About this mod
1. Windhelm 2. Whiterun rubble 3. Solitude stone 4. wheel
- Requirements
- Permissions and credits
- Donations
Creation Kit (CK) placement 2019 by FreddyBoy
https://sketchfab.com/3d-models/sakura-tree-photogrammetry-3506873e62c1406799de7f90d9905568
1) Windhelm
1. Base for more props (pt.1) adds snow/ice option to the rich area of the city only (Windhelm)
part 1
wanted to add more elements but will do so in small parts
I have laid fundation for more preps (snowy motherbase)
some models have 1k or 4k , its totally like vanilla, some others are "more" like 12 k or 20k (usually max around 20k, sketchfab models are 180k)
but the texture is huge if its a scan.. 4k
best
sculpt 22k
other bla bla bla
2) whiterun rubble
3) solitude stone
4. wheel object - whiterun
https://sketchfab.com/3d-models/sakura-tree-photogrammetry-3506873e62c1406799de7f90d9905568
1) Windhelm
1. Base for more props (pt.1) adds snow/ice option to the rich area of the city only (Windhelm)
part 1
wanted to add more elements but will do so in small parts
I have laid fundation for more preps (snowy motherbase)
some models have 1k or 4k , its totally like vanilla, some others are "more" like 12 k or 20k (usually max around 20k, sketchfab models are 180k)
but the texture is huge if its a scan.. 4k
best
sculpt 22k
other bla bla bla
Spoiler:
- if u like the mod I will expand it further. I welcome fixes and addons from ppl so I add them to credits, I also welcome positive feedback, do notice that I am crazy buisy.
-sometimes my work gets corrupted (bit errors) or I mispell the directory name or file: if that's the case don't panic just let me know I will reupload working version
- if u want this in SSE try to convert meshes first with converter, strip parallax options
- I don't change from default 4k diffuse. Soft requirement is a modern enb like NLA for specularity
Show
- if u like the mod I will expand it further. I welcome fixes and addons from ppl so I add them to credits, I also welcome positive feedback, do notice that I am crazy buisy.
-sometimes my work gets corrupted (bit errors) or I mispell the directory name or file: if that's the case don't panic just let me know I will reupload working version
- if u want this in SSE try to convert meshes first with converter, strip parallax options
- I don't change from default 4k diffuse. Soft requirement is a modern enb like NLA for specularity
2) whiterun rubble
Spoiler:
Show
rubble near entrance, ar8, there is optimized version dtx
3) solitude stone
Spoiler:
Show
adds a stone in central area solitude
4. wheel object - whiterun