Hello, i got a key leaving dawnstar sanctuary, I'm almost sure it's from your mod, it just says "key", and that rusted key's design looks like it has jester features. What is it used for ?
Hi, DMan1629 ! I like surprises! BUT since the items where added as a surprise, and I don't see the appropriate TAG for this mod page, can I ask a question please? The items you added/changed as a rewards - are they lore-friendly and balanced OR some of them too overpowered comparing to other vanilla artifacts? Also they leveled OR non-leveled? I think people definitely want to see an obvious TAG on this mod page, one of these: Lore-friendly - if the look and feel is compared to vanilla or whole TES concept. Fair and balanced - if they have fair enough attack power and enchantments which is related to each faction features. Cheating - if they have a one hit damage even at high levels Unbalanced - if they have damage more powerful than any other artifacts in the game. Of course nothing can be more powerful than Daedric, since these items are from other world.
The mod was created with the intent to make the items stronger but also lore-friendly and as balanced as possible. But with that under account, the changed items - especially the big-boss sets (Nightingale, Guild Master's) - did make the items more powerful, but I wouldn't call it cheating. The added items are pretty strong, but roughly on par with the changed big-boss items.
I myself believe the mod does deserve the "Lore-friendly" and "Fair and balanced" tags, but I also do not wish to deceive anyone. So I decided that for now I will not add those tags. If at least a few people will judge that the mod deserves those tags - I will gladly add them.
And to your 2nd question: The items added to the Nightingale questline are level based - just like the vanilla rewards. The new Dark Brotherhood sets are non-leveled.
One last note: I did not include a description of the new items - how to get them and their enchantments - because as I stated before, I want them to be a sort of "surprise". I've included a few hidden "ideas", so I encourage anyone who plays this mod to discover everything on their own. But, if anyone wants to post what they found even though I didn't write it - they are more than welcome!
I made this mod because I believe the items in the crime guilds are very weak and poorly represent them, so I wanted to fix that. Given that "revamp" means "to improve", the mod manages to do what implies Besides, there are new items with new enchantments added, so it is a breath of fresh air. Hope you enjoy!
The changes made to existing items in the games can be found on a list in the miscellaneous file. The newly added items I'm not going to list as I want them to be a sort of "surprise", but here's a summary of the mod: 1) The overall bonuses received from the Nightingale and Guild Master's sets and weapons will outweigh any player-made. 2) 3 new sets have been added to the Dark Brotherhood questline - Clothing (mostly for mages), Light and Heavy - but only one can be chosen (maybe not... *spoiler*). Each set is on par with the Nightingale and Guild Master's sets and holds an invisible mini-quest with big bonuses. 3) 3 new items have been added to the Nightingale questline as rewards. 4) All the major sets (Nightingale, Guild Master's and the 3 new Dark Brotherhood ones) have set bonuses on top of their own enchantments - wearing the whole set is almost essential and recommended to maximize their strength.
The changes file contains a list of all the changes made to the existing items. Note: the list does not include the newly added items as I want those to be a "surprise".
14 comments
-Shrekzy
The items you added/changed as a rewards - are they lore-friendly and balanced OR some of them too overpowered comparing to other vanilla artifacts? Also they leveled OR non-leveled?
I think people definitely want to see an obvious TAG on this mod page, one of these:
Lore-friendly - if the look and feel is compared to vanilla or whole TES concept.
Fair and balanced - if they have fair enough attack power and enchantments which is related to each faction features.
Cheating - if they have a one hit damage even at high levels
Unbalanced - if they have damage more powerful than any other artifacts in the game. Of course nothing can be more powerful than Daedric, since these items are from other world.
But with that under account, the changed items - especially the big-boss sets (Nightingale, Guild Master's) - did make the items more powerful, but I wouldn't call it cheating.
The added items are pretty strong, but roughly on par with the changed big-boss items.
I myself believe the mod does deserve the "Lore-friendly" and "Fair and balanced" tags, but I also do not wish to deceive anyone.
So I decided that for now I will not add those tags. If at least a few people will judge that the mod deserves those tags - I will gladly add them.
And to your 2nd question:
The items added to the Nightingale questline are level based - just like the vanilla rewards.
The new Dark Brotherhood sets are non-leveled.
One last note: I did not include a description of the new items - how to get them and their enchantments - because as I stated before, I want them to be a sort of "surprise". I've included a few hidden "ideas", so I encourage anyone who plays this mod to discover everything on their own.
But, if anyone wants to post what they found even though I didn't write it - they are more than welcome!
Enjoy!
Given that "revamp" means "to improve", the mod manages to do what implies
Besides, there are new items with new enchantments added, so it is a breath of fresh air.
Hope you enjoy!
Not going to download with so little info
The newly added items I'm not going to list as I want them to be a sort of "surprise", but here's a summary of the mod:
1) The overall bonuses received from the Nightingale and Guild Master's sets and weapons will outweigh any player-made.
2) 3 new sets have been added to the Dark Brotherhood questline - Clothing (mostly for mages), Light and Heavy - but only one can be chosen (maybe not... *spoiler*). Each set is on par with the Nightingale and Guild Master's sets and holds an invisible mini-quest with big bonuses.
3) 3 new items have been added to the Nightingale questline as rewards.
4) All the major sets (Nightingale, Guild Master's and the 3 new Dark Brotherhood ones) have set bonuses on top of their own enchantments - wearing the whole set is almost essential and recommended to maximize their strength.
Hope this helped, enjoy!
Greetz!
Note: the list does not include the newly added items as I want those to be a "surprise".