That's unfortunate... but fine then. I think this mod will almost be perfect if you expand functionality to those races and add a script to categorize/identify food and drinks from mods (just like what iNeed and Vitality Mode did). Just my opinion tough.
The drug addiction bit thats included is a little lacking but theres not many options that handle it as well. that said this mod page could use a lot more details on the durations, effects, etc involved with the addictions. sitting here waiting for 3rd or 4th day ingame waiting on what skooma withdrawal to dissapear, it would be nice to 1. know that i'm not wasting my time and that i actually do need to just wait it out 2. know that the addiction can be cured AT ALL since thats not mentioned here. 3. how long it takes for the withdrawal (-100 carry weight) to be removed, exact numbers. MCM menu options /toggles for the addiction features would be appreciated
unless it's all truly random and you don't actually know how long any of it lasts
otherwise the food/drink portion is perfect and can be finely tuned to any extremes of difficulty i'd ever be using it for.
Use this sheet to assist with timing: https://1drv.ms/x/s!AmhUwaJJbANJg5FHrHNOt6quWzFW_w
Increasement values : (38 skooma / 20 (it will change to 26) sleeping tree sap) Decreasement values : (6 skooma / 2 sleeping tree sap) adctionDecreasement values (3 skooma / 1 sleeping tree sap)
sleeping and waiting won't speed up recovery time.
You can take one shot of skooma per day without suffering withdraw. Taking another shot after 12 hour will make you suffer from withdrawn stage 1 for 2 hours after 14 hours.
Taking another shot after 6 hour will suffer from withdrawn stage 1 for 12 hours after 14 hours. ==== then will suffer from withdrawn stage 2 for 2 hours ==== then will suffer from withdrawn stage 1 for 16 hours (30 hours total)
Taking two shots at once will make you suffer from withdrawn stage 1 for 6 hours after 6 hours. ==== then will suffer from withdrawn stage 2 for 8 hours ==== then will suffer from withdrawn stage 3 for 16 hours ==== then will suffer from withdrawn stage 2 for 12 hours ==== then will suffer from withdrawn stage 1 for 16 hours (58 hours total)
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Also, how does this mod interact with food or drinks from mods?
that said this mod page could use a lot more details on the durations, effects, etc involved with the addictions. sitting here waiting for 3rd or 4th day ingame waiting on what skooma withdrawal to dissapear, it would be nice to 1. know that i'm not wasting my time and that i actually do need to just wait it out 2. know that the addiction can be cured AT ALL since thats not mentioned here. 3. how long it takes for the withdrawal (-100 carry weight) to be removed, exact numbers.
MCM menu options /toggles for the addiction features would be appreciated
unless it's all truly random and you don't actually know how long any of it lasts
otherwise the food/drink portion is perfect and can be finely tuned to any extremes of difficulty i'd ever be using it for.
Use this sheet to assist with timing:
https://1drv.ms/x/s!AmhUwaJJbANJg5FHrHNOt6quWzFW_w
Increasement values : (38 skooma / 20 (it will change to 26) sleeping tree sap)
Decreasement values : (6 skooma / 2 sleeping tree sap)
adctionDecreasement values (3 skooma / 1 sleeping tree sap)
sleeping and waiting won't speed up recovery time.
You can take one shot of skooma per day without suffering withdraw.
Taking another shot after 12 hour will make you suffer from withdrawn stage 1 for 2 hours after 14 hours.
Taking another shot after 6 hour will suffer from withdrawn stage 1 for 12 hours after 14 hours.
==== then will suffer from withdrawn stage 2 for 2 hours
==== then will suffer from withdrawn stage 1 for 16 hours (30 hours total)
Taking two shots at once will make you suffer from withdrawn stage 1 for 6 hours after 6 hours.
==== then will suffer from withdrawn stage 2 for 8 hours
==== then will suffer from withdrawn stage 3 for 16 hours
==== then will suffer from withdrawn stage 2 for 12 hours
==== then will suffer from withdrawn stage 1 for 16 hours (58 hours total)
I plan to add a fixer that clears adction.
Looks good. I'm gonna check this mod.