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lilebonymace

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lilebonymace

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About this mod

Reduces the leveled animals count with customizable spawn chances. No more predators at every turn.

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(sorry for half-machine translation)


How it works?

In forests, mountains, snow plains - everywhere in Skyrim, the spawn points of leveled animals were placed by Bethesda developers.
"Leveled" means that this animal will be selected from a some list (leveled list) randomly, also based on player level (for example, a wolf at level 1 and a bear at level 10). When you load cell first time, spawn point will select and spawn an animal.

This mod adds a big (customizable) chance to despawn animal on cell loading with simplest script. What is important, this mod only changes the leveled animals. This means that the mod will only affect animals that spawn randomly. Animals that are located directly, such as wolves near Riverwood, will not be affected. It also means that even if you set the chance to 0%, you will still find unaffected animals. This was done to prevent the animals despawning in caves and prevent mod conflicts.

Current spawn chances (100% in vanilla):
Predators - 12% (wolves, sabrecats, skeevers, bears, spiders, trolls, etc.)
"Prey" - 45% (deer, goat)
"Ambient creatures" -  20% (fox, rabbit)
Also changed the ratio between foxes and rabbits from 3:2 to 1:5 (I'm talking about them together as they are on the common leveled list).

A small chance is justified by really a lot of spawn points in the world. In any case, you can also change the chances of spawn to your taste in TES5Edit (more on that) or with optional MCM (it is optional, as I recommend not cluttering up the game with another MCM, but changing the chances manually, removing the need to change chances with each new game (until mod was updated)).



Compatibility


I don't know mods that affect the same entries. Let me know if you find them. It's compatible with Requiem, unleveling mods, SkyTEST, Wild World, Animallica, Animals are not Monsters, No Predators on roads and a bunch of others.

!! Only because of possible conflicts in the leveled list with foxes and rabbits, place .esp before all mods that adding new animals (includes Animallica).

Let me clarify that this does not affect every spawn point, but all at once, changing their "base", so that it is compatible with everything that moves or removes them.

But it only edits vanilla animal types and for mods that add new animals to non-vanilla leveled lists you will need a patch.
You can get information about how to patch\customize the mod in the article.



Installation

This mod require USLEEP.
For optional MCM you also need SkyUI.

Install with your mod manager.
Click "Track" at the top of the page to start tracking mod updates.


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