processed records cap?
EDIT: for anyone with the same problem, I solved after the third try by unchecking ALL plugins and then checking manually only those that added a lot of stuff in leveled lists. Also, my bashed patch was maybe too big, and I had to exclude it too; seems like the record limit could be a tad bit higher.
Patcher Update -Added support for Holds The City Overhaul -Added support for Legacy of the Dragonborn -Updated support for CCOR and its SE version -Fixed that potions wouldn't be recognized correctly
164 comments
In coorperation with the mod author evrymetul I worked on an automated zEdit patcher for Poverty.
In theory creates one single compatibility patch for all of your currently loaded mods.
This works great. The only thing you have to be aware of that this will also patch the mods that have quest items.
Depending on how your MCM settings are there is a chance that you won't get your quest item.
Therefore we create blacklists which will filter those ones out. Feel free to contribute to those on GitHub if you have a basic understanding of how it works.
This can just be critical for quest mods with quest items otherwise there should be no problems.
If you encounter any bugs please tell me.
The currently patched mods (1.22.2020):
Quest mods:
Other mods:
If some of your quest mods are not on the list you should exclude them in the settings tab by adding them as an ignored plugin.
-Added more leveled lists of vanilla items in order to reduce the amount of created leveled lists in the patcher.
-Fixed a few leveled lists with the wrong sub leveled lists
-Reworked the main esp to work better with the patcher
Moved the patches in the optional files to the misc files; use the zEdit Patcher instead.
v1.43 renamed to Legacy version. If you wish to keep using the patches, keep on using this version.
I haven't a clue. My best guess is that OBIS ( Organized Bandits In Skyrim? ) is a part of the zPatch and maybe it should not? Since it is an enemy mod. And this is the first time there are many dead bandits laying around at once. Though all I see added from OBIS to zPatch is "LItemBook4All" and "LItemBookClutter" as well as "Worldspace".
Other guess is iNeed and maybe whatever portion of Frostfall and Wet and Cold included in the zPatch.
I guess has to make me ask... should enemy mods be excluded from the process? I guess I will try to figure this out.
I do like this mod, just dislike having to run the Patcher each time I remove a mod or add one. And instructions could be a bit more specific on what not to include. I don't think any other mod out there that can lower the food and items of other mods than this one?
Edit: So I put it back in, loaded the save that caused the problem. Entered Sky Haven, came back out. Started to chug and drop fps. I just waited on top this time until the fps went back up to 60. Then things were... fine? No crashing. Unlike before where I waited out the chug and ventured forth only for it to crash later anyway, around the same area. I then left Sky Haven the long way, going back inside and out the bottom. No FPS drop or anything but shortly after it would CTD. Decided to disable zPatch and loaded the save that was at the bottom, suddenly no more crashing, which is what led me to believe it was this mod, Poverty and zPatch, that was the cause. Maybe it is or isn't, I dunno. Just know when I turned it off it had fixed the CTD problem for that moment.
Time wasted with this mod- 8 hours, and counting!
I've had to separate my LO into 8 different batches, hopefully it works
Also where does the new zPatch.esp go in the load order? At the very bottom below my Bashed patch or above it? LOOT seems to put it above my Bashed patch and few other mods.
I did test in Whiterun before going into the potion shop. Where I removed 100% of potions and ingredients, and without removing them. Seemed to work, either they were all there or mostly gone, like 3 potions remained or something, when I had zPatch at the very bottom. Then when I moved it up where LOOT wants it, then those 3 potions were gone. I guess it works either way? But wanting to be sure.
So mainly want to know... where does zPatch.esp go in load order? And when running the patcher, to include base games ESM files each time? Or already included in this mod?
"REQ_Misc_BagOfHolding",
"REQ_Misc_BigKettle",
"REQ_Misc_BloodConservingPhial",
"REQ_Misc_Spellchoice_Dummy01",
"REQ_Misc_Spellchoice_Dummy02",
"REQ_Misc_Spellchoice_Dummy03",
"REQ_Misc_Spellchoice_Dummy04",
"REQ_Misc_Spellchoice_Dummy05",
"REQ_Misc_Spellchoice_Dummy06",
"REQ_Misc_Spellchoice_Dummy07",
"REQ_Misc_Spellchoice_Yes",
"REQ_Misc_Spellchoice_No",
"REQ_Misc_Spellchoice_Hide",
"REQ_Misc_Spellchoice_Known",
"REQ_Misc_Spellchoice_Dummy08",
"REQ_Misc_Spellchoice_Dummy09",
"REQ_Misc_LockpickCrimeAlarm",
"REQ_AmmoWeightDisplayQuiver",
"REQ_GoldWeightDisplayPurse",
"REQ_Misc_BigKettle",
"REQ_Misc_Spellchoice",
As for the other lines, they aren't touched by the patcher, or they aren't unique or important enough to exclude.
About the others that you didn't consider, I honestly don't really remember why I posted them, so if you saying they aren't necessary you probably right.
They increase Carry Weight and are only found at the end of Questlines. There are only 7 and they are in a way "a reward" for advancing questlines.
EDIT: for anyone with the same problem, I solved after the third try by unchecking ALL plugins and then checking manually only those that added a lot of stuff in leveled lists. Also, my bashed patch was maybe too big, and I had to exclude it too; seems like the record limit could be a tad bit higher.
The world object of Dragonbane is called "AkaviriKatana "Blades Sword"" even though it actually places the unique Dragonbane.
I hope this wasn't a known bug or a mistake on my end.
~tcbflash
-Added support for Holds The City Overhaul
-Added support for Legacy of the Dragonborn
-Updated support for CCOR and its SE version
-Fixed that potions wouldn't be recognized correctly