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Author notes
big rocky/ice mesh inspired and redone from reference : mesh and texture by Peter McNally, it is redone from scratch free hand sculpt -Windhelm entrance mesh on the right the rest should be 100% mine exept some small kitbash parts from substance share (snow normals) or internet free stuff (almost nothing and I am not even sure if any) u can use these meshes in your own projects or big team projects but credits are necessary to lucidstorm1 any usage outside of Nexus or this specific game (u can use for instance in a mod in Fallout since its hosted on Nexus) is prohibited unless u have explicit permission from me, this is hard work and I can't share it with everybody (if u are a modder and need a mesh in your mod on nexus and skyrim you have full clearance without contacting me just put the credit, ie: lucidstorm1)
File credits
big rocky/ice mesh inspired and redone from reference : mesh and texture by Peter McNally, it is redone from scratch free hand sculpt -Windhelm entrance mesh on the right the rest should be 100% mine exept some small kitbash parts from substance share (snow normals) or internet free stuff (almost nothing and I am not even sure if any) u can use these meshes in your own projects or big team projects but credits are necessary to lucidstorm1 any usage outside of Nexus or this specific game (u can use for instance in a mod in Fallout since its hosted on Nexus) is prohibited unless u have explicit permission from me, this is hard work and I can't share it with everybody (if u are a modder and need a mesh in your mod on nexus and skyrim you have full clearance without contacting me just put the credit, ie: lucidstorm1)
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1) Windhelm 1. Base for more props (pt.1) adds snow/ice option to the rich area of the city only (Windhelm)
part 1
wanted to add more elements but will do so in small parts
I have laid fundation for more preps (snowy motherbase)
some models have 1k or 4k , its totally like vanilla, some others are "more" like 12 k or 20k (usually max around 20k, sketchfab models are 180k) but the texture is huge if its a scan.. 4k
best
sculpt 22k
other bla bla bla
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- if u like the mod I will expand it further. I welcome fixes and addons from ppl so I add them to credits, I also welcome positive feedback, do notice that I am crazy buisy.
-sometimes my work gets corrupted (bit errors) or I mispell the directory name or file: if that's the case don't panic just let me know I will reupload working version
- if u want this in SSE try to convert meshes first with converter, strip parallax options
- I don't change from default 4k diffuse. Soft requirement is a modern enb like NLA for specularity
2) whiterun rubble
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rubble near entrance, ar8, there is optimized version dtx