About this mod

This NPC MOD took me a year to make it. In this MOD there are three different styles of Knights, Their ideas originate from the novels my writing,
They are very powerful and interesting. Now I brought them to Skyrim, and I would like to share them with you.

Requirements
Permissions and credits
Mirrors
Changelogs
Shingcheng Holysee Knight

Your Skyrim version has to be 1.9.32.0 or higher
SKSE 1.07.03 or higher is required
SkyUI
HDT HighHeels System
PapyrusUtil

NetImmerse Override v3.4.4 (Optional)
Heels Sound 1.5 (Optional)

SMP-PE Compatible patch  (Optional)


VIEDO https://www.bilibili.com/video/av34327535




Blog: https://weibo.com/sadgd
Communication QQ group: 511049296












How To Start
According to each knight's patrol route, You can find them.



Used Resources
1.Ordinator - Perks of Skyrim  https://www.nexusmods.com/skyrim/mods/68425
2.Colorful Magic  https://www.nexusmods.com/skyrim/mods/37440
3.Apocalypse - Magic of Skyrim  https://www.nexusmods.com/skyrim/mods/16225
4.RR Elphintos Set for UNP  https://www.nexusmods.com/skyrim/mods/29690
5.Templar Set  https://www.nexusmods.com/skyrim/mods/25642
6.Leah Lillith Jewelry


If you like my MOD, please give me endorsements, which will be the driving force for me to keep on doing it. Thank you.





Guardknight Vieruohsina

Divine Shield: Knocks down the target and inflicts continuous Divine Fire damage and damage equal to 10% Maximum Health. Triggers Divine Majesty.
Divine Majesty: If the weapon of the target hit by Divine Shield is not enchanted, grants a continuous effect that allows you to heal the target while attacking.
Holy Blessing: If the target is affected by Divine Shield, triggers Self-Healing effect while attacking.
Guardian Aura: When entering the battle, continuously heals allies and triggers the advanced Healing effect when an ally has abnormal states or low Health.
Total Annihilation: Lateral attacks can hit all targets within the attack range.
Arrow Crush: Immune to arrows of any forms.
Solid Rock: Immune to any Tenacity damage, and deals 2 times Tenacity damage to the enemy.
Spatial Distortion: Fixes the Physical damage received, reflects damage, and decreases 0.05% Magical damage for every point of remaining Endurance. Enters the Invincible state while blocking.
Frost Shout: Inflicts Frost damage and deprives the target's Endurance recovery ability. Can make dragons unable to fly.
Ice Armor: Deals continuous Frost damage to nearby targets and deprives their Endurance recovery abilities.
Gale Swordwave: Launches a transparent shock wave that deals Divine Fire and Tenacity damage.
Frozen Realm: When Health drops below 30%, inflicts continuous large-scale Frost damage, all damage increases 3 times, and enters the Invincible state. If the target is dead, causes a Shingcheng Force explosion that deals Divine damage to nearby allies.

Chastenknight Litelina

Shingcheng Armor: Each point of remaining Mana decreases Physical damage by 0.03%, and Magical damage by 0.05%.
Flame Fission: Fire spells deal 1 time Additional and Tenacity damage against targets with Deflagration Flame.
Shingcheng Fusion: Creates a huge Fire explosion, blowing up the target and inflicting damage equal to 10% Maximum Health.
Divine Storm: Deals continuous Divine Fire damage to the target and decreases the target's Movement Speed by 50%. Triggers Divine Penetration.
Shingcheng Magic Realm: Continuously decreases the Magical Resistance of enemies within 120 yards.
Mirror Guardian Aura: Mirrors another Guardian Aura effect upon receiving Guardian Aura effect.
Surging Flames: Creates a lava zone that deals Burn damage to contacted targets and inflicts Flame Weakness. Triggers Deflagration Reaction.
Hyper Power Fireball: Inflicts Fire damage. Can ignite the enemy and trigger Deflagration Flame and Shingcheng Fusion.
Fire Shout: Deals Fire damage, inflicts Magic Weakness on the target, and triggers Shingcheng Fusion and Deflagration Flame. Can make dragons unable to fly.
Flame Armor: Deals continuous Fire damage to targets within 60 yards and triggers Deflagration Flame.
Deflagration Flame: 10% chance to cause a Fire explosion, igniting the target and inflicting Tenacity damage, with a 30% chance to terrify the target.
Divine Fin Funnel: When entering the battle, opens a Divine Gap that can launch Divine Storms around the enemy, dealing Physical and Divine damage and decreasing the target's Movement Speed.
Holy Cross: Launches a giant Holy Cross shock wave composed of two holy lights, dealing Divine and Tenacity damage to enemy targets in range and triggering Healing effect on allies.
Divine Stroke: When the contacted enemy target is affected by Divine Penetration, Holy Cross has a 30% chance to cause the target to deal massive Tenacity damage.
Divine Discipline: When the contacted enemy target is affected by Divine Penetration, Holy Cross has a 15% chance to tear 3 Space Rifts around the target, create a binding Divine Blockage, and launch an advanced Divine Storm that deals Divine damage.
Divine Enlightenment: When the contacted enemy target is affected by Divine Penetration, Holy Cross has a 1% chance to enlighten and absorb the target to the Shingcheng Holysee.
Holy Swordwave: Launches a tiny Holy Cross that deals Divine Fire and Tenacity damage.
Devastation Realm: When Health drops below 30%, inflicts continuous large-scale Fire damage, triggers Shingcheng Fusion and Absolute Deflagration Flame, all damage increases 3 times, and enters the Invincible state. If the target is dead, causes a Shingcheng Force explosion that deals Divine damage to nearby allies.
Divine Echo: Allows allies to trigger Healing effect while attacking for a period of time.
Flame Link: If an ally's weapon is not enchanted, gains a 30% chance to inflict Deflagration Flame while attacking.

Trialknight Irunina

Repressive Dualblade Genre: Smashes with dual-held weapons deal 1 time Additional and Tenacity damage.
Crosscut: Lateral attacks can knock back enemies and deal up to 1 time Additional damage according to the knock-back distance.
Focus Shot: When bending a Bow or reloading the Crossbow, immune to all Tenacity damage.
Anti-Magic Field: Becomes immune to Physical damage while attacking. Physical damage received decreases by 50%, immune to the effect and duration of all non-Shingcheng Holysee skills.
Sniper Archery: When using a Bow, Physical damage increases 2 times, and can ignore the target's Armor. All attacks increase 2 times when Health drops below 50%.
Dark Valkyrie: Damage increases 4 times when performing effective attacks from the side and back of the target. Triggers a 5-second Invincible state when paralyzed by enemy attacks.
Lightning Swordwave: Launches Divine Lightning, removing one Magical effect on the target and inflicting Lightning damage and damage equal to 0.3% Maximum Health.
Thunderstorm Archery: Bow attacks can create Thunderstorms, inflicting Lightning damage and damage equal to 0.3% Maximum Health.
Berserk Fencing: When Health is above 30%, Movement Speed increases 1 time, Attack Speed increases by 70%. When Health drops below 30%, Movement Speed increases 5 times, Attack Speed increases 7.5 times.
Divine Armor: Deals continuous Lightning damage to nearby targets and deprives their Magical recovery abilities.
Divine Shout: Inflicts Lightning damage, removes one Magical effect on the target, deprives the target's Magical recovery abilities, and creates a magnetic field to lock the target. Can make dragons unable to fly.
Thunderstorm Realm: When Health drops below 30%, inflicts continuous large-scale Lightning damage, all damage increases 3 times, and enters the Invincible state. If the target is dead, causes a Shingcheng Force explosion that deals Divine damage to nearby allies.
Power of Conviction: Increases allies' Physical Attack by 50% for a period of time.
Divine Adjudication: If an ally's weapon is not enchanted, gains a 30% chance to remove one Magical effect on the target while attacking.

Perfect Formation

Vieruohsina Field: Physical damage received decreases by 50%.
Litelina Field: Magical damage dealt increases by 50%.
Irunina Field: Magical damage received decreases by 50%.
Mecha Field: Becomes immune to Tenacity damage for a period of time.
Justice Crush: Gains a 30% chance to ignore the target's Armor while attacking.
Divine Flame Induction: If the target is affected by Divine Shield, ignores the target's Armor while attacking.
Flame Link: Inflicts Deflagration Flame on the target regardless of whether the weapon is enchanted.

General Abilities

Lethal Smash: Deals up to 50% Additional damage to targets above 50% Health. Targets with higher remaining Health will take higher Additional and Critical damage.
Critical Increase: Increases 85% Critical Chance.
Hyper Heroic Spirit: When killed with above 20% Health, returns to the battle as a Hyper Heroic Spirit. The Hyper Heroic Spirit's attacks inflict Instant Death.
Overtime Reaction: When the combat time exceeds 10 minutes, directly enters the Fifth Combat Stage, and attacks inflict Instant Death.
Shingcheng Counter Field: Breaks the target's Special Protection effects such as Undead, Phantom, and Blur.
Shingcheng Protection: When Health drops below 70%, conjures the Heroic Spirit forms of the other 2 Knights to assist in combat.
Dimensional Deflection: Enters the Invincible state while out of combat.
Divine Light: When Health drops below 20%, triggers Self-Healing effect.
Shingcheng Backtrack: When Health drops below 20% and Divine Incarnation is on cooldown, recovers all Health and triggers special Divine Incarnation.
Shingcheng Form: When Health drops below 30% and both Divine Incarnation and Shingcheng Backtrack are on cooldown, generates a Divine Field that deals continuous large-scale Divine damage and drags the enemy targets into Chaos, all damage increases 10 times, and enters the Invincible state. If the target is dead, causes a Shingcheng Force explosion that deals Divine damage to nearby allies.


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