Skyrim

271 comments

  1. mxland
    mxland
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    According to each knight's patrol route, You can find them.


    Guardknight Vieruohsina

    Divine Shield: Knocks down the target and inflicts continuous Divine Fire damage and damage equal to 10% Maximum Health. Triggers Divine Majesty.
    Divine Majesty: If the weapon of the target hit by Divine Shield is not enchanted, grants a continuous effect that allows you to heal the target while attacking.
    Holy Blessing: If the target is affected by Divine Shield, triggers Self-Healing effect while attacking.
    Guardian Aura: When entering the battle, continuously heals allies and triggers the advanced Healing effect when an ally has abnormal states or low Health.
    Total Annihilation: Lateral attacks can hit all targets within the attack range.
    Arrow Crush: Immune to arrows of any forms.
    Solid Rock: Immune to any Tenacity damage, and deals 2 times Tenacity damage to the enemy.
    Spatial Distortion: Fixes the Physical damage received, reflects damage, and decreases 0.05% Magical damage for every point of remaining Endurance. Enters the Invincible state while blocking.
    Frost Shout: Inflicts Frost damage and deprives the target's Endurance recovery ability. Can make dragons unable to fly.
    Ice Armor: Deals continuous Frost damage to nearby targets and deprives their Endurance recovery abilities.
    Gale Swordwave: Launches a transparent shock wave that deals Divine Fire and Tenacity damage.
    Frozen Realm: When Health drops below 30%, inflicts continuous large-scale Frost damage, all damage increases 3 times, and enters the Invincible state. If the target is dead, causes a Shingcheng Force explosion that deals Divine damage to nearby allies.

    Chastenknight Litelina

    Shingcheng Armor: Each point of remaining Mana decreases Physical damage by 0.03%, and Magical damage by 0.05%.
    Flame Fission: Fire spells deal 1 time Additional and Tenacity damage against targets with Deflagration Flame.
    Shingcheng Fusion: Creates a huge Fire explosion, blowing up the target and inflicting damage equal to 10% Maximum Health.
    Divine Storm: Deals continuous Divine Fire damage to the target and decreases the target's Movement Speed by 50%. Triggers Divine Penetration.
    Shingcheng Magic Realm: Continuously decreases the Magical Resistance of enemies within 120 yards.
    Mirror Guardian Aura: Mirrors another Guardian Aura effect upon receiving Guardian Aura effect.
    Surging Flames: Creates a lava zone that deals Burn damage to contacted targets and inflicts Flame Weakness. Triggers Deflagration Reaction.
    Hyper Power Fireball: Inflicts Fire damage. Can ignite the enemy and trigger Deflagration Flame and Shingcheng Fusion.
    Fire Shout: Deals Fire damage, inflicts Magic Weakness on the target, and triggers Shingcheng Fusion and Deflagration Flame. Can make dragons unable to fly.
    Flame Armor: Deals continuous Fire damage to targets within 60 yards and triggers Deflagration Flame.
    Deflagration Flame: 10% chance to cause a Fire explosion, igniting the target and inflicting Tenacity damage, with a 30% chance to terrify the target.
    Divine Fin Funnel: When entering the battle, opens a Divine Gap that can launch Divine Storms around the enemy, dealing Physical and Divine damage and decreasing the target's Movement Speed.
    Holy Cross: Launches a giant Holy Cross shock wave composed of two holy lights, dealing Divine and Tenacity damage to enemy targets in range and triggering Healing effect on allies.
    Divine Stroke: When the contacted enemy target is affected by Divine Penetration, Holy Cross has a 30% chance to cause the target to deal massive Tenacity damage.
    Divine Discipline: When the contacted enemy target is affected by Divine Penetration, Holy Cross has a 15% chance to tear 3 Space Rifts around the target, create a binding Divine Blockage, and launch an advanced Divine Storm that deals Divine damage.
    Divine Enlightenment: When the contacted enemy target is affected by Divine Penetration, Holy Cross has a 1% chance to enlighten and absorb the target to the Shingcheng Holysee.
    Holy Swordwave: Launches a tiny Holy Cross that deals Divine Fire and Tenacity damage.
    Devastation Realm: When Health drops below 30%, inflicts continuous large-scale Fire damage, triggers Shingcheng Fusion and Absolute Deflagration Flame, all damage increases 3 times, and enters the Invincible state. If the target is dead, causes a Shingcheng Force explosion that deals Divine damage to nearby allies.
    Divine Echo: Allows allies to trigger Healing effect while attacking for a period of time.
    Flame Link: If an ally's weapon is not enchanted, gains a 30% chance to inflict Deflagration Flame while attacking.

    Trialknight Irunina

    Repressive Dualblade Genre: Smashes with dual-held weapons deal 1 time Additional and Tenacity damage.
    Crosscut: Lateral attacks can knock back enemies and deal up to 1 time Additional damage according to the knock-back distance.
    Focus Shot: When bending a Bow or reloading the Crossbow, immune to all Tenacity damage.
    Anti-Magic Field: Becomes immune to Physical damage while attacking. Physical damage received decreases by 50%, immune to the effect and duration of all non-Shingcheng Holysee skills.
    Sniper Archery: When using a Bow, Physical damage increases 2 times, and can ignore the target's Armor. All attacks increase 2 times when Health drops below 50%.
    Dark Valkyrie: Damage increases 4 times when performing effective attacks from the side and back of the target. Triggers a 5-second Invincible state when paralyzed by enemy attacks.
    Lightning Swordwave: Launches Divine Lightning, removing one Magical effect on the target and inflicting Lightning damage and damage equal to 0.3% Maximum Health.
    Thunderstorm Archery: Bow attacks can create Thunderstorms, inflicting Lightning damage and damage equal to 0.3% Maximum Health.
    Berserk Fencing: When Health is above 30%, Movement Speed increases 1 time, Attack Speed increases by 70%. When Health drops below 30%, Movement Speed increases 5 times, Attack Speed increases 7.5 times.
    Divine Armor: Deals continuous Lightning damage to nearby targets and deprives their Magical recovery abilities.
    Divine Shout: Inflicts Lightning damage, removes one Magical effect on the target, deprives the target's Magical recovery abilities, and creates a magnetic field to lock the target. Can make dragons unable to fly.
    Thunderstorm Realm: When Health drops below 30%, inflicts continuous large-scale Lightning damage, all damage increases 3 times, and enters the Invincible state. If the target is dead, causes a Shingcheng Force explosion that deals Divine damage to nearby allies.
    Power of Conviction: Increases allies' Physical Attack by 50% for a period of time.
    Divine Adjudication: If an ally's weapon is not enchanted, gains a 30% chance to remove one Magical effect on the target while attacking.

    Perfect Formation

    Vieruohsina Field: Physical damage received decreases by 50%.
    Litelina Field: Magical damage dealt increases by 50%.
    Irunina Field: Magical damage received decreases by 50%.
    Mecha Field: Becomes immune to Tenacity damage for a period of time.
    Justice Crush: Gains a 30% chance to ignore the target's Armor while attacking.
    Divine Flame Induction: If the target is affected by Divine Shield, ignores the target's Armor while attacking.
    Flame Link: Inflicts Deflagration Flame on the target regardless of whether the weapon is enchanted.

    General Abilities

    Lethal Smash: Deals up to 50% Additional damage to targets above 50% Health. Targets with higher remaining Health will take higher Additional and Critical damage.
    Critical Increase: Increases 85% Critical Chance.
    Hyper Valhalla: When killed with above 20% Health, returns to the battle as a Hyper Valhalla. The Hyper Valhalla's attacks inflict Instant Death.
    Overtime Reaction: When the combat time exceeds 10 minutes, directly enters the Fifth Combat Stage, and attacks inflict Instant Death.
    Shingcheng Counter Field: Breaks the target's Special Protection effects such as Undead, Phantom, and Blur.
    Shingcheng Protection: When Health drops below 70%, conjures the Valhalla forms of the other 2 Knights to assist in combat.
    Dimensional Deflection: Enters the Invincible state while out of combat.
    Divine Light: When Health drops below 20%, triggers Self-Healing effect.
    Shingcheng Backtrack: When Health drops below 20% and Divine Incarnation is on cooldown, recovers all Health and triggers special Divine Incarnation.
    Shingcheng Form: When Health drops below 30% and both Divine Incarnation and Shingcheng Backtrack are on cooldown, generates a Divine Field that deals continuous large-scale Divine damage and drags the enemy targets into Chaos, all damage increases 10 times, and enters the Invincible state. If the target is dead, causes a Shingcheng Force explosion that deals Divine damage to nearby allies.
  2. shinenshir
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    The ID of this mod has been lost. Please download the SE version here: https://www.nexusmods.com/skyrimspecialedition/mods/68565
  3. zelurker
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    Graphically it's quite impressive, the capes are better than any cloaks mod I saw using any physics so far, so good job for that.
    And their special moves are super well done too.

    On the play side of things, it's quite a disaster though.
    A few things : you can't select their behaviour while in sneak mode, they are forced invisible and totally ignoring the enemy while sneaking even if the player is detected (they can't be detected because of their spell). There should be a toggle to disable this spell and the way they ignore the enemy even if detected.
    The normal damage is tuned down quite incredibly, 1% only of normal damage, and what's more you can't even set it to more than 6% if using the mcm. I know their equipement is elite, but that's normal damage here, there should be a way to set this to 100% for cases with very hard opponents (you can set it at the console, it works as long as you don't reload the game, it's attackdamagemult if I remember correctly).
    Like many followers they tend to get stuck crouching all the time while following a sneaking player. The problem is that the standard workaround in skyrim is select the follower, disable at the console, then enable. Here you can't disable them, maybe there is a script which enables them all the time, I don't know, so if they are stuck crouching it's going to be for a loooong time !
    When you tell one of them to wait, she doesn't sandbox, she just stands here like a statue.
    You can't give them orders to them (standard orders commands for followers, go there, attack this, take this, etc...).
    Since they are not handled by a normal follower framework like nff, you can't assign them to some house, so you are obliged to tell them to wait, or to play at being a statue somewhere.

    Anyway it's an interesting anime setup, just for fun, but hard to use for long while really playing.
    1. shinenshir
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      Thank you for your serious experience and feedback on this mod, they sneak around completely ignoring combat, they don't want to ruin the player's experience of wanting to sneak around completely, but designing an on/off switch is indeed a good suggestion!
    2. shinenshir
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      As it stands, if you want the knight to sandbox behavior in the area you want, you need to turn off the patrol switch so that she doesn't leave the area after you dismiss the knight. Also, the knight should perform sandbox behavior while waiting.
  4. zelurker
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    After playing some more with that I'd say maybe there is a lack of documentation in the main page :
     - the knights normal damage is limited to 1% x current player level at max, meaning that each time you gain a level you can go to the mcm to increase their normal damage. It also means that you must reach level 100 to have them at their full potential ! It's very likely because their special attacks are very powerful and compensate for that, but they are disabled by default so it means you must spend some time to find the good balance for your play style.
     - I had the idea to try "breakable equipment" to see if they are still that powerful with some broken equipment. Short answer : yes ! And it even makes more impressive fights where they beat the odds ! The problem is that you can't fix their broken equipment because there is no tampering recipe in the game for their stuff. So you have the choice between switching them to some more normal equipment, or use something like the additem mod to get a restored version of their equipment. If you switch them to some more normal equipment, they don't equip what you give them by default, you must use a special power you are given when you install this mod, something like "knight outfit". Enable it a 1st time, then give them everything they must wear, and then a 2nd time to record the change. The problem is that it changes everything, you can't just add a few pieces of equipment with this power, you must give a full set.
    If using breakable equipment, the damage can be absorbed if using a skin spell, so you can teach them a skin spell with the console (since there is no other way to teach them this spell), and they will indeed use it, I tried with ebonyflesh, and it works perfectly ! (ebonyflesh seems reasonable for such high level characters).
     - there is an annoying but related to factions apparently where you can't talk to them while inside an interior cell belonging to some enemy. In this case they respond like you are trespassing : "you have nothing to do here". At least they don't order you to get out of here immediately ! I don't know which faction to put them in to avoid that though, it's probably related to some follower faction they are not in.

    also their health regeneration is quite high : 1, but their hp is quite low, < 100 for the 3 of them at my current level 10 player, it's quite impressive they can take that much damage with such a low hp. They only have 50% magic resistance, but 900 damage resistance for the guardian which is totally extreme, but I didn't think it affected magic damage, but clearly only a very little fraction of the spell damage actually affects them. Might be because of some power they have, but I don't know what it is exactly. You might want to lower this health regeneration a bit if you want some more challenging fights, although even with a healrate of 0.01 they are still incredibly resistant !

    The faction which can fix this is 5c84e apparently, but then they get the usual dialog topics of the usual followers and I guess it can create a conflict, too bad... !
    They are real monsters, I tested Irunia against a very boosted morokei (skyrim revamped), and there is not even any fight if enable most of her powers, and it's a terrible foe when you don't cheat ! I might have chosen well for this fight anyway, I guess she gets a very strong magic protection. But they all have very strong powers, tested Litelina in the dawnfang dlc, and the only enemy who could reach me is the skeleton who got up near me at the start of the fight. After that there were undeads flying in the air, the fight was quick and very violent, nobody ever reached me after that. They are interesting options when you have a really hard boss fight which gives you a trouble, but it's probably better to forget them in normal gameplay, unless you want to play with some special setup !
    Anyway nice work overall.
  5. miruan
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    this 3 girlz... kill all essential npc..kek
  6. shinenshir
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  7. playerlin
    playerlin
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    Hmm, is normal all 3 Knights went hostile to my Dragonborn after I do a new game run(with LAL's alt. start method, I choose the Inn start at Whiterun)?
    I even wait 3 days and more but still they just attacking my Dragonborn when saw him.
    It didn't happened on my old run with 760+ hours savegame but I decided get rid of that and re-clean my mod list.

    Not sure if it's a good idea to uninstall and reinstall this mod again just for test as I know it has LOT of scripts and has no uninstall functions built...I'm not play far enough but it was annoying to setup since I still have Helgen Reborn and to disable all related plugins with that until Unbound finished and wait a while.
  8. ShiroEinherjar
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    How do i find the Special edition version of this?
    1. Aromov
      Aromov
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      Check the files section
  9. Wheelwander
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    Great mod
  10. TooMuchSpam
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    This is a fantastic follower mod that's well scripted and very customizable. Really unmatched in those regards, so kudos.

    There are just a few issues for me though, enough that I'm considering uninstalling. The first is that their armor seems to clip. I'm not sure if it's because I have CBBE (player) body installed, but half the time their base model clips through their armor.

    Also, their follower system is really strange. With RDO installed, they seem to act as if they are unrelated bystanders instead of party members. When they see an enemy, they go into the panic AI set saying stuff like "Someone do something!" It doesn't seem to affect their actual combat behavior, thankfully, but it is kind of annoying.

    The catch up light is very bright and lingers for a long time too, and often triggers indoors which washes everything out, especially while you're speaking to someone.

    Finally, they can't seem to be reliably pushed, and they're invulnerable to player damage/unrelenting force, so when they block you you can't really do much about it. You can't even temporarily disable/enable them to move them out of the way. They also often stay stuck in sneak, so they stop following you at the right speed and have to teleport to catch back up. You need to fast travel for them to stop being stuck in sneak. Again, you can't disable them, so you can't disable/enable them to fix it.
  11. thedude19950
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    They can move in my time stop. what?