After encountering baandari khajiits they give you a bowl of moon sugar and you're given the "decide what to do with moon sugar" objective. If you talk to the khajiit again *without* eating the sugar, there are two options in the dialog that supposedly advance quest, I say "supposedly" because you can't actually take them - you can highlight them but not choose, clicking on them does nothing, not even a sound that would indicate the option is unavailable.
interesting mod as far as i could go : finding the memory stone in Abamath.....When i try to enter Abamath Atrium always instant CTD, with or without followers, and this happens all the time when i try to open any of the gates along the way, only in the goblin town i was able to enter/leave the dwellings without problem... Someone has a solution/fix for this ??? Greetz from Ninove, Belgium
I'm dealing with a similar issue. Whenever the stranger starts the flashback, my game crashes. Any insight would be appreciated <3
EDIT: I figured my issue out. I was doing some of the quests out of order, so every time I got to the point where a quest objective was supposed to update for a quest I didn't have, it caused my game to crash. I didn't realize I had done stuff so out of order bc I usually play without compass/quest markers. Anyone else having that issue, I recommend paying close attention to where the next quest marker wants you to go, bc it's pretty easy to accidentally end up on a platform you're not meant to be on yet(esp with spells that let you jump/fall a long way. stick with true path)
hi taherchy, i dont know if you or any of the guys could help me, when i got to where the stone of memory was supposed to be, it wouldnt let me interact with it... and somehow i still got out and after all that ofc broke my questline im at the part where i should speak to the new chief of the goblins and i cant cause ofc.. i need the memory stone, by this point id love the memory stone item ID to just make it pop LoL
I realize this is a late reply, but if you use Add Item Menu you can get any item you want in game from any mod at any time. It works for vanilla items too of course. Very powerful tool. Never had a quest break on me like that though. I Wonder what caused it..?
*Also the crystal memory stone for the quest *may* have a unique ID separate from the ID of the item the add-item-menu gives you. I doubt it, but just in case read below. IF that ends up being the case, simply press the `~ key and point at the one on the table and left-click it with your mouse. That should give you the item ID you need without AddItemMenu.
For some reason I CTD as soon as I try to enter the throne room. Anyone know why it's happening? Edit: Nvm I turned off all the options on my ENB and its fixed it.
For me I have to turn on "HDT Physics Extensions" which is another mod here on nexus. It's weird that you found another way though. I wonder what makes the throne room so buggy like that?
Still, this is a fantastic mod, and that is the only real issue I have had with it. I hope a sequel or something is made in the future.
260 comments
Short walkthrough videos for finding certain locations:
https://www.youtube.com/watch?v=hMRFhmOff40&list=PL-2gmVHHrMhpxE5EcycFkXapG5WDMbI7L
Discord: https://discord.gg/XpvnpYS
Someone has a solution/fix for this ???
Greetz from Ninove, Belgium
EDIT: I figured my issue out. I was doing some of the quests out of order, so every time I got to the point where a quest objective was supposed to update for a quest I didn't have, it caused my game to crash. I didn't realize I had done stuff so out of order bc I usually play without compass/quest markers. Anyone else having that issue, I recommend paying close attention to where the next quest marker wants you to go, bc it's pretty easy to accidentally end up on a platform you're not meant to be on yet(esp with spells that let you jump/fall a long way. stick with true path)
Never had a quest break on me like that though. I Wonder what caused it..?
*Also the crystal memory stone for the quest *may* have a unique ID separate from the ID of the item the add-item-menu gives you. I doubt it, but just in case read below.
IF that ends up being the case, simply press the `~ key and point at the one on the table and left-click it with your mouse. That should give you the item ID you need without AddItemMenu.
Still, this is a fantastic mod, and that is the only real issue I have had with it.
I hope a sequel or something is made in the future.