This page was last updated on 29 August 2023, 10:19AM
Changelogs
Version 1.3
Minor update, simply overwrite.
Fixed incorrect calculations of stamina drain reduction with Marksman skill higher than 100, e.g. when using skill uncappers. The maximum reduction amount (50%) is now capped at 100 skill.
Version 1.2
DO A CLEAN INSTALL WHEN UPDATING FROM PREVIOUS VERSIONS ON EXISTING SAVE!!!
Stamina cost now is recalculated dynamically instead of only on weapon equip.
Added MCM support with 3 options (Auto Reload Toggle, Stamina Consumption Mult & Force Mod Initialization).
Completely redone mod initialization process - now it will initialize when you equip crossbow for the first time instead of right after game start. Alternatively, you can also force initialization at any moment through MCM menu. This should presumably prevent initialization problems with mods like Skyrim Unbound and overall be more reliable.
Changed the way Requiem support plugin works - now it's independent of plugin name so you can merge it without breaking everything.
SKSE and Requiem plugin support is now dynamic instead of one-time check at NECR initialization stage. This means that if you, for some reason, start using NECR without SKSE/Requiem plugin and install SKSE/plugin later, everything will work as intended.
Some minor code tweaks.
Now NECR is also available for Special Edition: https://www.nexusmods.com/skyrimspecialedition/mods/29869
Version 1.1
Minor changes, to update on existing save game simply overwrite files.
Stamina cost now is calculated on mod initialization.