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Darklocq - based on original by SIDWULF

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Darklocq

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14 comments

  1. Lastman3000
    Lastman3000
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    Hi Darklocq, can I request for an SE version?
    1. Darklocq
      Darklocq
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      Is it known to not work in SE? A lot of simple LE mods just work in SE without changes.Anyway, I've just built a new PC and am re-installing LE then SE, and will eventually get SE working properly for the first time, so I'll eventually be able to look into doing LE/SE conversions, but it's outside my present skill set so far. My old box could not handle SE at all.
    2. bloodsouls39
      bloodsouls39
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      Yeah it doesn't work because it requires the Unofficial Skyrim legendary edition patch instead of the special edition patch for Se
    3. Darklocq
      Darklocq
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      Well, it'll be a matter of having both games, and loading the mod into the LE creation kit (or XEdit), and creating a new corresponding mod in the SE creation kit (or XEdit) that changes the same records in the SE unofficial patch as were changed in the LE unofficial patch.  Someone who know's what they're doing could do it in half an hour or so. But I no longer have either game installed on my present system after an SSD died, and would be starting from scratch. I would encourage someone else to take up this task, if SE doesn't already have a rough equivalent of this mod.
  2. GateDiggers
    GateDiggers
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    This was exactly what I was looking for.  One click and the spell casts, no more charging it up and then timing the release BS
  3. KindThinker
    KindThinker
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    Thank you for this mod! Endorsed!
    By the way, I noticed, that Immersive Sounds - Compendium needs a compatibility patch for this mod, it's not critical for both mods to work together, but some sounds can become vanilla.
    1. Darklocq
      Darklocq
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      You mean someone needs to make a patch, or there's an existing patch that needs to be used?
    2. KindThinker
      KindThinker
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      Well, the patch needs to be done. If I do this before someone else, I will definitely share it, I just still busy with my project at the moment.
    3. Darklocq
      Darklocq
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      Is this replacing sounds changes that IS-C is doing? Or just not implementing some, so that sounds are inconsistent?
    4. KindThinker
      KindThinker
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      A shown type of the sound records, around 50 FormID's have been overridden, maybe more of them.

      So the cast sounds definitely become vanilla.
    5. Darklocq
      Darklocq
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      I'm about half done with the patch.
    6. Darklocq
      Darklocq
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      Patch uploaded.
    7. KindThinker
      KindThinker
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      Thank you! I think a lot of people will be grateful for this patch!
    8. Darklocq
      Darklocq
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      Happy to help. I use that sound mod too, anyway, though I might not have noticed this (I don't pay much attention to the sound effects).