0 of 0

File information

Last updated

Original upload

Created by

galgaroth

Uploaded by

galgaroth

Virus scan

Safe to use

Tags for this mod

20 comments

  1. FunkyGandalfCat
    FunkyGandalfCat
    • premium
    • 963 kudos
    Hello

    What would be the correct "Export Options" settings?
    I am a bit confused if I am using the right one, I am using the same settings as the Maya 2016 Nif Plugin
  2. Gabr13l
    Gabr13l
    • member
    • 0 kudos
    Everything works fine. Go into Windows > Settings/Preferences > Plug-in Manager and active nif - "nifTranslator.mll". The same file you dragged in to bin. Afterwards, you're good to go.

    Thanks, galgaroth
  3. Marcurios
    Marcurios
    • supporter
    • 162 kudos
    doesn't work, i have 2019 and cannot export meshes for Fallout 3 and NV, i can import them fine, but i get a error on export, simple geometry, no anims, no weird names, just 4 plain polyshapes, Maya errors out on export.

    tried all settings, only thing i can export is a empty nif file if i set it to standard nif, not fallout or skyrim, then i get a empty nif file with nothing in it.
    You should delete it, it's not usable, since exporting is so much more important then importing.

    I can send a fbx file to Max and export it fine as nif, but it would be better to be able to export it directly from Maya, but the plugin refuses to do any exporting, no matter what you try, i tried all possible settings, nothing works for export.
  4. Siletrea
    Siletrea
    • member
    • 3 kudos
    does this send the joints/bones back and forth as well? I'd like to make some neat replacer mods using existing bones but can only rig in maya...also I'm looking forward to a SSE 2020 version if one is made!
  5. MiroslavXO
    MiroslavXO
    • premium
    • 11 kudos
    Forget about mesh, can you do something about animations, kf's?
  6. Unprogression
    Unprogression
    • premium
    • 0 kudos
    Any news on the SSE version?
    1. galgaroth
      galgaroth
      • member
      • 2 kudos
      This plug-in uses the niflib library (https://github.com/niftools/niflib) which hasn't been updated in 7 years ...
      I tried briefly to see if I can add support for SSE meshes but I didn't have much time to put into this so I kinda gave up, at least for the moment. There are ways to convert meshes back and forth between the old and new format so lack of native SSE support doesn't look critical atm.

      This being said, if anyone knows of a way to (easily) add support for SSE, please let me know and I'll look into it. I searched for other similar projects to see if anyone else has a working solution but I couldn't find anything.
    2. cleyon
      cleyon
      • supporter
      • 0 kudos
      how would u work with sse then? do u have a workflow for this on exporting importing
  7. CoolerThanCoolestGuy
    CoolerThanCoolestGuy
    • premium
    • 99 kudos
    Sahhhhhhhhhh
  8. IgnitionWorkshop
    IgnitionWorkshop
    • premium
    • 127 kudos
    Good looking out.
  9. anakon97
    anakon97
    • member
    • 0 kudos
    Sorry I really have no idea how to set this up for Maya 2019 been trying for days
  10. elvennations
    elvennations
    • supporter
    • 0 kudos
    I'm using Maya 2017 on Windows 10, but I can't get the .nif files to load. When I try to import one it says it's an unrecognized file type
    1. AerialHat
      AerialHat
      • premium
      • 0 kudos
      Windows -> Settings/Preferences -> Plug-in Manager
      Activate nifTranslator.dll
    2. abborre
      abborre
      • member
      • 24 kudos
      @AerialHat I have the same problem, except I'm trying to use the Maya 2018 version. However, there is no nifTranslator.dll in the plug-ins folder, only a nifTranslator.mll (.*m*ll, not .*d*ll) and a niflib_x64.dll. I could locate the nifTranslator.mll file in the Plug-in Manager and set it o loaded and auto-loaded, but it made no difference. The Plug-in Manager seems to not be able to not even be able to recognize any .dll files for me, only .mll files and .py files or whatever else.
      Btw, the .nif I'm trying to edit is from Fallout 4, I assume that's not an issue?