About this mod
Reduces the number of leveled animals with customizable spawn chances. No more predators at every turn.
- Requirements
- Permissions and credits
- Changelogs
SE VERSION
DESCRIPTION
This mod adds a big (customizable) chance of disabling an animal on cell loading through a simple script.
Default spawn chances (100% in vanilla):
Predators - 12% (wolves, sabrecats, skeevers, bears, spiders, trolls, etc.)
"Prey" - 45% (deer, goat)
"Ambient creatures" - 20% (fox, rabbit)
Also changed the ratio between foxes and rabbits from 3:2 to 1:5 (I'm talking about them together since they are in the same leveled list).
The small chance is justified by a really lot of spawn points in the world. In any case, you can customize the chances with the optional MCM or via xEdit.
It affects only leveled NPCs, which means that completely predefined animals (such as wolves near Riverwood) won't be affected. It'so to prevent animals from despawning in caves and minimize mod conflicts.
COMPATIBILITY
I know no mods that affect the same records. Let me know if you find some. It's compatible with Requiem, unleveling mods, SkyTEST, Wild World, Animallica, Animals are not Monsters, No Predators on roads.
!! Only because of possible conflicts in the leveled list with foxes and rabbits, place .esp before all mods that add new animals (including Animallica), letting them to override it if necessary.
It doesn't affect every spawn point, but affects all at once, changing their "base", so it is compatible with everything that moves or removes them.
It only edits vanilla animal types so you need a patch if you want to make it work with mods that add new animals to non-vanilla leveled lists.
REQUIREMENTS
USLEEP
For the MCM version - SkyUI
CUSTOMIZATION for the non-MCM version
There are three global variables:
SpawnChancePredator -predators (wolf, bear, sabrecat, skeever, spider, troll, etc...);
SpawnChancePrey - "prey" (deer, elk, goat);
SpawnChanceAmbientCreatures - "ambient creatures" (fox, rabbit).
They are attached as script properties, you can add more globals if you need.
DESCRIPTION
This mod adds a big (customizable) chance of disabling an animal on cell loading through a simple script.
Default spawn chances (100% in vanilla):
Predators - 12% (wolves, sabrecats, skeevers, bears, spiders, trolls, etc.)
"Prey" - 45% (deer, goat)
"Ambient creatures" - 20% (fox, rabbit)
Also changed the ratio between foxes and rabbits from 3:2 to 1:5 (I'm talking about them together since they are in the same leveled list).
The small chance is justified by a really lot of spawn points in the world. In any case, you can customize the chances with the optional MCM or via xEdit.
It affects only leveled NPCs, which means that completely predefined animals (such as wolves near Riverwood) won't be affected. It'so to prevent animals from despawning in caves and minimize mod conflicts.
COMPATIBILITY
I know no mods that affect the same records. Let me know if you find some. It's compatible with Requiem, unleveling mods, SkyTEST, Wild World, Animallica, Animals are not Monsters, No Predators on roads.
!! Only because of possible conflicts in the leveled list with foxes and rabbits, place .esp before all mods that add new animals (including Animallica), letting them to override it if necessary.
It doesn't affect every spawn point, but affects all at once, changing their "base", so it is compatible with everything that moves or removes them.
It only edits vanilla animal types so you need a patch if you want to make it work with mods that add new animals to non-vanilla leveled lists.
REQUIREMENTS
USLEEP
For the MCM version - SkyUI
CUSTOMIZATION for the non-MCM version
There are three global variables:
SpawnChancePredator -predators (wolf, bear, sabrecat, skeever, spider, troll, etc...);
SpawnChancePrey - "prey" (deer, elk, goat);
SpawnChanceAmbientCreatures - "ambient creatures" (fox, rabbit).
They are attached as script properties, you can add more globals if you need.