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  1. MyGoodEye
    MyGoodEye
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    The largest, most comprehensive combat and random-encounter mod updated NOW!

    MASSIVE BATTLES ON A SCALE NEVER SEEN IN SKYRIM!

    ANIMALS NO LONGER FLY!

    FOLLOWERS WILL FOLLOW!

    YOUR BLOOD WILL PAINT THE SNOW!




    The complete ONLINE DOCUMENTATION can be found here. I encourage you to read it.

    WARZONES is a big mod with many options and can be impacted by many things, so by saying "encourage", I guess I'm being polite - because I really mean "insist".

    At minimum, please follow our handy-dandy INSTALLATION CHECKLIST:

    INSTALLATION CHECKLIST : Do Everything Right

    and/or

    MANDATORY INSTALLATION REQUIREMENTS and SAVE GAME PREPARATION page or you may run into problems.

    If you are UPDATING from 2015.1, please click here for proper installation directions.

    Otherwise... ENJOY!

    - MyGoodEye





    NEW in 2015.2:

    - WARZONES COOLDOWN : This great new function ensures that namedWZs don't respawn immediately upon leaving a nearby interior. The default is 24 in-game hours. Via our MCM, you can change the timing as you like. Should you prefer to see a particular WZ "again", you can override this by entering MCM and re-enabling the WZ should you prefer more carnage.

    - WARZONES ARMORY TOGGLE : Don't like the Armory? Turn it off!

    - PERFORMANCE ENHANCEMENTS : Updates to scripts and NPC placement for a better, faster, smoother WARZONES experience.

    - PERFORMANCE MODE : For users with "lower-end" systems or users who believe their rigs are "in-between" our preset SpawnCounts. Let's say that our preset of 2 is a little "too much" for your system, but you'd like to see a few more NPCs than our preset of 1... now you can. For instance... with a SpawnCount of 2, you are likely to see 2 NPCs per point... of course, the points are invisible to you, but generally speaking in large WZs, there are 3 SpawnPoints per Faction for a total of 6 SpawnPoints and therefore a possible total of 12 NPCS. PERFORMANCE MODE increases the chances of a "randomNoSpawn", effectively putting the SpawnCount at 1.5 from a SpawnCount of 2. 2.5 from a SpawnCount of 3. And, of course, .5 from a SpawnCount of 1. While I can't say a WZ will really be a WZ at .5, this option will allow more users to enjoy WARZONES!

    - DEADCOUNT : Too many corpses clogging your battlefields and choking your performance? Turn 'em down! Corpses disappearing too quickly depriving you of your ill-gotten gains? Set them to stick around longer! (please note, we will not support this feature and recommend you leave them as is, but it is up to you)

    - UPDATED CIVIL WAR BATTLES : Bigger and more randomized Civil War battles are now at your fingertips.

    - More Random WZs! Kill 'em all!




    FIXED THE FLYING ANIMALS!

    Thanks to all the Guinea pigs that helped us to isolate and mitigate the FLYING ANIMALS issue.

    WZ 2015.2 now includes the "cure" - at least as regards WARZONES. With the help of a good many of you, I believe I've found a stable way to "raise the threshold" at which it occurs - and that "fix" now exists in WZ 2015.2 - since WZ seems to be the tipping point for many. This "fix" is harmless to those of you who don't know what they heck I'm going on about and those that have never seen the FLYING ANIMALS bug.

    Basically, this means that if you continue to run your game at 60FPS or lower, you should now no longer see FLYING ANIMALS. If you do, please take the time to comment here and please be willing to be helpful.

    To be clear:

    Animals Flying is a vanilla issue that manifests for some at high frame rates (along with other things like flying plates and the like).

    It is therefore ABSOLUTELY STILL RECOMMENDED that your enable your VSYNC and be sure your FPS does not go above 60.

    The issue will likely still exist at high frame rates for some of you. This is more likely to continue to happen in the area of Whiterun, Morthal, Solitude and Windhelm. This is NOT a Warzones "bug".

    In order to cure it, I'd have to literally delete some vanilla items tied to Civil War Fort Sieges. If you continue to see FLYING ANIMALS once you've installed 2015.2 properly, please let me know WHERE you see them and what your frame rate is.



    A NOTE ON PAID MODS FROM ME, MYGOODEYE:

    This FREE AND MASSIVE UPDATE being released the day after the news about "paid mods" should suffice as "Our Statement", but just in case you want more:

    WARZONES 2015.2 is free to Nexus users.

    It will remain free to Nexus users.

    It would not be what it is without Nexus users.

    Period.

    - MyGoodEye



    Special thanks to EHPDJFrANKy for the new WARZONES 2015 - SPANISH TRANSLATION





  2. MyGoodEye
    MyGoodEye
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    MxR COVERS WARZONES : ASSAULT ATTACK!
    Go to 5:55 for the action!
    Thanks MxR



    Announcing a MASSIVE ADD-ON for WARZONES 2015.2.

    GET IT NOW!

  3. GetRektScrub
    GetRektScrub
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    Is this mod compatible with The Second Great War?
  4. makesnodifference
    makesnodifference
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    Weird, my save was entirely clean, no orphan scripts. Now I just got to the Battle for Whiterun quest and there`s some insane lag (like "permanent 1 fps" insane), there are no additional npcs present other than 2-3 flying in their in static animation without clothing. What is this? I have no other mods even touching the Civil War, all that could even be brought to relation would be mods like Immersive Armors, AmidianBorn Book of Silence and Dawn of Skyrim.
  5. AndrewStaudt
    AndrewStaudt
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    please help i have installed the mod and added it to Nexus mod manager manually and then i got the other mod for the clothes but its saying that i dont have war zone installed but i do and im new to this type of stuff so please all of you computer masters go easy on me pls much love -andy
    1. salazx
      salazx
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      propably you need add optional file plugin warzone- civil unrest.esm to your main Skyrim/Data folder,
  6. LordBafif
    LordBafif
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    800MB WTF
    1. XxSLaYeRZzxX
      XxSLaYeRZzxX
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      It's a small file compared to some other ones, that's for sure.
  7. bj3226
    bj3226
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    it keeps crashing my game. i have no idea why
  8. Vanguarde2017
    Vanguarde2017
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    This mod is freaking nuts, Skyrim has become a complete bloodbath with fighting all over the place. I use several other mods that add in more factions and patrols, more bandits, more animals, etc. When I step out of whiterun I always see several crazy battles going on, and with violence mods I use you see limbs and heads flying everywhere with blood splatter! Then a dragon comes and summons reinforcements and all hell breaks loose!

    Takes time to set this up but it turns Skyrim into a true battlefield
  9. tyrekd2004
    tyrekd2004
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    I can't even install
    1. only1dragonr
      only1dragonr
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      is easy man nexus mod manager... just read a bit :P
  10. only1dragonr
    only1dragonr
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    Pure epicness!!! best mod to make skyrim fully alive!
  11. Alasdaire
    Alasdaire
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    same as tyrekd2004 when i try to activate the mod by NMM it can't finish at 30% 
    "The execution has failed due to the bug in the SevenZipSharp" 
    what can i do ?
  12. infernohunter
    infernohunter
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    Disabling random CW Skirmishes (and ambushes and encounters) does not prevent WARZONES from spawning bandits into open cities like Morthal/Winterhold/etc.

    I even tried to delete those bandits in CK. But it did not work. Can someone help me please?
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