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ShadohzUploaded by
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This page was last updated on 28 December 2018, 7:09AM
- Changelogs
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Version 1.43
- BUILD 01
00289D11 - return to land that was never yours
00289D15_1 - You remember nothing of the night... mages sought to invade
00289D19_1 - Indeed. You and thirty six other mages raised Glacial
00289D1D_1 - Yet we were watching and waiting and attacked before you could
00289D21_1 - And a new dawn to the newest colony of Aldmeris
00289D53_1 - Don't you see? We are one and the same. Two halves of the dawnstone, and sundered into memory and personality.
00289D57_1 - I struck you down myself during your ritual, when your soul was still wandering Aetherius
BUILD 02
AurlynDiscussPass>>"I'm curious about your past" set to Rep>=0
AurlynCurrentEvents1>>"Any news of current events?"/"I hear one who walks like us..." set Rep>=0, QuestCompleted=GlacialEpoch
AurlynAct1>>"Is your composed nature just a facade? set to Rep>=0
BUILD 03
AurlynGift 2,3,4,5 Incremental addition to reputation and set to SayOnce
DA: Serenity added as alias. Given travel package and audio to dismiss at Stage10.
DA: Adjusted ThalmorCommanderSandox not to sleep
DA: Teleportion effects added to Nev and Aurlyn
DA: Changed "move" to "fasttravel" at end of quest.
GE: Swapped around fasttravel and move for aurlyn. Should stop her from not appearing.
DQ: corrected teleportation blame
DQ: corrected Aurlyn team benefits to only activate after quest is completed
DA: remmed out ETScene02 scene start to prevent package failure
DA: teleport out of windsong cave added.
DA: removed packages ForceGreet and Scene trigger from Aurlyn. Moved Scene trigger to Neveranine
BUILD 04
EQ: Moved Serentity's original outfit to armour container in FrostIvy
EQ: Added Velvet outfit as TrueForm
EQ: Added TrueFormOutfit to AurlynClone
MG: AurlynTrueFormEffect, AtronachFlameGlowFXS removed
DA: Changed Serenity's line to ignore if player is inbetween stages 10 and 1000
EQ: FrostIvy key marked as unplayable
EQ: Deleted vanilla simple monk robe and hood, deleted Ryder hood, deleted velvet cloak
Scripts syncronized
BUILD 05
SER: Got rid of the underbite and shrunk nose
SER: new hair, eyes, eyebrows, ears extended, skin tinted
SER: Preset mods: skyrim, SGEyebrows, LindHumanEyes, KSHairdoHDT
SER: HeadParts: FemaleHumanNord, FemaleMouthHumanoidDefault, MarkesFemaleHumanoid00NoGash, 00SGFemaleBrows09, 1Bluebird, LindsEyesHuman00HazelGreenF, ElfEarTip-0.62, nose length: -0.7, ChinDepth -1.47
SER: Serenity headpart/head needs RaceMorph and ChargenMorph TRI corrected
SER: Serenity headpart/eyes needs ChargenMorph TRI corrected.
SER: Serenity headpart/brows needs RaceMorph and ChargenMorph TRI corrected
SER: Brows, Eyes, BodySkin, Head attached.
BUILD 06
SER: curlyscalphuman.nif renamed to hairline.nif
AUR: curlyscalpelves.nif renamed to hairline.nif
SER: 0GetUp, sky127
AUR: 0Thorns, 0SoledadF, 0Sky218, 0RoyF, OrangeNaomi, 0Mirror (*), 0Mikaela, 0Hal, 0FootPrintF, 0FoamSummer, Butterfly, Angelic,
BUILD 07
SER: created hair and hairline HPs
AUR: created hair and hairline HPs
BUILD 08
NEW: SER: FaceTint: 20,113, 155, 207, 164, 122
BUILD 09
SER: Used higher texture resolution for face and body.
SER: Re-did head mesh with Racemenu.
SER: Skintone: slider 4, elfeartip: 0.42, nose: -0.6, chindepth: -1.57, haircolor: 5
SER: Racemenu color slider setting: 3, 1, 1, 5, 1, 0, 2, 4, 0, 0, 0, 1, 1, 0, 5
Finally got the face texture working.
BUILD 10
DA: fixed condition for Serenity trigger and goodbye added
DA: reran wave save for lip file.
All: Teleportation time reduced
EQ: TrueForm outfit marked unplayable.
All: Aurlyn moved after party. Should reduce likelihood of not appearing if players machine under high stress or low memory.
DA: Fixed clone teleportation entry
Cleaned up folder directory and final file check.
- BUILD 01
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Version 1.42
- BUILD 01
Removed QF_Dlc01VQ01_0100352A pex and psc file somehow merged in.
Remove AURL_SF-AURLDRAGONCONDUIT
Copied the Marriage Dismissal patch
EQ: 3 Special potions changed from 5000 to 0 (zero)
DIAG: Potions reduced from 5 to 1 each. Time to replenished increased from 23hrs to 24hrs.
BUILD 02
Deleted dirty edits
- Quest DLC1VQ01-Awakening.
- defaultsandboxhomeowner, forcegreet, defaultsandboxCLocation 256, DefaultSandboxL1024, DefautSitLinkedRefNoConv
- Deleted "temperarmorleathergauntlets" from constructible objects.
- Recleaned esp.
BUILD 03
Removed underscore from Atmora worldspace.
Removed underscore from Climate for Atmora
MAG: Added health condition to AurlynMercySpell (Aurlyn's Mercy). Should resolve issue with Ordinator's Overflowing Cup perk
MAG: Day and night cloak spells reduced from 90 to 15 duration.
MAG: Delete SupermageLight and GlacialDissipation spells and effects.
BUILD 04
MAG: IsHostileToActor changed from "Aurlyn" reference to null. mgef: Firestream effect, SundamagedLeveled, SundamageTwilight, CelestialRadianceEffect, CelestialRadianceLeveled, FrostStreamEffect, ShockDamageMassConcAimed, BossFireStreamEffect, NightFireStreamEffect, DayFireStreamEffect, DaySunDamageArea, NightSunDamageArea, DaySunDamageTwilight, NightSunDamageTwilight, DaySunDamage, NightSunDamage, SunDamage, SunDamageArea, summonEffect
BUILD 05
Used Tes5Edit to move Aurlyn to new home
Added keys for private annex and frost ivy house.
Edited Aurlyn schedule. Added home sandbox.
Gave keys to Aurlyn and Serenity
Added house faction to Aurlyn and Serenity
Added location and added private annex
Faction and key added to FrostIvy door
Corrected FrostIvy exterior door
Added dialogue to allow nerfing health, magic, and stamina stats
Created duplicate of Christmas hat and added dialogue to switch to hat.
Changed all quest filters.
Build 06
Final release
- BUILD 01
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Version 1.40
- BUILD 01
- Set dress value to 0
- DQ: Changed HHContainer to _AtmoraTeleportCell
- Diag: Moved "Way of the Voice" to "Can We Talk?". Unchecked SayOnce.
- Cell: Remove underscore from interior cell names
- GE: Fixed stage 20 description to include VV and reference ETC instead of just AA.
- DQ: HHrothgar alias moved to exterior to avoid quest conflict with other quests.
- DA: Hrothgar alias moved to exterior to avoid conflict with other quests.
- WPN: Changed Noldor Royal Sword material from Steel to Elvish
- WPN: Changed Noldor Shield material from Imperial to Elvish
- EQ: All weapons and armor from stash can now be tempered
BUILD 02
blackplane01 #1- scale X: 2575.5400/270, Y: -1183.2460/90, Z: -768.3517/0, 0.2500/.0100
blackplane01 #2- scale X: 2575.5400/270, Y: -1183.2460/90, Z: -836.000/0, 0.2500/.0100
HHDoor02- X: 2574.5403/0, Y: -1183.3700/0, -895.9998/90
HHLgBayCover01 #1- X: 2582.000/0, Y: -1311.0000/0, Z: -896.00/80
HHLgBayCover01 #1- X: 2582.000/0, Y: -1056.0000/0, Z: -896.00/100
HSE: ShoutLibrary gutted and converted. Cave walled off.
BUILD 03
HSE: Navmeshed new home
HSE: Added fireplace and faux double-bed to BR chamber.
HSE: Floored remaining objects in library.
BUILD 04
HSE: Added skylight and changed interior to ShowSky/Skylighting (weatherHighHrothgar)
HSE: Player bed changed to Aurlyn ownership
HSE: Added blackplane to door and FX to prayer stone.
HSE: Finished prayer stone. House 60% complete.
NPC: Summon effect added to Call Clarion.
BUILD 05
Added teleportation effect and return spells. "AurlynTeleportSpell"/6s. "AurlynTeleportReturn"/0s.
Added "TrueFormEffect" magic effect and enchantment.
DQ: Changed "moveto" to "gamefasttravel" so that party is brought during quest.
GE: Added MagicEffect and teleport spell for DragonConduit (3 sec duration)."AurlynDragonConduitTeleportSpell"
GE: Changed "moveto" to "gamefasttravel"
GE: Expanded scenes radius from 500 to 1000
EQ: Added AurlynTrueForm outfit (for testing textures) and RRed outfit textures. (WIP)
EQ: Added black warlock hood with TrueForm enchantment (wip)
EQ: Added CLFL textures (WIP)
EQ: Added underwear (for Xbox compatibility)
Credit:
ThunderChild: EnaiSiaion, https://www.nexusmods.com/skyrim/mods/41376
Black Sexy Underwear (red variant): Black Widowmaker, https://www.nexusmods.com/skyrim/mods/5842
Ryder's Dragonfly Robes: MacGrioghair, https://www.nexusmods.com/skyrim/mods/92658
Cloak Of Lace For Lady, Aronchack and ARROW&KNEE MOD TEAM, https://www.nexusmods.com/skyrim/mods/29196
- BUILD 01
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Version 1.30
- BUILD 1
- Removed AurlynNPCBackup (duplicate of thalmor agent)
- Removed blank forcegreet package
- GE: Added Elderscroll idle to Moth priest dialog
- Moved 2 debug dialogs from DA and 4 from GE to "startup quest" and entered invalid conditions to suppress them.
- GE: MapMarker to DaintySload added. Player must kill FirstMate at DS to continue dialog with Aurlyn.
- GE: Added check for Elder Scroll to Moth Priest.
- GE: Added idle animation to Moth Priest to give and read scroll during conversation.
- GE: Moved all necessary dialogue to Quest Stages.
- GE: Moved factions add to DragonConduitBoss from NPC to Alias.
- GE: Moved DragonCointBoss necessary code to stage 45 of Quest Stages.
- GE: Added Forcegreet to end of moth priest reading, atmoraintrol, and finale.
- GE: Added package to DragonConduit to perform convo at Atmora drop
- GE: Added Elderscroll equip and idle animations to MothPriest
BUILD 2
- Add "AtmoraLocation" and two Wilderness area (start point and final battle cells)
- GE: Removed DragonConduitBoss teleportation and added package "wait" at finalfight door
- GE: Move the scene start conditions to End conditions and increase GetDistance from 200 to 500
- GE: Aurlyn takes the scroll after the reading and equips it
- GE: Disabled sitting and idlemarks in sandbox for MothPriest to prevent scroll reading glitch
- GE: Move scene end dialogs to Quest stages
- GE: Removed "GetDistance" and "GetInCell" from DC Travel Intro package and increased travel radius from 0 to 300 (for intro and outro).
- GE: Disabled eating, conversation, and special furniture in Mothpriest sandbox and added generic sandbox for non-quest stage.
- GE: Added silent line "Safe journey" to break up scroll reading animation
- GE: Added elderscrollback to Aurlyn
- Nerfed AurlynDressEnhancement from 50 to 15 for frost, fire, and shock. Impacts the following attire: Aurlyn's dress, Aurlyn's armor, rewardnecklace (GE quest), Serenity's armor
- GE:Removed forced greeting for Elderscrollreading. For some reason the FG kept breaking after adding the additional line.
BUILD 3
- Came across weird bug where 4 cells in Whiterun had water all the way up in the sky. Fixed (eventually) by copying WhiteRunOrigin/1/2/3 "default water" values back over from Skyrim.esp. No idea what messed it up in the first place.
- Weapons: Began changing a few weapons to allow them to be tempered.
- Weapons: Valenwood warbow/Lucid Histwood bow changed from "weapmatElven" to "weapmatIron" to match longbow model.
- Weapons: Corrected OrsimerCheiftanBow. This is marked as "WeaponMaterialElven" when it is orcish and added a description from the original owners page.
- Weapons: Corrected Mane's Bow/OrnateKhajitBow by changing "weaponmaterialFalmer" to "weapMaterialSteel". Based on the Forsworn bow which uses steel as upgrade.
- Weapons: Added descriptions to Colovian bows
- Weapons: Removed "ArmorMaterialDragonscale" from MammothRecurve/Reef-swim shell bow and Whalebone and added "WeapMaterialSteel" based on HuntingBow model
- General dialogue: Untick "say once" for "is your composed nature just a facade?" option
- Dialogue: New feature "battle strategy" allow user to disable individual weapons and armor set
- Dialogue: Removed condition to check for sword in Aurlyn inventory for sword dialogue to appear. Moved top-level to "Can we talk?"
- Dialogue: "Tell me a story" moved under "Can We Talk?"
- Dialogue: Added HH teleport block global variable and changed conditions to "IsRunning" for sub-quests.
- Aurlyn: Set armor and weapons back to non-playable.
- DA: Moved packages from NPC reference to Alias_Aurlyn. Added Start() to packages to trigger scenes. Should now reliably fire off the scenes if player does not start the quest segments immediately.
- GE: Player and Aurlyn now return to Atmora starting point and the island weather is changed to clear. Player must ask to return to Skyrim via boat (this is more consistant with player needing to use boat to reach isle than teleporting immediately away)
- DA: Removed "say once" from Nerevarine greeting.
- BUILD 1
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Version 1.20
- SET scroll value to 0
set alchemy book to 0
"Time's End" location is now excluded from using Call Clarion
"Way of the Voice" dialog question is now quest-dependent (mq105) and set to "run once".
--Build 1--
Changed Thalmor Commander faction to thalmor.
Added Mythic Dragon Conduit to dragon and dragon priest factions.
Added Dragon to draughrally and dragon priest factions
--Build 2--
Drunk quest - added force teleporation of Aurlyn to player.
drunk quest - Heaven Cluster marked as quest item.
drunk quest - Aurlyn "benefit spells" now only work when Player and Aurlyn are teamed up
drunk quest - Dialogue commands moved to quest table.
drunk quest - new stages added to drunk quest. player must complete successfully to get HC book.
drunk quest- abandoning quest during Blackreach or Fallowstone now results in permanent loss of HH teleportation.
-- Build 3--
Main dialogue - "Did you ever have any children of your own?" now marked as Say Once and is trigger for Serenity
- Remove file AURL_TIF_042293d6
Main dialogue - "Is your composured nature just a facade?" - Triggers drunk quest now.
DrunkQuest - "Start Game Enabled" is now disabled by default
Way of the Voice dialogue correct to "greater than/equal to".
High Hrothgar teleportation now excludes HH.
--Build 4--
DarkAwakening- Created aliases for NPCs and Locations
Changed priority of Drunk quest from 10 to 50
Darkest awakening - Argneir is moved to Ivarstead during Thalmor Agent battle. He is not teleported back as it will be assumed he walks back.
Darkest Awakening - Fort Raldur map markers set to null.
Player spell bonuses now require to individually complete Drunk quest stages.
Darkest Awakening - Setstage moved to Thalmor agent death event to progress quest.
-- Build 5 --
Darkest Awakening - Debug dialogue removed now that HH scene functions correctly.
-Darkest Awakening - Removed "Nerevarine.Enable()" and "DA.SceneStart()" removed from Current Events dialog on Aurlyn Quest and moved to QuestStages on DA quest.
-Drunk quest - Fires of Dawn (frost resist) reduced from 50 to 10. First Light (fortify magika) reduced from 100 to 25.
- Darkest Awakening - Added StoneCreek Cave map marker and Fort Raldur map marker.
- Darkest Awakening - disabled StoneCreekCave mapmarker.
- Darkest Awakening - Moved thalmor faction from NPC to Quest Alias-TCommander.
- DA - Alias spells removed and added to Quest stages.
- DA - Deleted crow's nest spawn point at Fort Raldur. Caused aggro hangup.
- DA - Marked Nerevarine comment as Say Once and ForceGreet Aurlyn's response in Windsong Cave.
- DA- Move Aergir moved to scene script from Quest Stages.
- DQ - Topic priority set back 50. Quest dialogue kept appearing lowest in the conversation.
- Drunk quest- Dialog stage set to 0
- DA - Nerevarine Windsong dialog loop bug fixed by removing Goodbye option.
- DA - Move commands from TEs scene to Quest Stage 35.
- DA - Moved BossBattle script from NPC ref to AurlynClone in Quest Alias and added 3-sec Wait prior to teleportation.
- DA - Times End water Z-axis changed from 1120 to 850
- DA - FXLargeSplashChurnWater changed from 1116.0006 to 850
- DQ - Fixed quest objectives and stages
- DA - Force teleport Aurlyn to HH at end of quest
- DA- Remove ThalmorCommander forcegreet. Caused commander to prompt twice for same dialog.
- DA- Moved death event conditions of AurlynBoss to stage 40 of Quest Stages.
- DA - Added 5 sec delay to Stage 40/AurlynBoss death to allow more time to give death-speech.
- SET scroll value to 0
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Version 1.10
- - Shorten suncloak and nightcloak spells from 180 to 90.
- Serenity armor and weapons are now removable.
- Relationship reference created between Aurlyn and Serenity in CK.
- Clarion Call summons both Aurlyn and Serenity. Player must complete their respective introductions in order for them to be summoned (i.e. Say "Hi". Does not require adding them as a follower.).
- Heavenly Cluster (black book) added to end of drunk quest. HC book set to 0 septims.
- Clarion Call (SummonAurlyn) value set to 0 septims.
- Clarion Call removed from Aurlyn's inventory and now given upon convincing Aurlyn to leave HH.
- Clarion Call description updated.
-Aurlyn's staff no longer spawns or switches between Front and Fire after manually removing it from her.
- Sword quest dialogue is now tied to the inventory to keep player from gaining multiple swords if Aurlyn's is taken.
- Player must go to the Riften adoption home in order to ask Aurlyn about children. This is where she will reference Serenity.
- Serenity is now disabled at the start of the game. Player must go to Riften adoption center and ask Aurlyn about children in order to enable her.
- Aquillius Aeresius (old man in Solitude) will no longer speak to you unless you have at least 5K septims on you to purchase ship for EP quest. Fixes bug in original mod that took the incorrect amount of septims from player.
- Aurlyn's special teleportation power that brings player back to HH is now disabled whenever the player is doing one of Aurlyn's quests (Drunk quest, Glacial Epoch, DarkestAwakening). This is solve several problems with the player being about to warp out of zones they should be locked in.
- - Shorten suncloak and nightcloak spells from 180 to 90.
-
Version 1.01
- Added missing scripts so that books and spells functioned properly.
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Version 1.0
- Changed it so Aurlyn's armor can be removed
- Call Clarion (her summon spell) is no longer available at the start of a new game. Player must meet Aurlyn at HH and remove the tome from her inventory.
- Changed weapons to be removable.
- Bonus spells given during sword quest have been removed and placed into a single book (Heavenly Cluster). This gives the player the option of accepting the spells separate from receiving the sword.
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- Author's activity
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November 2018
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27 Nov 2018, 6:19AM | Action by: Shadohz
Permission change
Author changed their file credits.
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26 Nov 2018, 11:47AM | Action by: Shadohz
Attribute change
File 'Aurlyn - Texture - v7 - 1K' changed to 'Aurlyn - Texture - v7 - 1K - LE'.
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26 Nov 2018, 11:46AM | Action by: Shadohz
File added
Aurlyn - Texture - v7 - 1K
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26 Nov 2018, 11:14AM | Action by: Shadohz
File added
Aurlyn - Texture - v7 - 2K - LE
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26 Nov 2018, 10:21AM | Action by: Shadohz
Changelog added
Change log added for version 1.43
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26 Nov 2018, 8:37AM | Action by: Shadohz
Changelog added
Change log added for version 1.43
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26 Nov 2018, 8:27AM | Action by: Shadohz
Attribute change
Category changed to Patches.
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26 Nov 2018, 8:11AM | Action by: Shadohz
File added
Aurlyn Dawnstone - Immersion Update
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14 Nov 2018, 3:48AM | Action by: Shadohz
Attribute change
File 'Aurlyn - Texture - v7 - 4K - LE' description changed.
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14 Nov 2018, 3:48AM | Action by: Shadohz
Attribute change
File 'Aurlyn - Texture - v7 - 2K - LE' description changed.
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14 Nov 2018, 3:47AM | Action by: Shadohz
Attribute change
File 'Aurlyn - Texture - v7 - 1K - LE' description changed.
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14 Nov 2018, 3:45AM | Action by: Shadohz
Attribute change
File 'Aurlyn - Texture - v7 - 1K - LE' description changed.
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14 Nov 2018, 2:25AM | Action by: Shadohz
File added
Aurlyn - Texture - v7 - 1K - LE
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14 Nov 2018, 1:47AM | Action by: Shadohz
File added
Aurlyn - Texture - v7 - 2K - LE
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14 Nov 2018, 12:27AM | Action by: Shadohz
File added
Aurlyn - Texture - v7 - 4K - LE
October 2018
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26 Oct 2018, 11:13AM | Action by: Shadohz
Attribute change
File 'Aurlyn Dawnstone - Immersion Update' description changed.
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26 Oct 2018, 11:11AM | Action by: Shadohz
File added
Aurlyn Dawnstone - Immersion Update
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26 Oct 2018, 10:58AM | Action by: Shadohz
Changelog added
Change log added for version 1.42
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26 Oct 2018, 10:57AM | Action by: Shadohz
Attribute change
File 'Aurlyn Dawnstone - Immersion Update' description changed.
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26 Oct 2018, 10:47AM | Action by: Shadohz
File added
Aurlyn Dawnstone - Immersion Update
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- Mod page activity
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April 2025
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17 Apr 2025, 9:02PM | Action by: stevejsullivan
Endorsed
'Aurlyn Dawnstone- Immersion Update'
March 2025
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19 Mar 2025, 10:39AM | Action by: P3tr0v
Endorsed
'Aurlyn Dawnstone- Immersion Update'
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13 Mar 2025, 3:50AM | Action by: wbarib52
Endorsed
'Aurlyn Dawnstone- Immersion Update'
January 2025
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24 Jan 2025, 11:02PM | Action by: EvilTwinz
Endorsed
'Aurlyn Dawnstone- Immersion Update'
November 2024
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10 Nov 2024, 5:00AM | Action by: Ttype6
Endorsed
'Aurlyn Dawnstone- Immersion Update'
August 2024
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26 Aug 2024, 1:31PM | Action by: franta742
Endorsed
'Aurlyn Dawnstone- Immersion Update'
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24 Aug 2024, 7:29PM | Action by: SydMidnight
Endorsed
'Aurlyn Dawnstone- Immersion Update'
May 2024
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24 May 2024, 9:55PM | Action by: jinnykrage
Endorsed
'Aurlyn Dawnstone- Immersion Update'
March 2024
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17 Mar 2024, 5:23PM | Action by: zagi88875
Endorsed
'Aurlyn Dawnstone- Immersion Update'
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06 Mar 2024, 11:32PM | Action by: Ratzfatz62
Endorsed
'Aurlyn Dawnstone- Immersion Update'
February 2024
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29 Feb 2024, 11:32PM | Action by: Hogboy52
Endorsed
'Aurlyn Dawnstone- Immersion Update'
November 2023
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21 Nov 2023, 2:41AM | Action by: Reykron
Endorsed
'Aurlyn Dawnstone- Immersion Update'
September 2023
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26 Sep 2023, 9:54AM | Action by: Jabezare
Untracked
'Aurlyn Dawnstone- Immersion Update'
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05 Sep 2023, 2:48PM | Action by: TKHBMVP
Untracked
'Aurlyn Dawnstone- Immersion Update'
July 2023
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31 Jul 2023, 12:51PM | Action by: ailricmoser
Endorsed
'Aurlyn Dawnstone- Immersion Update'
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26 Jul 2023, 7:55PM | Action by: Juubinookami1093
Tracked
'Aurlyn Dawnstone- Immersion Update'
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20 Jul 2023, 2:57PM | Action by: sstockholm
Untracked
'Aurlyn Dawnstone- Immersion Update'
April 2023
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30 Apr 2023, 12:54AM | Action by: danilodrgerr
Endorsed
'Aurlyn Dawnstone- Immersion Update'
March 2023
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29 Mar 2023, 2:21AM | Action by: saavedroo
Endorsed
'Aurlyn Dawnstone- Immersion Update'
February 2023
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02 Feb 2023, 5:10AM | Action by: natalia96
Endorsed
'Aurlyn Dawnstone- Immersion Update'
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