I seem to get the same question over and over, will you make an "All in One" mod?
The answer is yes, eventually. I will create an AIO mod once all my mods have been published seperately. This is because I'm uncertain as to how many creatures will be overhauled. Once I'm satisfied with how all the creatures in Skyrim look, then I will be ready for a "All in One" mod.
Please be patient and until then have fun and enjoy the mods as they come!
Hi.... I put all of your mods in one 7z file & I installed that Can i use your mods with Xpmse Load order??after Xpmse or before?? Isn't harmful?? Does it ruin my game? Please help _ tnx for your mods
Well after putting up a mild fight , i give in , and lit the giant do what he want's with me , giggidy , but i understand if you do not use sexlab it is all good !
Very good job, man! Thank you for making SKYRIM more realistic and more MENACING. What about adding compatibility patches for "Realistic ragdolls and force" or "Immersive Creatures"?I'm talking about editing .nif files of all your mods which make vanilla creatures more proportionally correct.I would have done it myself, but I don't know anything about it.if you're lazy or not able to do it, I understand.Not everyone has a lot of time for these things. *I wrote this using translator (exactly Yandex.Translator or Яндекс.Переводчик) , sorry if here issues in my text.Because I am a Russian 13 year old boy.
Hi Dovakotik, You can make Realistic Ragdolls and force more compatible by only using the "ESP" Plugin only version.I cannot make patches for other mods without permission from the mod authors. Hope this helps clear things up. Have Fun and Enjoy the mod my friend!
It's so sad... No support for XPMSE skeleton and FNIS... Well, thank you for your work, anyway. I downloaded all your skeleton mods and was so exited, but then I faced so much unnatural poses of giants (and other your mods for the creatures). Maybe someday we will see a support for XPMSE and FNIS... Right, or...?
weird, I also installed all of his mods (and I'm currently doing it again) and everything worked great. I obviously got conflicts with XPMSE, Creature Only Ragdolls and Realistic Ragdolls and Force, but I just loaded all of this skeleton replacers for animals/creatures afterwards, with no problem.
Rougeshot or anyone - how will this work with 'Height Adjusted Races with True Giants'? I use the 'True Giants and Mammoths - Smaller Giant Version' version of that mod.
This mod is a mesh replacer. It doesn't edit giant race records, but the mesh is a bit larger than vanilla. Open TES5Edit with all your mods selected. Go to Height Adjusted Races with True Giants and click +. Click + next to Race. Left click GiantRace.
On the right side on top you will see all files that edit GiantRace in order from left to right. If HARwTG is not the last edit on the right, then scroll down until you get to Male Height and Female Height. Drag and drop values from HARwTG to the last ESP on the right. Close TES5Edit and click OK.
If you want them bigger or smaller, then just change the last ESP Height values to whatever you want. 1.0000000 is vanilla; 1.5000000 is 50% bigger; 0.7500000 is 75% vanilla size, etc.
Yoyoyo a few days away from Nexus and already 3 new mods from you, mr rougeshot. wtf:D but it's AWESOME!
So instead of writing under each mod, i write it hear if thats okay with you:
Spriggans: VERY interesting change. Some would say controverse but i like it. As some mentioned its now far more related to trees and looks far less human - i always missed "LotR Ents" in Skyrim and so this is a welcome and intersting change.
Trolls: i thought its hard to change them cause of some textures or something? This one came far earlier than i thought and now they look like real trolls (i mean even even the trolls in the concept arts were bigger lol) Thank you!
Giants: Since some Giants have Troll skulls on their "belt" it had to be done. And now they look like they could battle the new, buffed trolls! They look way stronger now - and a bit bigger? I mean old giants were always too small and since the trolls are bigger now... ;) :D My personal "must haves" are now all done, i am interested to see what you come up with next! Keep it up!!!
59 comments
I hope you all enjoy "Grandiose Giants"!!!
Please feel free to send me as many images or videos of your Grandiose Giants as you like, I truly enjoy seeing your encounters!
And don't forget to check out my other mods as well, keep tracking my profile for any updates and future releases, I'm sure you'll enjoy them all!
I seem to get the same question over and over, will you make an "All in One" mod?
The answer is yes, eventually. I will create an AIO mod once all my mods have been published seperately. This is because I'm uncertain as to how many creatures will be overhauled. Once I'm satisfied with how all the creatures in Skyrim look, then I will be ready for a "All in One" mod.
Please be patient and until then have fun and enjoy the mods as they come!
! ! ! GRANDIOSE GIANTS SPECIAL EDITION ! ! !
! ! ! RELEASED ! ! !
Look for the giant link at the top of the description page!
but giantclub.nif have conflict with giantclub.nif from better dynamic snow
don't know let this mod overwrite it or not?
I put all of your mods in one 7z file & I installed that
Can i use your mods with Xpmse
Load order??after Xpmse or before?? Isn't harmful?? Does it ruin my game?
Please help _ tnx for your mods
And I really don't think I want to know what you're doing with the giants.
xD
What about adding compatibility patches for "Realistic ragdolls and force" or "Immersive Creatures"?I'm talking about editing .nif files of all your mods which make vanilla creatures more proportionally correct.I would have done it myself, but I don't know anything about it.if you're lazy or not able to do it, I understand.Not everyone has a lot of time for these things.
*I wrote this using translator (exactly Yandex.Translator or Яндекс.Переводчик) , sorry if here issues in my text.Because I am a Russian 13 year old boy.
You can make Realistic Ragdolls and force more compatible by only using the "ESP" Plugin only version.I cannot make patches for other mods without permission from the mod authors. Hope this helps clear things up. Have Fun and Enjoy the mod my friend!
I downloaded all your skeleton mods and was so exited, but then I faced so much unnatural poses of giants (and other your mods for the creatures). Maybe someday we will see a support for XPMSE and FNIS... Right, or...?
Open TES5Edit with all your mods selected.
Go to Height Adjusted Races with True Giants and click +.
Click + next to Race. Left click GiantRace.
On the right side on top you will see all files that edit GiantRace in order from left to right.
If HARwTG is not the last edit on the right, then scroll down until you get to Male Height and Female Height.
Drag and drop values from HARwTG to the last ESP on the right. Close TES5Edit and click OK.
If you want them bigger or smaller, then just change the last ESP Height values to whatever you want.
1.0000000 is vanilla; 1.5000000 is 50% bigger; 0.7500000 is 75% vanilla size, etc.
Endorsed
So instead of writing under each mod, i write it hear if thats okay with you:
Spriggans: VERY interesting change. Some would say controverse but i like it. As some mentioned its now far more related to trees and looks far less human - i always missed "LotR Ents" in Skyrim and so this is a welcome and intersting change.
Trolls: i thought its hard to change them cause of some textures or something? This one came far earlier than i thought and now they look like real trolls (i mean even even the trolls in the concept arts were bigger lol) Thank you!
Giants: Since some Giants have Troll skulls on their "belt" it had to be done. And now they look like they could battle the new, buffed trolls! They look way stronger now - and a bit bigger? I mean old giants were always too small and since the trolls are bigger now... ;) :D My personal "must haves" are now all done, i am interested to see what you come up with next! Keep it up!!!
The excitement in your post is why I enjoy modding so much. It inspires me to keep pushing Skyrim to the limit of what Skyrim should be in 2019!