File information
Last updated
Original upload
Created by
lilebonymaceUploaded by
lilebonymaceVirus scan
Activity logs
This page was last updated on 12 February 2022, 7:52PM
- Changelogs
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Version 4.1
- Removed translation files because no one needs them
- A couple of edits in the MCM script to calm my OCD
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Version 4.0
- (New game is required when updating)
- The MCM settings are shared by all saved games if you have PapyrusUtil installed, but it's not required (we have setting loader at home)
- Renamed the main script and one global variable
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Version 3.1
- the chance of re-enabling should be the opposite - fixed the script
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Version 3.0
- I thought that animals are automatically re-enabled by some reason. I even tested it but must have messed something up. They actually don't, so with the previous versions every time you visited a cell where the animals are placed, some of the animals got disabled but none of them got re-enabled.
In this version i fixed it, so the mod behaves as it's supposed to. The script also stores if it already has disabled this animal and re-enables already disabled animals with the same chance. When updating midgame, already disabled animals won't get enabled.
- I thought that animals are automatically re-enabled by some reason. I even tested it but must have messed something up. They actually don't, so with the previous versions every time you visited a cell where the animals are placed, some of the animals got disabled but none of them got re-enabled.
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Version 2.3.0
- Instead of the main plugin and an optional MCM addon, now the mod is avialable in two versions - MCM and Lite (Non-MCM).
- Removed other options
- Minor script tweaks and MCM text changes
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Version 2.2.1
- Added !IsDead condition to stop despawning of dead animals (changed script)
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Version 2.2.0
- Added !IsInInterior condition to stop despawning in non-worldspace caves (changed script)
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Version 2.1.0
- Changed script: mainly, it disables instead of disintegrate animal
(fixed static red markers; actually 0% spawn chance at 0%) - Optional MCM for easy change of chances in the game
- I've also renamed the script, so if you've made a patch, you'll have to change script name in TES5Edit
- Changed script: mainly, it disables instead of disintegrate animal
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Version 2.0.0
- A completely different mechanism of work: a simple script that disintegrates the animal with some chance.
(Fixed dead animals spawn; native Requiem, SkyTEST (and more) support. - Changed Chances:
Fox/Rabbit 25 to 20
- A completely different mechanism of work: a simple script that disintegrates the animal with some chance.
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Version 1.1.0
- Much simplified way of working mod: Now the mod uses ChanceNone parameter
- Changed Chances:
Deers and Goats from 1/2 = 50% to 45% (ChanceNone = 55%)
Predators from 1/8 = 12.5% to 12% (ChanceNone = 88%) - Added Requiem Version (Dragonborn Lists based on Dragonborn Patch by Fozar)
- Fomod-installer
Now the mod does not change the unused level lists (LCharAnimalForest, LCharAnimalPlains)
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Version 1.0.0
- Predators spawn chance = 1/8.
Deer/Goat spawn chance = 1/2.
Fox/Rabbit spawn chance = 1/4. - Also changed the ratio between foxes and rabbits from 3:2 to 1:5.
- Predators spawn chance = 1/8.
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- Author's activity
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February 2022
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12 Feb 2022, 7:52PM | Action by: lilebonymace
File added
'True Hunter [version 4.1]'
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12 Feb 2022, 7:51PM | Action by: lilebonymace
Changelog added
'Change log added for version 4.1'
January 2022
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04 Jan 2022, 8:34PM | Action by: lilebonymace
Attribute change
'Description changed.'
November 2021
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14 Nov 2021, 7:55PM | Action by: lilebonymace
Attribute change
'Description changed.'
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14 Nov 2021, 7:47PM | Action by: lilebonymace
Attribute change
'Description changed.'
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14 Nov 2021, 7:27PM | Action by: lilebonymace
Attribute change
'File \'True Hunter\' description changed.'
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14 Nov 2021, 7:26PM | Action by: lilebonymace
File added
'True Hunter [version 4.0]'
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14 Nov 2021, 7:26PM | Action by: lilebonymace
Changelog added
'Change log added for version 4.0'
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13 Nov 2021, 2:55PM | Action by: lilebonymace
File added
'True Hunter [version 3.1]'
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13 Nov 2021, 2:54PM | Action by: lilebonymace
Changelog added
'Change log added for version 3.1'
July 2021
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27 Jul 2021, 1:25PM | Action by: lilebonymace
Attribute change
'Description changed.'
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27 Jul 2021, 12:44PM | Action by: lilebonymace
Attribute change
'Description changed.'
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03 Jul 2021, 9:36PM | Action by: lilebonymace
Attribute change
Description changed.
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03 Jul 2021, 9:31PM | Action by: lilebonymace
Attribute change
Description changed.
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02 Jul 2021, 9:56AM | Action by: lilebonymace
File added
True Hunter [version 3.0]
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02 Jul 2021, 9:55AM | Action by: lilebonymace
Changelog added
Change log added for version 3.0
December 2020
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02 Dec 2020, 10:43AM | Action by: lilebonymace
Attribute change
Description changed.
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02 Dec 2020, 10:40AM | Action by: lilebonymace
Attribute change
Description changed.
August 2020
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28 Aug 2020, 11:48AM | Action by: lilebonymace
Attribute change
Description changed.
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14 Aug 2020, 10:23PM | Action by: lilebonymace
Attribute change
Name changed to 'True Hunter - fewer animals per square meter'.
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- Mod page activity
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April 2022
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09 Apr 2022, 5:28PM | Action by: SputnikR
Endorsed
'True Hunter - fewer animals per square meter'
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01 Apr 2022, 8:32AM | Action by: DesertRose95
Endorsed
'True Hunter - fewer animals per square meter'
February 2022
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27 Feb 2022, 9:54PM | Action by: deryni2
Endorsed
'True Hunter - fewer animals per square meter'
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26 Feb 2022, 5:13AM | Action by: 0800sofa
Tracked
'True Hunter - fewer animals per square meter'
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22 Feb 2022, 3:46AM | Action by: Tinkle99
Tracked
'True Hunter - fewer animals per square meter'
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20 Feb 2022, 1:13AM | Action by: Sobek12
Untracked
'True Hunter - fewer animals per square meter'
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20 Feb 2022, 12:45AM | Action by: HappyMexicanGuy
Tracked
'True Hunter - fewer animals per square meter'
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14 Feb 2022, 2:43AM | Action by: Sobek12
Tracked
'True Hunter - fewer animals per square meter'
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13 Feb 2022, 6:38PM | Action by: ianzniewski
Tracked
'True Hunter - fewer animals per square meter'
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12 Feb 2022, 11:34PM | Action by: somewhite
Endorsed
'True Hunter - fewer animals per square meter'
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02 Feb 2022, 6:09PM | Action by: Rimsky2Korsakov
Endorsed
'True Hunter - fewer animals per square meter'
January 2022
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03 Jan 2022, 8:24PM | Action by: MattTheIntrovert
Endorsed
'True Hunter - fewer animals per square meter'
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02 Jan 2022, 12:22PM | Action by: DOBROMUSL
Untracked
'True Hunter - fewer animals per square meter'
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01 Jan 2022, 5:51AM | Action by: Para55505
Endorsed
'True Hunter - fewer animals per square meter'
December 2021
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18 Dec 2021, 5:53AM | Action by: Khrada
Endorsed
'True Hunter - fewer animals per square meter'
November 2021
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29 Nov 2021, 11:24AM | Action by: CauldronCat
Endorsed
'True Hunter - fewer animals per square meter'
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19 Nov 2021, 2:25PM | Action by: FSampaio
Endorsed
'True Hunter - fewer animals per square meter'
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17 Nov 2021, 11:48PM | Action by: danjhuls
Endorsed
'True Hunter - fewer animals per square meter'
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14 Nov 2021, 2:22PM | Action by: Masterjax
Tracked
'True Hunter - fewer animals per square meter'
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13 Nov 2021, 9:39PM | Action by: LebelouP340MA
Tracked
'True Hunter - fewer animals per square meter'
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