Skyrim

File information

Last updated

Original upload

Created by

Dragten Pfuscher and SwatchSilver

Uploaded by

SwatchSilver

Virus scan

Safe to use

41 comments

  1. DoubleTime520
    DoubleTime520
    • member
    • 0 kudos
    .
  2. Mookeylama
    Mookeylama
    • premium
    • 87 kudos
    great idea!
    but do you know if these meshes are the smaller, thinner UNP meshes? the original nifs were huge on most women (guys too unless in heavy armor), but at some point, i picked up thinner nifs that worked better, especially on females. are these the thinner style?
    1. SwatchSilver
      SwatchSilver
      • member
      • 13 kudos
      Hi Mookeylama,

      thank you very much ! These meshes are the original meshes taken from Dragten's mod. If I find the time to resize them for standard bodytypes (CBBE and UUNP) I will do so in the future. But unfortunately my time is very limited. Also please take in mind that there will be clipping on different clothes/ armors due to the fact that these are simple 0 and 100 percent meshes. They would have to be resized for every armor and clothes that are out there which is impossible. So if I resize them we would have to establish some kind of norm for the body /armor /clothes they should fit to as some sort of compromise. If you are familiar with Outfit Studio or Blender you can fit them to your favourite armor yourself. I hope that answers your question.
    2. SwatchSilver
      SwatchSilver
      • member
      • 13 kudos
      Hi Mookeylama,

      hopefully you will read this post. Did you mean this mod: https://www.nexusmods.com/skyrim/mods/50217. It has some changed meshes and I would either have to look at those too and change them in Blender or I could realign my meshes. I would rather do the latter because I would not have to ask for permission.
    3. Mookeylama
      Mookeylama
      • premium
      • 87 kudos
      wooow, i'm soo late in answering lol. but yeah those were the more feminine nifs i meant. if u ever apply your fixes to ones like those it'd be great
  3. Mur4s4me
    Mur4s4me
    • premium
    • 635 kudos
    I've been looking for that damn lighting/shadow fix for a long time and finally found it here. Thank you so much!
    1. SwatchSilver
      SwatchSilver
      • member
      • 13 kudos
      Late answer, I know, but thank you anyway for using my mod !
  4. TH3CR4PM4N
    TH3CR4PM4N
    • supporter
    • 28 kudos
    You reckon you could rerelease this for the SSE version of Bandoliers?

    It uses a different, single ESP unlike the LE version. I would port this myself, but i'm just not sure the ESP changes means it needs further tweaking unlike how you would normally port a LE mod.
    1. SwatchSilver
      SwatchSilver
      • member
      • 13 kudos
      Hi, I have to admit that I don't use SE yet. But I can take a look into that matter. I you want to try it yourself, you could just load the SE esp in TesEdit and look at the entries for the bandoliers bags and pouches and compare them to the ones in my mod. The base mod is simply the Bandoliers mod without the CCOR alterations, so it would be easiest to compare the base mod for SE with the base mod posted here first. I will investigate this further.
  5. Mazdian
    Mazdian
    • premium
    • 17 kudos
    Would it be possible to just use your meshes without the esp? I'm using another esp replacer that lowers the original's fortify carry weight and prices.
    1. Cryptear
      Cryptear
      • member
      • 0 kudos
      I'm wondering this too, I use the same replacer.
    2. SwatchSilver
      SwatchSilver
      • member
      • 13 kudos
      Hi, thanks for your interest in my mod. Well I think they should work fine. The names have to be the same in order for the mod to find the meshes. There are some changes that I made to the texture sets used by the esp so that could be a problem. Maybe you can tell me which mod you use and I can take a look at it.
  6. kipcabral
    kipcabral
    • member
    • 1 kudos
    hi i just recently discovered your mod and from the looks of it the esp (Dr_Bandolier) is present but instructions on the CCOR requires this esp to be hidden or deleted as it is already implemented on CCOR should i also do the same on the one your mod has? BTW great mod
    1. SwatchSilver
      SwatchSilver
      • member
      • 13 kudos
      Hi kipcabral,

      thank you for using my mod ! You should use the CCOR ESP that is provided with my mod if you use CCOR. The ESPs provided are exactly the same as those of the original ones except the modified entries for the bags and pouches. So use the Complete Crafting Overhaul Remade.esp for your setup and do not install the DR_Bandolier.esp.

      SwatchSilver
  7. deleted48468288
    deleted48468288
    • account closed
    • 0 kudos
    i'm confused… if i wanna use bandolier upgrade and i have complete crafting overhaul remade… then i need to use just the ccor.esp,? or dr_bandolier and ccor.esp?
    And after i'll aply the bashpatch and dual sheath redux patch.
    pd: sorry for my bad english.
    1. SwatchSilver
      SwatchSilver
      • member
      • 13 kudos
      Hi hcr99,

      You should just use the CCOR.esp because the Dr_Banoliers.esp is integrated into the CCOR.esp. The Batched Patch and the Dual Sheath Redux Patch should always be applied at the end of your completed mod setup. So if you have other modifications in your list or you plan on loading more mods you should always rebuild the Batched Patch and the Dual Sheath Redux Patch, although I think the Bandolier's aren't integrated in those Patches. Don't forget to run LOOT afterwards.
  8. Paulicus1
    Paulicus1
    • premium
    • 26 kudos
    I've had an issue with the bandolier book holders and the way they interact with light - my character's back will be in shadow and the book lights up. Looks very odd :P

    I only just started looking for a solution and came upon this mod. Is that something that this mod would fix? I assume so, and I'll test whenever I get a chance to play again, but I figured I'd ask.

    Thanks for your work! It looks great.
    1. SwatchSilver
      SwatchSilver
      • member
      • 13 kudos
      Hi Paulicus1,

      the meshes in my mod should work in all lighting conditions. I tested them in and outdoors. If the lighting issues stay the same then it can also be that there are different light sources in that particular cell or that the equipment that your character is wearing has different lighting settings in the nif file. Sometimes the solution is easy but sometimes it depends on multiple factors. If you use my mod and you observe the same difference in lighting please contact me again. Maybe we can find a solution.

      SwatchSilver.
    2. Paulicus1
      Paulicus1
      • premium
      • 26 kudos
      Looks like you fixed it. :)
    3. SwatchSilver
      SwatchSilver
      • member
      • 13 kudos
      Thank you that is nice to hear !
  9. LightsWolf
    LightsWolf
    • member
    • 4 kudos
    Can I install the three files (or two) at the same time?, because it says "Please select only one ESP".
    1. SwatchSilver
      SwatchSilver
      • member
      • 13 kudos
      Hi LightsWolf,

      Thanks for using my mod. I don't know exactly what you mean with three files but you can install all main files if you use the corresponding mods. When I wrote ESP, I meant the *.esp plugins. So either the DR_Bandoliers.esp or the Complete Crafting Overhaul_Remade.esp. The meshes in the files should override the original meshes. You can use those files even if you don't have Wet and Cold or other mods installed that apply visual effects to the character and NPCs. So even if you have only Bandolier - Bags and Pouches installed, the corresponding patch fixes those meshes.
    2. LightsWolf
      LightsWolf
      • member
      • 4 kudos
      Hello, thanks for answering,

      I mean, can I use all three patches at the same time? (Bags and Pouches Patch, the Dawnguard - Patch & Upgrade for Bandolier)
      Because I have the Bandolier Dawnguard mod and Wet and Cold too
    3. SwatchSilver
      SwatchSilver
      • member
      • 13 kudos
      Sorry for the late reply but that clears things up. Just use the Bags and Pouches Patch and the Dawnguard Patch together. You should only use the Upgrade for Bandoliers - Bags and Pouches Patch if you have Pfuschers Mod installed. But you can use it nonetheless if you want to have the glassy effect, but you should then use the Plugin from the Upgrade for Bandoliers Patch and not the one from the Bandoliers Patch. I use Mod Organizer 2 and my load order is as follows:
      Bandoliers - Bags and Pouches with deactivated Dr_Bandolier.esp (leave it activated if you don't use CCOR.),
      Bandoliers - Bags and Pouches Patch with CCOR.esp (or Dr_Bandolier.esp if you don't use CCOR.),
      Upgrade for Bandolier only textures and meshes,
      Upgrade for Bandolier Patch with activated CCOR.esp (use Dr_Bandolier.esp when not using CCOR.) and finally
      Bandolier - Dawnguard followed by
      Bandolier - Dawnguard Patch.
      This should ensure that all the patches are applied. CCOR already includes the changes of Dr_Bandolier.esp so the latter one is not needed. Of course if you don't use Complete Crafting Overhaul Remade then use the Dr_Bandolier.esp. Wet and Cold changes the effect, that is applied to the meshes. That's why you will also profit from these meshes if you don't have Wet and Cold installed. Of course, you will see the Wet and Cold effect on all bags and pouches when using the patches. : )
  10. AndrealphusVIII
    AndrealphusVIII
    • premium
    • 1,091 kudos
    This looks exactly what I was looking for. It bothered me that the original bandolier mod wasn't affected by Wet and Cold.

    One question, though. Is this patch compatible with "Upgrade for Bandolier - Bags and Pouches by Pfuscher (Zerwas1)": https://www.nexusmods.com/skyrim/mods/65896

    Thank you in advance

    Keep up the great work! ;)

    Kind regards

    Andre
    1. SwatchSilver
      SwatchSilver
      • member
      • 13 kudos
      Hi Andre,

      i have looked at the meshes from Pfuscher's mod and unfortunately it is only possible to have the snow effect applied without transparency. This means that you can have the environmental shader applied and thus get the shininess of the vials but the armor will not be visible from behind i.e. no transparency. The NiAlphaProperty is incompatible with the snow- or wetness shader. I have already taken my meshes and changend them to show the Environmental shader effect but i will have to ask Pfuscher for his permission first. I also had to change the ESPs of both Bandolier - Bags and Pouches and Complete Crafting Overhaul Remade and included a fix for the dark TextureSet and the wrongly named NiTriShapes. I will release the Patches as soon as I get permission.

      Best wishes

      SwatchSilver
    2. AndrealphusVIII
      AndrealphusVIII
      • premium
      • 1,091 kudos
      Thank you for your reply. Kudos to you.

      Keep up the great work!

      Kind regards

      Andre
    3. SwatchSilver
      SwatchSilver
      • member
      • 13 kudos
      Hi Andre,

      i have gotten Pfuscher's permission and the new Patch is available in my download section. I hope you enjoy the mod. If you have questions feel free to ask.

      Kind regards

      SwatchSilver
    4. AndrealphusVIII
      AndrealphusVIII
      • premium
      • 1,091 kudos
      Thank you very much :)

      I'll take a look at it. ;)

      Kind regards

      Andre