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  1. Shadohz
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    Aurlyn Dawnstone IU is officially suspended. Do not download this file to use with any version of Aurlyn Dawnstone higher than 7.0. Future iterations will be incorporated into the main mod. Thanks for support, endorsements, and feedback.
  2. Shadohz
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    Immersion changes: READ THE CHANGELOG FOR SPECIFIC DETAILS AFTER EACH VERSION UPDATE
    Version 1.43
    - Reputation system in place. Player must meet reputation requirement to trigger quests. For the time being Glacial Epoch needs a value of "1". IMPORTANT: You MUST give her at least 1 gift to trigger Glacial Epoch. This is the only current limit. In latter versions the reputation system will be higher and be reliant on other factors as well.
    - Audio files for Dragon Conduit fixed.
    - Serenity appearance changed and new battle outfit. Aurlyn has new hair and trueform outfit changed. Some of these changes are only temporary. Refinement, recolor, and tweaks will be made later.
    - Aurlyn team spells have been corrected to only activated after Mead Is Like Bottle Poetry quest.
    - Darkest Awakening quest can now only be completed after Glacial Epoch quest.
    - Serenity original battle armor is now a "wedding present" if player marries her and get home co-ownership.
    - Players should be able to swap out the hairstyles by renaming their preferred hairstyle mesh (nif) file to "Hariline.nif" and "Hairstyle.nif" then dropping the corresponding texture file in the Textures directory.


    Version 1.42
    Spoiler:  
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    - Important: Uninstall the Marriage and "Underscore hotfix" patches and the Christmas hat add-on. The "underscore hotfix" is for SSE but the changes included will not harm legacy players.
    - In order to use the Christmas hat go to "Can we talk?/Let's talk battle strategy". The dialogue should be obvious I hope.
    - For you "she's too OP" players go to "Can we talk?/Let's talk battle strategy". Health, magic, and stamina are reduced by 300, 200, 50 respectively. This puts her just slightly above J'zargo as far as base stats at level 81.
    - The value of the elixirs has been removed to prevent players from cheating by reselling them. They are also reduced to 1 each per 24hrs.
    - Resolved a conflict issue with Ordinator mod. Aurlyn's bonus aura spell only heals player (and surrounding NPCs) up to 99% now.
    - The combat cloak spells have been reduced to 15 secs from 90 (nightcloak and Stendarr's aura).
    - Aurlyn has been officially moved into her new home. IMPORTANT: She will roam High Hrothgar from 7 am to 11: 30 pm. From 11:30 pm to 7 am she'll be locked behind quarters.
    - Aurlyn and Serenity's homes both require keys now. In a future release the player will be given keys after having met requirements. New code must be added in to allow player to move Aurlyn and Serenity between custom homes first. IMPORTANT: After first meeting and having recruited Serenity at least once she can be found outside her home north of Skaal village. 12am to 8am she's asleep. 4pm to 12am she's indoors. from 8am to 4pm she's outdoors).
    - If you break into the homes via console Aurlyn and Serenity will treat you as if you were trespassing.

    Version 1.40
    Spoiler:  
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    - Players should now be able to temper all weapons and armor. Armor has higher requirements than weapons. I may make weapons more difficult later.
    - Aurlyn has a new home. Home currently locked. Intended to unlocked after marriage. Current version is roughly 60% complete. Home is located in High Hrothgar conference room. Aurlyn cannot be moved in until 20-something odd cell references have been cleaned up. It was too risky to make these changes for now.
    - Added special effect to teleportation and summoning.
    - Changed teleportation behavior to allow DBs party to travel. Should no longer require AFT, FLP, or EFF to move team.
    - Added underwear to Aurlyn so that she is compatible for Xbox (if there is a SFW requirement).
    - Aurlyn outfit value is changed to zero (0) to allow players to add clothing to inventory.
    - Fixed final bug from original mod that required USLEEP installed to trigger Glacial Epoch. Problem with Aquillius not starting properly with vanilla Skyrim.
    - "TrueForm" effects added in. Should trigger in dialogue after marriage (under battle strategy). IMPORTANT NOTE: This is WIP. You're not intended to use this feature. The meshes and textures added are not the final versions and are only here temporarily while I work out which outfits and variants I want to add to the final release. Some textures require separate ESPs installed for them to be functional. They were left out on purpose.

    Version 1.30
    Spoiler:  
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    - New feature added: Player can now tell Aurlyn to disarm sword, staff, and armor set via dialogue. Go to "Can We Talk?"/"Let's talk battle strategy..."
    - Aurlyn's armor and weapons have been set back to non-playable (because of new feature) and enchantment nerfed.
    - All of the important open bugs from the main mod have been resolved. (yaay!)
    - The scenes there were broken for Glacial Epoch and Darkest Awakening should not be correctly fixed. The scenes should now trigger using packages when it more reliable. There was apparently some issue with the scenes being triggered too early that caused them to fail also if the player was doing other missions and/or scenes.
    - Some weapons have been changed so that player can now temper them. The other weapons and armor in "stash" will be unlocked in newer versions of patch and the will have more appropriate temper standards. Right now the only focus is getting them unlocked and making sure they are compatible with game-lore.
    - Beginning stages of reputation system added in.

    VERSION 1.20
    Spoiler:  
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    - Player must now ask Aurlyn "Is your composed nature just a facade?" @ High Hrothgar in order to trigger the "drunk quest"
    - Player must now earn Aurlyn's team benefits by doing the "drunk quest"
    - Player's team benefits have been reduced to be compatible with game standards
    - Player can lose Aurlyn's High Hrothgar teleportation benefit now.
    - Heavenly Cluster book dissapates after reading
    - Darkest Awakening quest bugs have been resolved. Scene should now function better (player and NPC distances were set too low in original mod). The real problem with the scenes is that they were not set up as "Change Events" independent quests. I would have fixed it with this manner but the original modders created conversations that exceeded 150 characters. Creation Kit would not allow me to re-create the scenes successfully because I could not enter more than 150 characters in the Response dialog. This will most likely be a problem as well trying to fix Glacial Epoch.
    Note: If a scene does not correctly trigger then make sure you and Aurlyn are close enough to the trigger NPC (Nerevarine/Thalmor agent). Your follower management mod may cause issues if it overrides AI behavior/idles.

    VERSION 1.10
    See Changelog for details. Notable changes: Serenity now must be unlocked via dialogue. Clarion Call now summons both Aurlyn and Serenity.

    VERSION 1.00
    Spoiler:  
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    - Changed outfit so it is removable from Aurlyn (v 1.00)
    - Changed ability to summon Aurlyn at start of game. Remove Call Clarion from being added at start of new game. Ramification: Player must be on Way of the Voice or higher to unlock HH to get access to Aurlyn (v.1.00)
    - Changed weapons so they are removable. (v. 1.00)
    - Removed ancillary spells so that Player gets them through a black book (v 1.00)


  3. Shadohz
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    On the table:
    - Begin fixing the dialog and spells on Serenity
    - Add configuration option to enable and disable default weapons and armors on Serenity
    - Add a Reputation system that blocks the user from getting access to the sword dialogue, HH teleportation, stash container, and marriage.
    - Dialogue change: "Aren't you cold in that dress?" include check to confirm dress is on OR if in city.
    - Select a wedding dress for Aurlyn (simple red robe) and add aura effects.
    - "Visit Spouse Home" for Aurlyn is broken (after marriage). Should be fixable with new home.
    - BnF has given permission to use code. Give credit and endorsement in description upon release.
    - Fix Serenity's home marker or wait for Player to marry her (hmm). Notes: Frost Ivy Glade exists in-game. A marker needs to be made after meeting Serenity.
    - Begin setting up the marriage quest for Aurlyn: 1) Remove player from marriage faction by default 2) Make player talk to Parthanaax 3) Confirm player has given the gifts: savory pie, heartwood staff, blank notebook, stoneflower. Add outfit script for robe. Unlock seal to home when marriage complete (Rel lvl 4).
    - May need to coordinate with other modders to begin work on "Sins of the Mother/Great Collapse" and "Red Wedding" quests.
    Spoiler:  
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    Update 08.12.2018 (These are my self-notes. Ignore comments here).
    - Listen to compedium and see if voice files exists for imcomplete dialog scripts.
    - Found no voice files that exists between Serenity and Aurlyn.
    - Request change add stats and enhantment ability to weapons and armors in stash. Must review potential issues with patches and Legacy of Dragonborn mod.
    - Attempted to use fake USLEEP esp to start Glacial Epoch quest. Quest failed to start. Speculation: Original mod team somehow linked Aurlyn to USLEEP then did not desegregate the two. Something in quest or mod still linked to USLEEP.
    - Spent half-hour playing LoDB but could find no conflict as outlined by original commenter. Need feedback for creators. LoDB forum barely mentions Aurlyn.
    - Serenity has two different lines of dialogue: 1) if you met her without speaking to Aurlyn 2) if you met her after speaking to Aurlyn. Original mod does not condition check which path the player took. I will need to back out the v1.10 changes or suppress one of the topic branches so that it is assumed she met player after speaking to her about children.
    - Punish players for over-using Clarion Call. Possibly add 10% chance of spawning enemy with call.
    - Add option to "Stop using your mystical weapons" (return weapons back to original unplayable).
    - Add option to Remove Mystical armor. Set outfit back to unplayable.
    - Lock Frost Ivy House until DB has met Serenity.
    - Need to add special effects for teleportation spell.

    10.22.2018
    -Replace Serenity's combat armor
    - Confirm Serenity's combat armor is male and female player compatible, if so give to player as wedding present (unenchanted)
    - Set value of all Serenity and Aurlyn unique armor/clothing to zero.
    - Write reputation script to check mission status and decision choices made.
    - Need global polygamy variable.
  4. Shamsir
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    -Pls new update for v1.42 bugs..
    1. Shadohz
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      Those "bugs" aren't bugs. They are issues I wrote up myself and are either continuity problems I've spotted or issues that will impact new features I'm adding down the rode.
  5. Corbaine
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    Does anyone have UUNP HDT Bodyslide files for Aurlyn's outfits?
  6. hamletsdead
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    Question: Is there no way to remove the Keeper of Sentience and her cloak? I can disappear them with console commands but they don't show up in her inventory, stash or sale items like they used to. And if I attempt to add them to my inventory via player.additem they get added (e.g., you hear the click sound of them being added to inventory) but then absolutely nothing shows up in player inventory.

    I assume this is intentional so that the player can't use them, but can you confirm this is a change and not a glitch? Thanks.
    1. Shadohz
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      Removal: go to Can We talk/Let's talk battle strategy

      Reason: Intentional. I weighed feedback to design and Aurlyn's story. I can only assume the original decision for removing the accessories was meant to allow players to change out her head piece and cloak. The correct resolution should've been to lower the cost to zero and set the items to hidden. At the time I originally changed this (v1) I allowed players to take the whole outfit (as is with Serenity currently). That was a poor choice on my part so I created the dialogue option to remove the whole outfit (and will later reduce the cost to 0 to allow players to drop equipment on top of her as replacement) as well as correcting Serenity.
  7. Shadohz
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    Put it to a vote - Aurlyn Dawstone's "true form" outfit. If you've listened to Aurlyn's dialogue then you know she describes her true form as being a "simple red robe"... however around here we don't do vanilla. So I'm looking for options that will fit the description while still maintaining the high quality that's used with Aurlyn. If you find a nice looking robe/robe set on Nexus or another site drop a comment below. I'll recolor it if necessary. First up is Ryder's dragonfly robe set and Lind's Red Robe retexture.
    Spoiler:  
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    https://youtu.be/eMzsUdPc5mg
    https://youtu.be/qXF7A5Fn-Yo
    1. hamletsdead
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      Some version of the Eilhart dress (from Witcher II) would look good on her, without the lace collar. Probably should remove the magician's star on belt buckle too. Here's the link to the mod (with pics): https://www.nexusmods.com/skyrimspecialedition/mods/3917/
  8. Zonteck
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    Great idea for a mod and I think you're off to a great start. Really interested to see where you end up with this, I've only used Aurlyn for a few hours, but it looks like you've already sorted out a few issues I had.
  9. Shadohz
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    The optional texture mods are only intended for those who are concerned with conserving drive space or have performance issues with textures. It's not necessary to download these files. Create a blank text file and rename it to "Aurlyn - Textures.esp".

    I just spoke with the CC of the Aurlyn Dawnstone Alternate Appearance mods. The presets for those two ancillary mods were deleted some time ago so unfortunately there will not be SSE conversion of those mods.
  10. deleted57053642
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    These are some robes that can fit Aurlyn's description:
    https://www.nexusmods.com/skyrim/mods/74242
    https://www.nexusmods.com/skyrim/mods/49130
    https://www.nexusmods.com/skyrim/mods/74212
    https://www.nexusmods.com/skyrim/mods/45259
    1. Shadohz
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      Thanks Gamesfav. Apparently I need to talk to Nexus mods about their search feature not working correctly. Some of those outfits never showed up in my original two searches.
  11. Drakemanica
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    If you're looking for a red robe thing for Aurlyn, one mod I can suggest is the Crimson Twilight Armor: https://www.nexusmods.com/skyrim/mods/59399

    There's also the Blood Witch Armor by ZeroFrost: https://www.nexusmods.com/skyrim/mods/21572

    Neither quite fit the bill you're looking for, but I think they look like something she can use.

    Also, is there a possibility you possibly address the compatibility problem the mod has with FrankFamily's Goldbrand mod? I've been holding off using Aurlyn because it edits an area of the map that is in the same area as one of Goldbrand's quest areas.

    In any case, many thanks for this mod.
    1. Shadohz
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      Thanks. I'll have a look at your suggestions and look at this compatibility issue. Is this a short or long quest? It may just be easier to tell me where it is located. Also which of FFs mods are you referring to? The only mod that I see that mentions Goldbrand is "Artifacts - The Tournament of the Ten Bloods" however I'm not going to make the assumption that's the mod you mean just in case he's made another that adds that particular weapon.
    2. Drakemanica
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      - Thanks.
      - It's a short-ish quest, in the sense there aren't many objectives, but it does involve a bit of travel.
      - I am in fact referring to the Tourney of the Ten Bloods.
      - More specifically, there's an area where one gets Fearstruck and the Lyrisius Dagger. Aurlyn's mod places a fort above that area, creating a conflict and ruining the final fight one would get against the Wyrm, because the Wyrm can't land on top of the fort area.
    3. Shadohz
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      Hrm.. okay. It sounds like all I need to do is add a couple of dragon perches to the area so it can land. I'll download it here in a bit.
    4. Shadohz
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      There appear to be multiple problems here.
      1) The Boethatiah shrine needs to be scaled down. (Artifact)
      2) The Thalmor tower needs to be deleted or disabled until the Darkest Awakening quest is triggered. (Aurlyn)
      3) The dragon has very little room to land. This is the fault of Artifact as much as it is Aurlyn mod. Even by itself the Artifact mod has a very small circle for fighting the dragon. Frankly I'm surprised FF would pick such a spot for a dragon battle. The dragon can't perch nor can it land in other areas. This fight should be moved entirely to a new area.
      4) The mountain pass, being less of a problem, still protrudes into parts of the fort exterior. I would have to test whether the enemies who get cut off prevent the player from talking to the Thalmor Commander during Darkest Awakening quest.

      There are multiple different solutions:
      1. As mentioned before deleting the fort tower, disabling it until the player starts Darkest Awawkening, or actually moving the tower further on the Y-axis (which I'm currently testing) so that the player has enough room to access the shrine.
      2) Delete the shrine itself and move the key components to an existing shrine elsewhere in the game.
      3) Delete the shine, create a new more open worldspace for the shrine (and dragon fight), and link the mountain pass exit to the new worldspace. I know of several existing playerhome and new world mods that can be repurposed for this. It may be the second easiest and lore-friendly solution.
      4) Do a a simple scale down of both the tower and the shrine so players have room to maneuver when both mods are installed.
      5) Do nothing because this problem has existed for years and only affects a minority of players that use both mods.

      My player opinion is that the shrine and dragon fight should be relocated. My modder opinion is the mod with the fewest assets to sacrifice should adopt the changes. I will play around with this a little bit more but chances are that I'll probably whip up a new world space patch faster than it take FF to respond the problem and say yes/no.

  12. TheAwesomeTRex
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    Yeah! I installed this gall on my previous play threw until that one crapped out on me! She is.....interesting to say the least! Underrated....most definitely!
    I have never seen a game character that has so many of topic lines, hell she would warrant her own game If I had my way! However, there definitely were things I did not like about the mod! Sometimes she does say a couple of things that can make ones head explode, and I don't think its all lore friendly either. Then the fact that some of her gear seems rather crappy as in it does not have the ability to be improved in any way!
    Hell personally I don't even like the blacksmith mechanic where you "improve" already impressive armor and weapons like the deadric items, hell even the Bow of Auriel the actual weapon of god can be tempered.....yeah the game could have done without this, maybe for some weapons like a rusty sword or something, but I digress!
    Still without tempering the weapons are nearly useless! Also I don't like that she uses vampiric spells, I don't care if does or doesn't make sense. It just does not fit her style at all!
    Also I did not play that far into her quests, but from what I hear it sounds like a mess! Hell I'm hearing that she doesn't even recognize her own daughter......WHAT! I mean come on, all that voice work and the most important part has been left out! Has she never been finished?
    1. Shadohz
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      I'm not really sure where you're going with this rant. Yes there are whole parts left out and not completed. I haven't gone through all the voice files and scripts. I'm just looking to see what is easily fixable and salvagable. If you're asking me to remove her vampiric spells then that's probably not going to happen. Although I may change her aura spells to not activate unless she comes in CQC. Not sure where you're going with the weapons argument. I've been toying with the idea of having most of those lines only run once or activating in specific applicable locations to clean up the list and space out the conversation. . I'm not really much of a fan of the extended dialogue like hers, Virelda and Vilja. With Vilja I created a "shutup patch" in CK. She's was more useful to me collecting arrows and casting mage light than being a conversationalist. However since Aurlyn isn't a nag-queen I didn't feel a need to edit her like I did Vilja.

      Aurlyn is definitely not intended to be lore-friendly. You'd know why after playing the Darkest Awakening and Serenity's unfinished quest where
      Spoiler:  
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      Sike. I'm not going to tell you what happens.
    2. TheAwesomeTRex
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      Hey hey! I am not "demanding" anything here! The thing about mods and games as whole is, If you don't like something about them enough that it bothers you too much, you can just stop playing and move one to the next thing. This is more me giving the mod a short personal review intended to start a conversation in order to understand what other people think about this whole thing, in other words just putting my thoughts out there! I mean what else are these comment sections for?! And If I really need to remove her vampiric spells, I can do that myself! I know enough to do that at least. As for some of her gear I think I know how to fix that too, so it can be upgraded via smiting it just takes a little bit of editing with TESVedit as far as I know, I successfully did that before with another weapons mod! I just found it a bit weird that the original author did not make them up-gradable to begin with! And yes I did not realize that so much of this mod was left unfinished, or that it apparently is a dead mod! Which is kinda sad given how expertly voiced the gal is, I mean come on! I'm pretty sure that she has better voice acting that 80% of the actual game!
      Well hopefully you can iron out some the issues, I intend to give her another try soon!

      Oh and thanks for no spoilers! XD
    3. Shadohz
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      Oooooh. You're wanting the armor and weapons in her stash container to be upgradeable and enchantable?
    4. TheAwesomeTRex
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      Yup!
    5. Shadohz
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      Oh okay. You could've said that earlier and saved us both a lot of typing. :P I'm skimming the Legacy of Dragonborn conflict "bug" (that's VERY vague) so there would be implications there if any changes were made. This is one of the reasons I wanted to strip the weapons and armors out of the mod. Mlee didn't want them removed though. Problem is whenever one of the modders decides they want to edit stats/effects from a shared resource it breaks everyone else's stuff if they don't rename the folders and records. I have no idea what the long-term consequences would be with existing patches or enhancements if I move these items (bodyslide conversions, etc). It may be more problematic than its worth. I'll put it at the bottom of the totem until I've had more time to analyze the cons. You'd think a bunch of programmers would be able to successfully avoid "DLL Hell" scenarios by using best practice.
    6. TheAwesomeTRex
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      Yeah! I fully agree with you when it comes to her gear being a bit eehh, over the top and too extensive! The thing is it does make a lot of sense for her to have this gear, which looks very exotic and ancient, giving her story much needed credibility too. But alas it is too much, and not very well implemented either! It just sort there in her inventory, and as far as I've seen none of it is up-gradable! Personally I'd remove the majority of it, and leave and improve only a small part that is either tied to quests or that is unique enough that is worth keeping.


      d
    7. Shadohz
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      While I may not be able to modify the file structure (yet), it's very well possible to lock the weapons behind level requirements, quest completions, or misc completion (e.g. completing a number of dungeons). For some reason the stash is statically set to unlock everything at lvl 30. A script can be used to release them one at a time. Anyway time for newest update.
    8. Shadohz
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      It's all done Rex. All the weapons and armor should now be temperable (if that's a word) starting with v 1.40
    9. TheAwesomeTRex
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      All I can say is, what you did here is no small task! This follower mod is possibly one of the most complicated ones I've ever seen, I mean at the very least this had to be somewhat tedious work. I know enough to relate, because I have edited quite a few mods successfully to my liking, even was able to make quite a few mods functional and fun who apparently weren't given enough attention (like no perks for followers, no tempering for weapons, etc), but I wouldn't even dream tampering with scripts right now! LOL
      Scripts were probably was the hardest part to get working correctly, probably a nightmare to test out too. So great job dude!
      Looking forward to your possible future work!
  13. Goculen
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    Where do you ask her about her children? I went through every talking option but I don´t see the dialogue option to ask her about it. I also can´t escape Atmora by any normal means and if I coc out things such as the teleportation to High Hrothgar remain unavailable. Edit: I have looked at your walkthrough and seen that after the battle you are supposed to talk to Aurlyn and then you will be teleported back to High Hrothgar yet she for some reason just vanishes after finishing her Conversation with the Dragon Conduit, and shortly after I´m teleported to shores of Atmora and when I talk to her she just gives me the Pendenant and finishes the quest and I´m stuck in Atmora,
    1. Shadohz
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      I wrote the guide prior to creating this patch or writing up the bugs in the main mod. Some parts are outdated/changed if you use this patch. If something isn't shown on top stickie, then it's 99% the chance it's listed in the changelog. I haven't taken the time to write a new guide because I'm currently making changes each release. Some of the changes are being made for specific reasons (unannounced changes), other story-related. Anyway to unlock Serenity you have to ask her about children at the adoption center in Riften. The Glacial Epoch dialogue was changed. You have to continue the conversation at the end of the quest. You both sail back to Skyrim at the end.
    2. Goculen
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      Ah, alright thanks for clearing that up, but unfortunately my problem still remains I can´t sail back, I can´t interact with the boat nor can I fast travel. Do you mean that bit with: "What will you do now?" Is there a console command to finish this whole ordeal?