About this mod
An assortment of Nifs (ingredients, minerals and BYOH materials) modified in Nifskope to act as flora using the coinbagsmall nif as a template.
- Requirements
- Permissions and credits
Description
An assortment of Nifs (ingredients, minerals and BYOH materials) modified in Nifskope to act as flora using the coinbagsmall nif as a template.
This was created because while flora and barrels in my cell were respawning in a timely fashion the items in my naturalist displays were not.
I hope the example flora and steps listed in the ReadMe are of some help for anyone trying to figure out how to make functioning flora.
These flora will be affected by the flora respawn bug in the Skyrim engine. If used advise running the xedit script that fixes this.
lilebonymace's patches xEdit scripts and stuff at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
I haven't tried this but adding this script to the flora might fix the problem
Scriptname FloraRespawnFix
Event OnReset()
if self.isEnabled()
self.disable()
self.enable()
endif
EndEvent
Contents
A readme detailing all the steps I took in Nifskope for the first example and only the steps that differed for the rest of the examples.
The meshes which were tested both in the CK and in game to be crash free and to function as expected for flora.
An esp to test the flora. To view the clutter/flora in game install the mod and COC to GDFloraTest.
Permissions
Anyone is free to use anything in this mod that you find helpful.
Other Mods
Whiterun Stronghold
GD Haunted Graveyard
GD Ring of Protection
GD Teleport Spells
GD Transmutation Spells