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ShinenShirUploaded by
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About this mod
This NPC MOD took me a year to make it. In this MOD there are three different styles of Knights, Their ideas originate from the novels my writing,
They are very powerful and interesting. Now I brought them to Skyrim, and I would like to share them with you.
- Requirements
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DLC requirements
DLC name Dawnguard Dragonborn Off-site requirements
Mod name Notes NetImmerse Override SKYUI - Permissions and credits
-
Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
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- Mirrors
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Name 9DAMAO - Changelogs
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Version 1.06
- Optimize vieruohsina's hostile transfer, and now she can better divert the enemy's attention.
- Allow players to use beacon sharing in a shorter distance.
- Reduce the time for knights to find hostile targets.
- Fix script.
- Some spell data adjustment.
- Added the effect of "When a player uses the knights' holy bow, they can automatically summon an additional holy arrow to strike".
- Added the effect of "When the player draws his weapon and approaches the knight during non-combat, the knight will phase shift to behind the player".
- Optimize Irunia's swordsmanship delay.
- Fix the bug of holy bow spell.
- Optimized damage calculation formula.
- Increase compatibility with MCO.
- Allows Player forging and strengthening of Knights equipment.
- Reduced "ShinenBow" five-shot damage.
- Optimized Knights AI.
- MCM New function switch: Knights do not completely ignore combat while the player is in sneak mode.
- compatibility with SCAR.
- Fix eye.
- More Cumulative Fixes.
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Version 0.99z.fix3
- Optimize effect of alert mode.
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Version 0.99z.fix2
- Optimize Vieruohsina hostile transfer effect.
- Litelinmer Divine Rune increase hostile condition.
- Fix where Knights switch combatstyle when following.
- Vieruohsina Frost Shock No longer valid for flight and mission objectives.
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Version 0.99z.fix
- Balance damage data.
- Fix Knight's damage to allies.
- Phase transfer CD is no longer shared and can be started independently.
- Return Vieruohsina hostile transfer effect, controlled by Shingcheng Force.
- Principle change of littelinmer's fin funnel.
- Other optimization and Fix.
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Version 0.99z
- Add Knight's magic defense type.
- Repair dialogue expression.
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Version 0.99y
- Fix incomplete dialogue translation.
- Remake knight‘s facegen data.
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Version 0.99x.Fix2
- Fix bug.
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Version 0.99x.Fix
- Fix bug.
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Version 0.99x
- Redo the global data balance, weaken the knight's overall lower limit ability, and keep the upper limit unchanged.
- MCM menu some attribute defaults decrease.
- MCMmenu adds Ability Zoom : Shingcheng Holysee Knight's maximum value of some attribute settings will be scaled according to the player's level. When the player's level exceeds 100, the maximum upper limit will be unlocked.
- Other optimizations.
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Version 0.99w
- Fix Link Threshold bug.(When the knight is offline, try to wait for the knight to connect and then fast travel, otherwise there may be errors. The normal load map has no effect in theory. If there is an abnormal state, wait for the knight to connect and fast travel again to recover.)
- Reduce the recovery speed of litelinmer Magicka.
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Version 0.99v
- Optimize Knight's ability of sneak.
- Add Alert Mode : Shingcheng Holysee Knight will keep alert and fight any potential hostile targets in the area, clear the area in advance.
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Version 0.99u
- Optimization scripts.
- Optimization Combat AI.
- Optimization Esp setting.
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Version 0.99t
- Fix Link Threshold bug.
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Version 0.99s
- Optimization scripts.
- Optimize overall combat behavior.
- Optimize Knight's ability of teleport.
- Vieruohsina Damage reflex probability changed to 50%.
- Optimize all principle of sword wave release.
- MCM Menu add Link Threshold: Set Minimum life proportion of Shingcheng Holysee Knight's projection and carrier link, Below this value, the projection will be offline for 30 seconds, Carrier not available during offline.
- MCM Menu Damage Mult change to Special Damage: Set Shingcheng Holysee Knight's exclusive skills damage Multi-rate.
- MCM Menu add Nomal Damage: Set Shingcheng Holysee Knight's Physical damage and Destruction damage Multi-rate.
- MCM Menu add Defense Performance: Set Shingcheng Holysee Knight's Defense Performance, The lower the performance, the easier the damage will reach the upper limit.
- MCM Menu add Carrier Regen: Toggle On carriers Regen can activate Shingcheng Holysee Knight's Holy Light ability, Regular repair of current carriers.
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Version 0.99r
- Optimize overall combat behavior.
- Remove the ability of irunia to forcibly interrupt enemy target casting.
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Version 0.99q
- Optimize Knight's ability of searching for enemies.
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Version 0.99p
- Optimization scripts.
- Allow knight to be recognized as NPC.
- Restore default voice temporarily.
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Version 0.99o
- Optimization scripts.
- Added a control switch of Rule Control in the MCM menu.
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Version 0.99n
- Optimization scripts.
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Version 0.99m
- Repair the function of allies damage Knights function by mistake.
- Fix scripts and esp errors.
- Data balance.
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Version 0.99l
- Fix scripts and esp errors.
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Version 0.99k
- Fix ESP errors
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Version 0.99j
- Add dialogue text
- Add loading text
- Massive optimization and adjustment
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Version 0.99e
- Optimization scripts.
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Version 0.99beta
- Fix bug.
- Increased compatibility with nemesis action system.
- Fix
- -Increased compatibility with nemesis action system.
- Fix bug.
- Increased compatibility with nemesis action system.
- Increased compatibility with nemesis action system.
- Fix bug.
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Version 0.99b
- Weakening the defense of all Knights.
- Optimization scripts.
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Version 0.99a
- Decrease the Knight's Defense Data.
- Balance Litelina's spell damage.
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Version 0.99Gamma
- Repair and optimize.
- Add and redo some effects.
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Version 0.99
- ShingchengForce release mode no longer depends on avatar effect.
- Enhance the damage caused by Shingcheng Force explosion.
- Optimizing Triggering Conditions of Transport Capability.
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Version 0.98i
- Strengthen Irunina's Bow and Arrow Damage.
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Version 0.98h
- Optimizing equip keyword.
- Data balance of equipments and spells.
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Version 0.98g
- Optimization combatStyle.
- Optimization scripts.
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Version 0.98f
- Reorganize the Knight's Action Model File.
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Version 0.98e
- Optimization.
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Version 0.98d
- Optimization.
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Version 0.98c
- Script fix.
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Version 0.98b
- Script fix.
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Version 0.98a
- Optimization spells.
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Version 0.98
- Script fix.
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Version 0.97h
- Script fix.
- Esp fix.
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Version 0.97g
- Script fix.
- Divine adjudication effect changed to damage target based on maximum magicka value.
- Phase transfer will only trigger when equipped with melee weapons.
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Version 0.97f
- Script fix.
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Version 0.97e
- Fix MCM bug.
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Version 0.97d
- Fix outfit bug.
- Adds Requirement HDT HighHeels System, Compatible HDT HighHeels System Effect.
- Combat Style changed to take effect at the next battle.
- Tactics Flash Increase CD by 5 seconds, Remove Invincible Effect.
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Version 0.97c
- Fix error.
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Version 0.97b
- Fix errors of esp.
- Adds flash ability.
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Version 0.97a
- optimize scripts.
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Version 0.97
- Fix errors and optimize of scripts.
- Reducing Knight Defense.
- Remove unnecessary visual effects from Divine flame.
- Optimize of automatic Fin Funnel.
- New ability of “mind control” form litelina shingchengforce.
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Version 0.96f
- Expanding Knights'Patrol Range.
- Fix bug.
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Version 0.96e
- The Knight will patrol Skyrim.
- Fix bug.
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Version 0.96d
- Optimized and fix.
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Version 0.96c
- Fix spell bug.
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Version 0.96b
- Script Fix.
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Version 0.96a
- Fix bug.
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Version 0.96
- Fix bug.
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Version 0.95k
- Fix bug.
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Version 0.95i
- Optimized part of skill effects and script structures.
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Version 0.95h
- -Fixed the abnormal effect of Divine Shout
-Fixed the lack of faction change of Divine Enlightenment
-Fixed the issue that combat style modification of Irunina does not take effect
-Removed the effect of Enemy's Hostility Transfer on players
-Fixed the issue that Stalk Stealth can cause loss of eye model
-Optimized part of skill effects and script structures
-Added Stalk Stealth, when with a Knight follower, the player triggers Stealth during Stalk
-Fixed some script errors for stability improvement
-Optimized the script structure for stability improvement
-Added the ability of Body Projection during high-threat battles (only for special cases, do not abuse)
-Optimized the effect of Energy Transfer and Plane Deflection. Note: Requires enabling Plane Deflection in the MCM menu
-Fixed CTD caused by ESP internal error
-Fixed the abnormal effect of some physical equipment
-Optimized the potential delay of Lethal Burst
-Optimized the logical structure of some scripts
-Fixed the issue that face illumination may fail after fast movement
-Optimized the logical structure of some scripts
-Hotfixes for 2 critical errors
-Subdivided the race settings of the Knights and separated part of the data
-Optimized the trigger condition of some abilities
-Optimized Knight's skill system and fixed function conflicts
-Fixed the abnormal effect of each phase of Holy Avatar
-Fixed the logical structure error of Knight's Dying Mechanism
-Fixed the model dislocation of Incorporeal Earrings
-Optimized part of the texts in the English version of MCM menu
- -Fixed the abnormal effect of Divine Shout
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Version 0.85
- - Completed the proofreading and optimization of English version. It is optional in the installation package
- Completed the conversion of non-physical equipment. It is optional in the installation package
- Optimized the logical structure of some scripts and improved their execution efficiency
- Fixed abnormal effect of independent damage formula of knights, and reduced damage resistance
- Removed the invincible state of some effects such as Phase Transfer and Attack Flash
- Improved the effect of Space-Time Blockade, and optimized condition judgment
- Added visual effects of Reactive Shield and optimized detection mechanism
- Unified the visual effects for some divine skills and changed some animation effects
- Added animated performance that instantly collapses the enemy in the case of Shingcheng Force Collapse
- Added transfer capability. If the knight is too far away from the player who has entered the battle, the knight will be transferred to the vicinity of the player
- Fixed abnormal installation of the installation package in NMM
- Fixed some potential accidental injuries caused by weapon attacks
- Fixed a problem where Enemy's Hostility Transfer creates a friendly relationship with the enemy
- Fixed a problem where some effects cause the errors in the friendly relationship between the knight and the player.
- Fixed the missing effect of Fatal Bursts
- Optimized the execution efficiency of AI scripts and increased their response speed
- Added independent recruitment task. It requires no additional multi-followers management and has no impact on the original follower management system with other MOD enhancements
- Independent NPC action animation is not affected by the player’s action beautification (FNIS update is required)
- The font colors of category titles and core settings in the MCM menu were changed to highlight custom identification
[Note: This update is only for the test version. It is not installed in the English version and the non-physical equipment version in the installation package. Please ignore it]
- Fixed some script errors and gibberish
- The installation package was changed to the FOMOD package mode
- Provided an option for removing the default physical package during installation. SMP is no longer a necessary precondition
- Added notification reminder for some effects
- Some options of the MCM menu were highlighted
- Optimized the execution efficiency of some scripts
- Translated texts independently. Get ready for multi-language versions
- Fixed and supplemented some translated texts
- Fixed a problem where the target is stuck when the player uses Phase Transfer to kill it
- Fixed some script errors
- Removed invalid judgment of Phase Transfer for the dragon. Added Phase Termination
- Completely reconstructed the injury calculation formula and script logic of knights
- Reconstructed the script logic structure of morphology and special effects of the knights who are Heroic Spirits
- Optimized the logic structure of the “Wanna to Fight” script
- Optimized and improved the execution efficiency of a large number of other scripts
- Fixed a potential problem where the damage caused by Fatal Bursts is missing
- Changed the binding type triggered by Shingcheng Counter Field and improved its execution efficiency
- Separated special abilities of the battle knights for testing combat forces
- Added Reactive Shield to absorb special damage, convert it to temporary Max HP and reflect it to enemies
- Fixed an error of script formula
- Optimized the logic structure of some scripts
- Optimized the effect of Function Interception
- Optimized the damage formula of knights and balanced damage data
- Added Function Interception to implement damage control in specific situations
- Optimized the effects of Divine Adjudication and Phase Transfer
- Removed the effect of Irunina's HP recovery when attacked by enchanted weapons
- Fixed potential problems related to the effect of inspecting equipment and ammunition
- Optimized the damage formula of knights and reduced the bonus base of spell damage
- Removed the invincible effect of Vieruohsina’s Space Warps
- Optimized the script logic structure of the Magic Reflection effect
- Reconstructed the effect of the knight's resistance to physical spells
- The special defensive effects of knights no longer depends on Shingcheng Force
- Reconstructed the structure and link placement of some scripts
- Optimized regular AI of NPC
- Optimized the effect of Perfect Lineup
- Optimized the script logic structure of Shingcheng Counter Field
- Optimized the execution efficiency of some scripts
- Optimized the logic structure of the Enemy's Hostility Transfer effect
- Optimized the triggering decision conditions of Phase Transfer
- Removed Vieruohsina’s capability of HP recovery during combat
- Added a control switch of Enemy's Hostility Transfer in the MCM menu
- Reduced the attack speed bonus of Irunina’s Savage Sword
- Added the Enemy's Hostility Transfer effect to Vieruohsina: it will provoke nearby enemies to attack themselves and their self-injury process will not be affected even if they are attacked by others.
- Optimized the effect of Phase Transfer
- Reduced the duration of the Divine Adjudication effect and increased the triggering probability
- Adjusted the balance of equipment data
- Optimized and reconstructed the effect of Phase Transfer
- Optimized the combat AI of Irunina
- Adjusted the balance of equipment data
- Removed the capability of HP recovery of Litelina and Irunina during combat
- Fixed a problem that causes neglect of allies’ damage in non-combat situations
- The triggering condition of Divine Light was changed to the whole process. The effect was improved to restore 10% of Max HP.
- All knights are endowed with the capability of checking equipment and ammunition. If the inventory is insufficient, it will be filled automatically
- Added Fatal Bursts to Irunina's Shingcheng Force. Added the burst effect when she uses a bow
- Fixed the potential failure of Guardian Aura
- Fixed an error in reducing physical injury of Gain Force Field
- Fixed an error in the slowdown effect of some skills
- Removed the overlap between Perfect Lineup and Gain Force Field
- Added additional Shingcheng Force effect to Vieruohsina's Gain Force Field: “each point of remaining endurance reduces 0.1% of physical damage”
- Added additional Shingcheng Force effect to Litelina's Gain Force Field: “each of remaining MP improves 0.1% of spell damage”
- Added additional Shingcheng Force effect to Irunina's Gain Force Field: “each point of remaining endurance improves 0.1% of physical damage”
[If you want the Gain Force Field to take effect for all NPCs, you should use ASIS to add the gain effect Perk to NPC:
1. Open “Data/SkyProc Patchers/ASIS/NPCEnchantFix.ini”
2. Find “[PERKS]” and add “SCGainEffect=1” below
3. Execute the ASIS program to create a new "ASIS.esp". Make sure to check "NPCEnchantFix. Other options can be selected based on your needs]
- - Completed the proofreading and optimization of English version. It is optional in the installation package
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Version 0.6N
- Optimize script structure and execution efficiency.
- Reduced Divine Adjudication effect trigger probability.
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Version 0.6M
- - Balance skill damage data and make percentage damage effect affected by Damage mult
- New facelight effect control in MCM menu
- Upgrading Irunina's AI using Phase Transfer
- Optimized the effects of Irunina's Phase Transfer
- Canceled the dependence of some high-order effects on Shingcheng Force
- Strengthened the combat perception of all knights
- Optimized the effects of Irunina's Phase Transfer
- Canceled the dependence of some high-order effects on Shingcheng Force
- Strengthened the combat perception of all knights
- Optimized the use efficiency of some skill effects
- Canceled the impact of Divine Adjudication on players
- Restored the invincibility of Heroic Spirit
- Fixed the errors of some spell effects
- Fixed abnormal visual effects and skill effects of Heroic Spirit
- Fixed abnormal effects of Divine Adjudication
- Reconstructed the collapsing effects of Shingcheng Force of Hyper Heroic Spirit, increased its visual effects, and extended the duration of enforcement to 10 seconds
- Canceled the effects of sudden death after leaving the battle. Instead, the player will move to the vicinity of combat target after leaving the battle
- Fixed the Log error caused by some script logic errors
- Optimized the animation effects of Phase Transfer
- Optimized the effects of Magic Reflection
- Reconstructed a large number of scripts and skill effects
- Added the function of detecting the changes of combat status and skills
- Fixed the problem that the Phase Transfer of Irunina is activated in the absence of combat target
- Adjusted the principles and additional methods of some skills
- Added the freezing effect of Frost Shout
- Optimized the execution efficiency and logical structure of some scripts
- Optimized the effects of Shingcheng Counter Field
- Added some staged countermeasures for high-level damage
- Balanced the attack force of Divine Avatar
- Removed the damage of Vieruohsina's Divine Avatar to toughness, and added the freezing effect
- Changed the fixation effect of Shingcheng Backtrack to recovery in percentage
- Fixed the Log error caused by some script logic errors
- Optimized the effect judgment of spell reflection
- Optimized the logic structure of some scripts
- Fixed a problem where Flame Link does not work in some cases
- Increased the burn damage of Flame Link
- Increased the probability of triggering Divine Adjudication
- Added custom control of Vieruohsina in MCM menu: Ice Armor, Guardian Aura, Gain Force Field
- Added custom control of Litelina in MCM menu: Flame Armor, Gain Force Field
- Added custom control of Irunina in MCM menu: Lightning Armor, Phase Transfer, Gain Force Field
- Fixed the details of MCM menu options
- Optimized the judgment of flank attack
- Fixed the problem that the magnetic field effect of Lightning Shout does not work
- Redid the effect of Divine Adjudication to fix and disable the enemy target for a short time
- Fixed potential problems where Divine Adjudication does not work
- Optimized the skill effects of Magic Reflection and Anti-Magic Field
- Reduced the energy-gathering time of Hyper Power Fireball
- Fixed abnormal data of Vieruohsina's reflection damage
- Fixed the problems that some skill effects do not work
- Added the flame marking effect of Litelina. Some skills were changed to only hurt targets marked by flame
- Redid the skill effect of Surging Flames, and changed it to a T3 skill (T1 is Divine Storm, T2 is Hyper Power Fireball, T4 is Holy Cross)
- Fixed and optimized the logic structure of some scripts
- Fixed abnormal reflection of some spells
- Reduced the multiplier of reflected damage
- Reduced the damage multiplier range of additional effects of spell reflection
- Added the function of judging whether a target is hostile in case of reflected damage
- Added new features to Ally Detection: let a player and his/her allies ignore the damage from other allies during combat
- Fixed the problem that Shingcheng Counter Field does not work in some cases
- Fixed and optimized the logic structure of some scripts
- Added the spell recognition capability of Magic Reflection and Shingcheng Holysee
- Redid Vieruohsina's capability of reflecting physical damage
- Changed the cumulative multiplier of damage from reflection and Divine Shield of Vieruohsina to a random range of 1-3 times
- Fixed the problem that Shingcheng Counter Field does not work in some cases
- Fixed and optimized the logic structure of some scripts
- Fixed the problem that NPC becomes naked at some point
- Fixed the problem that Hyper Heroic Spirit turns against the player inexplicably
- Optimized the script of cutting off spatio-temporal link
- Fixed the problem that some effects remain valid after expiration
- Added the ability to cut off spatio-temporal link (this effect spans archives and can be relieved only when two sides complete their battle)
- The magnetic induction effect of Lightning Shout was reduced to damage life based on 20% of the maximum MP of target
- Optimized the conditions for triggering some effects of Shingcheng Counter Field
- Fixed the problems that inactivate flank attack
- Optimized the program logic of releasing passive effect
- Separate the effects of Lightning Swordkee and Justice Swordsmanship of Irunina
- Redid the magnetic field effect of Lightning Shout. It will damage life by 30% of the maximum MP of target per second for the duration of the effect
- Fixed some script errors
- Optimized the script of playing against other players
- Replaced the skill effect of Phase Transfer
- Added Phase Transfer to Irunina
- - Balance skill damage data and make percentage damage effect affected by Damage mult
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Version 0.5I
- Fix the bug for Script.
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Version 0.5H
- Fix a script error.
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Version 0.5G
- Optimizing part of the script logic structure.
- Repair part of the cloak spell target error.
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Version 0.5F
- Optimize the script structure.
- Repair part of the effect.
- Redesign the effect of Vieruohsina's damage reflex.
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Version 0.5E
- Optimizing some skill conditions.
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Version 0.5D
- Gain effect and attack effect of separating part skills.
- Remove the heal health effect of "Holy Cross" to an ally.
- "Divine Echo" trigger changes to attack and block will take effect.
- MCM menu "Guardian" effect control change to "Restoration Mult" control.
- The trigger effect of "Hyper Power Fireball" changed to the directional explosion of hostile targets within the lock range.
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Version 0.5C
- Repair the "Holy Cross" gain effect leads to hostility between knights and allies.
- The gain effect of repairing some skills will take effect on the enemy.
- Optimization of equip slot setting.
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Version 0.5B
- Repair part of the skill uncontrolled problem.
- Optimize the "timeout response" effect and execute the trigger more intelligently.
- Potential problems to repair other skills.
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Version 0.5A
- Remove abandoned equipment forged and upgrade lists.
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Version 0.5
- Repair the MCM menu part of the skill control ineffective.
- Turn off Knight all ability by default.
- Optimization of combat AI and data balance.
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Version 0.4T
- Repair some of the abnormality of the skill effect.
- Fix the bug for Script.
- Optimizing the Shingcheng anti mechanism system.
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Version 0.4S
- Fix the bug for Script.
- Fix the bug for damage reflection skills.
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Version 0.4R
- Fix the bug for the 0.4P version.
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Version 0.4P
- Optimizing the Shingcheng anti mechanism system.
- Adds Shingcheng Holysee faction detection.
- Reconstructing the effect of damage reflection skills.
- If BUG appears, I suggest using a new game.
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Version 0.4L
- Fix bug for "Panties cannot be displayed".
- Fix bug for "Knights can't be equipped with other armor".
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Version 0.4K
- Fix bug for "space distortion is not effective".
- Irunina Shout Adding magnetic field effect.
- Remove the knockout effect of some of the skills.
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Version 0.4J
- Fixed bug for partial effect triggering conditions.
- "Divine Shield" adds damage to target 10% maximum health value. "Divine kingship" adds 1% of the target heal to maximum health value.
- "Shingcheng fusion" trigger time reduced to 30 seconds, and damage reduced to 10% maximum health value.
- Irunina "lightning sword" and "Thunderstorm Archery" add damage target 0.3% to the maximum health value.
- "Divine bless" adds to the 3% maximum health value of its own.
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Version 0.4H fixed
- Repair a fatal mistake, Please overlay the 0.4H version.
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Version 0.4H
- MCM menu adds Actor outfit change option.
- Fix bug for "Hyper Power Fireball" frequently triggers "Shingcheng fusion".
- Fix bug for "Holy Fin Funnel" speedmult effect.
- Fix bug for "Shingcheng Holysee Believer"effect.
- The trigger probability of "Holy cross" reducing the additional effect.
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Version 0.4G
- Irunina Adding toughness resistance ability.
- Irunina Increase flank attack force addition.
- Irunina Physical attack resistance of attacking decreased from 100% to 50%.
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Version 0.4F
- Remove the sound of "Holy Fin Funnel" to avoid jamming.
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Version 0.4E
- Fix bug for "space distortion is not effective".
- Fix bug for "Hyper Valhalla".
- MCM adds shingcheng force explosion and dust control option.
- Add new skill "Holy Fin Funnel".
- Add new skill "Hyper Power Fireball".
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Version 0.4D
- An emergency repair miss error.
- Increase the "sniper arrow" damage.
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Version 0.4C
- Reduce the probability of "probability knocking" trigger.
- Repair the effect of the "resist magic field".
- Add combined effect of "Holy Cross".
- Add heal effect of "Holy Cross".
- Reduce the probability of the appearance of the load screen.
-
Version 0.4B
- Fixed bug for Special effect of death.
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Version 0.4A
- The chanting time of "Holy Cross" is adjusted to 6 seconds.
- Raising the probability of "probability knocking" trigger.
- "Sniper Archery" added to trigger "probabilistic knockout" effect.
- The effect of the new knockout target of the "Holy Shield".
- Fixed bug for part perk did not take effect correctly.
-
Version 0.3Z
- Fixed bug for "Plane deflection" effect condition.
- Adjust the "hyper Kill" effect to make it more effective.
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Version 0.3Y
- Remove the unnecessary vanilla scripts in BSA.
- Complete translation for Missing Word.
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Version 0.3X
- Fixed bug for “holy avatar and space deflection conflict”.
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Version 0.3W
- New skills "Hyper Force": If the knight is fighting for more than 10 minutes, she will go directly to the final battle stage.
- "Hyper Valhalla" attacks will no longer wipe out enemy corpses.
- Skill "Holy adjudication" will not take effect on shingcheng holysee Knight.
- Knight attacks can destroy the enemy's essential and other effect.
- Fixed bug for force field effect.
-
Version 0.3V
- Fixed bug for "Damnatus Power" attack damage bonus.
- Remove the error record of NPC.
- Remove redundant data from the skills.
-
Version 0.3U
- Fixed bug for magic effect skilllevel.
- Fixed bug for player weaponspeedmult being modified by SCHS-Knight buff.
- The Life echo skill is modified to Holy echo. This BUFF can restore life when Friendly target in attacking.
- Allow the Guardian halo heal undead and Mechanical.
- Reduce part of skill damage.
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Version 0.3T
- Adjust the MCM Health Mult settings range.
- Optimization of SMP.
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Shinen Holysee Knight
Your Skyrim version has to be 1.9.32.0 or higher
SKSE 1.07.03 or higher is required
SkyUI
NetImmerse Override v3.4.4
Fuz Ro Doh (Optional)
FNIS (Optional)
SMP-PE Compatible patch (Optional)
Shinen Holysee Knight SE
https://www.nexusmods.com/skyrimspecialedition/mods/68565
How To Start
According to Their task location point, you can find them.
Special Note !! : By default, most of the Knights' effects, special abilities are not turned on, and their attack power is set to 1% by default, which may lead to low combat power, you need to customize it in the MCM menu.
Used Resources
1.Ordinator - Perks of Skyrim https://www.nexusmods.com/skyrim/mods/68425
2.Colorful Magic https://www.nexusmods.com/skyrim/mods/37440
3.Apocalypse - Magic of Skyrim https://www.nexusmods.com/skyrim/mods/16225
4.RR Elphintos Set for UNP https://www.nexusmods.com/skyrim/mods/29690
5.Templar Set https://www.nexusmods.com/skyrim/mods/25642
6.Leah Lillith Jewelry
If you like my MOD, please give me endorsements, which will be the driving force for me to keep on doing it. Thank you.
Your Skyrim version has to be 1.9.32.0 or higher
SKSE 1.07.03 or higher is required
SkyUI
NetImmerse Override v3.4.4
Fuz Ro Doh (Optional)
FNIS (Optional)
SMP-PE Compatible patch (Optional)
Shinen Holysee Knight SE
https://www.nexusmods.com/skyrimspecialedition/mods/68565
How To Start
According to Their task location point, you can find them.
Special Note !! : By default, most of the Knights' effects, special abilities are not turned on, and their attack power is set to 1% by default, which may lead to low combat power, you need to customize it in the MCM menu.
Used Resources
1.Ordinator - Perks of Skyrim https://www.nexusmods.com/skyrim/mods/68425
2.Colorful Magic https://www.nexusmods.com/skyrim/mods/37440
3.Apocalypse - Magic of Skyrim https://www.nexusmods.com/skyrim/mods/16225
4.RR Elphintos Set for UNP https://www.nexusmods.com/skyrim/mods/29690
5.Templar Set https://www.nexusmods.com/skyrim/mods/25642
6.Leah Lillith Jewelry
If you like my MOD, please give me endorsements, which will be the driving force for me to keep on doing it. Thank you.
