Good news for SE peeps: NordicRunes has kindly handled an SE port for me, which can be found at https://www.nexusmods.com/skyrimspecialedition/mods/30175 It was a requested thing, and he asked permission to do so, so go check it out if SE is more your speed.
I'm..... honestly not sure. Not gonna lie to you, I've never been able to properly figure out how bash tags work. I don't believe I'd tagged this version properly, either.
For the most part, loading it close to last has caused bash to handle it correctly anyway. If this is turning out to not be the case for you, let me know, and I can see what I can do about looking into it.
Does anyone know if this is compatible with Lost Grimoire or the spells added by Dawnguard Arsenal? I'm not sure if those mods add their spell books via script or not.
I personally use both, the changes are non-conflicting and should work with no issue. If you do encounter issues, try remaking your bashed/smashed patch, and if the problem persists, let me know and I can look into it.
Got a question for you, regarding your container changes in the esp. I see that it increases the "count" value of all the spell tomes over vanilla, does that mean that the vendors sell more spells then? Just wanting to make sure I fully udnerstand the the effects and how this is working exactly.
So, in order to make this mod work, I had to turn the lists from "one of everything on this list" into "a randomly picked one item from this list". It produced the desired effect, but also meant that the tome entry in the shop list returned a single tome chosen from the list rather than *every* tome on the list, so I bumped the merchant inventory numbers up juuuust a tad, because a merchant having exacltly 5 tomes for sale seemed a bit too..... sparce.
The mod works perfectly fine if you modify or overwrite the container changes, btw. Merging them also works. Feel free to modify it to your own balance, the meat of the mod is in the changes to the levelled lists. (which are admittedly minor, but still...)
Hey~ any chance of a port over of this to SE? Neither this or the No Tomes Loot/Merchant mod have been ported over, and there really isn't any good substitutes around to do the job. Could really use this!
As I mentioned two posts down, there are currently no plans to port this mod over as SE is not something I use. You're more than welcome to port it yourself, and apparently it's not too difficult to do it yourself (if you do so, please don't distribute it). I have no intention of keeping track of two versions of the same mod, one of which I don't even use.
Fair enough! Thank you for your reply on the matter. I mostly know my way around SSEEdit to tweak most mods to work for SE, though I'm not exactly sure how to swap the master requirements at this point, will have to look into that!
This is the most perfect one that I have seen so far. No loot and no vendor was way too unimmersive for me.but i have a question. What is the suggested load order for this mod as I am also using scarcity mod and bashed patch on top of that.
This mod edits different things from Scarcity and is safe to use together regardless of load order - I personally put Scarcity lower down the load order purely out of good modding practises. Using whatever LOOT gives you works too.
As for bashed patches, making one is actually highly recommended (especially if using with Spell Research - put Spell Research before Rarer Spell Tomes to help the patch make the right adjustments) to merge changes to vendor chests from other mods.
If you're having trouble, something like this *should* work (highly depends on the rest of your mods): *everything else, including Spell Research* -Rarer Spell Tomes -Scarcity -Bashed Patch
If you have any further questions, ask away. I might be of some help.
Those kinda things really depend on your own modded setup and are usually something that are very difficult to give an outside opinion of. I guess the golden rule of "if you don't know, don't touch it" *could* apply, but I'd have never learned how to mod to begin with if I listened to such advice. :P
I'd avoid merging it purely because it contains globals that aren't a basegame overwrite of some kind, but that said, the mod's simple enough that it *should* survive. Again, it really depends.
I was wondering if there was a possibility of porting this over to SE? This is exactly the mod I would love to use along with Spell Research. If it's out of the picture, then can we take it and port it over? (having never done that I would have to look it up)
There are no plans at this time for SE, mostly because I still don't play it. I have no issue with you porting it yourself for personal use, but I'd rather you didn't distribute it.
I can't personally vouch anything one way or another on the process, as it's something I've never personally done, but I did find this, which seems of some use: https://www.nexusmods.com/skyrimspecialedition/mods/17990
Given that this mod has no assets or scripts to have to port, and it's fairly small and uncomplicated in general, the porting process *should* be fairly painless. I'm afraid I'm not going to be able to offer much more than that.
If I understand this right, this is a mod I"m looking for. How I think it works: Normally, wizard has A,B,C,D,E,G,I in that it has a lot of spells, but is missing a few here and there, due to the 3-4 magic mods I have. With this, Wizard just A,B,C, and Wizard 2 might just have D,E,F.
Also, I downloaded only the Apocalypse part, since I have the mod. That works?
Due to the way levelled lists work it's kinda random but that's the gist of it. The apocalypse patch is actually just a small bugfix for apocalypse and USLEEP that's not very obvious without this mod but downright balance-breaking with it. You can use it standalone and it should work, but it won't reduce spell tomes in shops without the main mod.
Now, this may not be possible, but is it possible to reduce merchant lists without affecting loot lists, or are they one and the same for the most part?
Shops (usually) stock their inventories from levelled lists. This is why mod-added spells show up in shop inventories, even from other mods. It'd be possible to seperate them so that loot and shop levelled lists are seperate, but this would introduce the need to create a patch for every time a new shop or loot instance is added, which is outside the scope of what I'm trying to do here.
It *might* be possible to ramp up how *often* a spell tome loot appears, but I'd need to sift through several thousand levelled lists to do that and make about as many small edits. Needless to say, it's not a huge priority, but I'm considering my options.
EDIT: I had a quick sift through the data and found that there's a way to not only make this possible, but user-configurable without creating a seperate version. Stand by for an update.
EDIT 2: V3.0 should allow what you're looking for, just set the loot globals to 0 and you're set.
I think something is wrong with the new version. It cannot be installed with a standard download or manually. I have tried other mods to see if it was my issue and they downloaded fine. Just giving a heads up. Love this mod
Hnn. Nexus borked my upload. Thanks for the headsup.
EDIT: I am actually at a total loss about why it's not working. It's just not being recognised as an installable format. What the shit.
EDIT 2: There, seems it was taking offense at my use of .rar files. Changed it to a .zip, should work. That was 5 minutes of my life I'm not getting back. Lol.
The settings are changed through console commands, since I haven't the faintest idea of how to make an MCM and I'm currently a tad too busy to spend the time needed to learn how.
The command in question is "set XX to YY" (entered without the quotation marks) where XX is the variable and YY is the new number you want. As an example, typing "set 0SpellTomeNoneShop to 50" would reduce a shop novice tome chancew to 50%. "set 0SpellTomeNoneShop to 100" would reduce it to zero.
Uh, it might be, but it might also be a bug. Wait for or force an inventory reset and let me know if it's better.
Thank you so much for making this mod! I hunted for something like this when Spell Research first came out, but the only one available removed all tomes.
It may be awhile before I download it (waiting for new pc before getting back into modding), but I'll be sure to endorse when I do.
36 comments
It was a requested thing, and he asked permission to do so, so go check it out if SE is more your speed.
Is it correct that the SSE version of this mod doesn't have any bash tags like relev/delev, etc.?
For the most part, loading it close to last has caused bash to handle it correctly anyway. If this is turning out to not be the case for you, let me know, and I can see what I can do about looking into it.
The mod works perfectly fine if you modify or overwrite the container changes, btw. Merging them also works. Feel free to modify it to your own balance, the meat of the mod is in the changes to the levelled lists. (which are admittedly minor, but still...)
This mod edits different things from Scarcity and is safe to use together regardless of load order - I personally put Scarcity lower down the load order purely out of good modding practises. Using whatever LOOT gives you works too.
As for bashed patches, making one is actually highly recommended (especially if using with Spell Research - put Spell Research before Rarer Spell Tomes to help the patch make the right adjustments) to merge changes to vendor chests from other mods.
If you're having trouble, something like this *should* work (highly depends on the rest of your mods):
*everything else, including Spell Research*
-Rarer Spell Tomes
-Scarcity
-Bashed Patch
If you have any further questions, ask away. I might be of some help.
I'd avoid merging it purely because it contains globals that aren't a basegame overwrite of some kind, but that said, the mod's simple enough that it *should* survive. Again, it really depends.
EDIT: gah, double post. Stupid internet.
I was wondering if there was a possibility of porting this over to SE? This is exactly the mod I would love to use along with Spell Research.
If it's out of the picture, then can we take it and port it over? (having never done that I would have to look it up)
Thank you!
Given that this mod has no assets or scripts to have to port, and it's fairly small and uncomplicated in general, the porting process *should* be fairly painless. I'm afraid I'm not going to be able to offer much more than that.
How I think it works:
Normally, wizard has A,B,C,D,E,G,I in that it has a lot of spells, but is missing a few here and there, due to the 3-4 magic mods I have.
With this, Wizard just A,B,C, and Wizard 2 might just have D,E,F.
Also, I downloaded only the Apocalypse part, since I have the mod. That works?
It *might* be possible to ramp up how *often* a spell tome loot appears, but I'd need to sift through several thousand levelled lists to do that and make about as many small edits. Needless to say, it's not a huge priority, but I'm considering my options.
EDIT: I had a quick sift through the data and found that there's a way to not only make this possible, but user-configurable without creating a seperate version. Stand by for an update.
EDIT 2: V3.0 should allow what you're looking for, just set the loot globals to 0 and you're set.
EDIT: I am actually at a total loss about why it's not working. It's just not being recognised as an installable format. What the shit.
EDIT 2: There, seems it was taking offense at my use of .rar files. Changed it to a .zip, should work.
That was 5 minutes of my life I'm not getting back. Lol.
Also, Faralda only has a single tome. Just bad luck?
The command in question is "set XX to YY" (entered without the quotation marks) where XX is the variable and YY is the new number you want. As an example, typing "set 0SpellTomeNoneShop to 50" would reduce a shop novice tome chancew to 50%. "set 0SpellTomeNoneShop to 100" would reduce it to zero.
Uh, it might be, but it might also be a bug. Wait for or force an inventory reset and let me know if it's better.
It may be awhile before I download it (waiting for new pc before getting back into modding), but I'll be sure to endorse when I do.