Just letting you know this mod works great in SSE. ENDORSED! If you want to convert this to SSE, use these directions:
1. Open the esp in the CK, then save it. This will convert the esp to form 44. 2. Extract the BSA file, then delete the BSA file. 3. In xedit, delete the "Navigational Mesh Info" tree. It's added by the CK and not needed to play the game. 4. ESPify the plugin (i.e. make it an ESP light).
This mod is very compatible, it only changes one record. I have 592 plugins and this conflicts with nothing. The spores are a bit bright for ENB, so I toned down the fxspores.dds texture in XnView.
Texture is very light and used only in place with pretty good performance. What reasons? And if u aware of another esp. for so tiny detail, damn just merge it using MergePluginsStandalone with something similar. .
13 comments
1. Open the esp in the CK, then save it. This will convert the esp to form 44.
2. Extract the BSA file, then delete the BSA file.
3. In xedit, delete the "Navigational Mesh Info" tree. It's added by the CK and not needed to play the game.
4. ESPify the plugin (i.e. make it an ESP light).
This mod is very compatible, it only changes one record. I have 592 plugins and this conflicts with nothing. The spores are a bit bright for ENB, so I toned down the fxspores.dds texture in XnView.
I uploaded two pictures. My Blackreach doesn't have as much turquoise in it as yours, so the change might be a little easier to see.
Thank you for this!
And if u aware of another esp. for so tiny detail, damn just merge it using MergePluginsStandalone with something similar. .