Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.0
Solved the slight Navmesh conflict afflicting the two mods.
PATCH FOR Hammet's Dungeon Packs and Carved Brink
IMPORTANT: AS I'M CURRENTLY UNABLE TO DO IT MYSELF YOU'RE ALL WELCOME TO PORT THIS PATCH TO SSE AND UPLOAD IT TO THE NEXUS AS LONG AS PROPER CREDIT IS GIVEN. IF YOU'RE INTERESTED, SHOOT ME A MESSAGE AND I WILL LINK THE PORT ON THE MOD'S DESCRIPTION.
THINGS YOU MAY NEED (AKA REQUIREMENTS): Hammet's Dungeon Packs for LE Carved Brink ...duh. I mean, you're probably downloading this patch for a very specific reason.
WHAT IT IS, WHAT DOES IT DO, AND OTHER USELESS STUFF: A small patch I created for myself after giving a quick look at Carved Brink through TES5Edit, and noticing a relatively small Navmesh conflict between the mod and Hammet's Dungeon Packs. The issue of the conflict was that Carved Brink was somewhat preventing NPCs from properly using Silver Yol's entrance, one of the new locations added by Hammet's Dungeon Packs.
ABSOLUTELY FOOL-PROOF INSTALLATION: Extract the file srg_hammet+carvedbrink_patch.esp (or srg_hammet+carvedbrink_patchforesp.esp if you're using the esp version of Hammet's Dungeon Packs) in your Data folder. Make sure that the patch is loaded anywhere after both mods, while Carved Brink should be loaded after Hammet's Dungeon Packs. I know this might be a little obvious at first, but I feel the need to clarify it just in case somebody decides to ESMify Carved Brink. Not sure what would happen if you switched the mods around. Your load order should look like something like this:
Skyrim.esm
[random list of mods or DLCs]
HammetDungeons.esm/esp
[another random list of mods]
Haem Projects Goblands.esp
[your mods and even more of your mods]
srg_hammet+carvedbrink_patch.esp
[all of your other stuff, then maybe a bashed patch or whatever you weird kids like to put on your Skyrim]
CREDITS: Hammet's Dungeon Packs belongs to venjhammet. Carved Brink belongs to Haem Projects. The patch was created by Sergiroth.
FEEL FREE TO REPORT ANY BUGS OR ISSUES YOU FOUND WITH THIS MOD.