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About this mod
Places Enderal Trees and other tree models from resource packs around Skyrim for more tree diversity
- Requirements
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DLC requirements
DLC name Dawnguard Hearthfire Dragonborn Mods requiring this file
Mod name Notes DynDOLOD Ultra Trees Version 1.2.5 - Permissions and credits
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Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Credits in no particular order of people that has helped, explained, tested or permitted me to use assets of theirs:
lothaireman
SureAI
Ga-Knomboe Boy
elinen
Dark1Nova
Ruddy88
somerandomguy83
Pfuscher
TheForkOnTheLeft
DonProtein
aliakpinar
PiranhaBoi
rudy102
Gorgulla
VurtDonation Points system
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- Changelogs
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Version 1.2.7
- my secret backporter le optmized all meshes and backported textures and fixed all backporting errors in xedit. thanks man, as always, you rock!
- fixed 6 errors - esp looking for base refs that Id deleted from the mod - thanks potens for valuable input
- deleted all unused tree textures except for lower res versions for ppl that might want those - let me know if I deleted something I shouldnt have :)
- uv tweak to spruce11 and normal fix - mesh was using old bark normal
- new bark texture for gkbcyrodils
- updated 3d lods for new cyrodil barks
- Update file to fix some issues - still needs 1.2.7 main file
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Version 1.2.6
- skipped 1.2.6 on le because im lazy
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Version 1.2.5
- Version history changed to be the same as SE
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Version 1.2
- planted a ton of new trees - from the tundra to the rift :)
- fixed more clipping trees
- forgot to re enable animation on the scotspines - fixed
- upped the sway of the kingstrees aswell
- my inis should fix tree shrinking troubles
- moved a tree that was clipping with elysium estate - thanks xrayy for giving me the headsup
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Version 1.1a
- hot-fix
- had to remove the dead cedars - they werent from the resource pack I believed.
- fixed billboards txtfile - get rid of old one, throw it out, burn it!
- Terribly sorry but will you have to run dyndolod yet again
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Version 1.1
- messed some things up - thanks to Avead & firemanaf for letting me know, fixed
- did some edits around Largbashbur, trees & some more water plants
- made some new normal maps for textures missing them
- fixed a tree clipping - thanks wheelie, then fixed some more clipping trees
- removed or moved trees to close to whiterun walls because billboards that close looks terrible so rerun dyndolod or teslodgen guys
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Version 1.0
- First billboards release for the mod
- Fixed some edits in the tundra
- more trees around falkreath and spreading outwards from it
- fixed a semi floating tree outside of rorikstead - even switched model. should be fine tho since its everyones first time running dyndolod.
- forgot to include some textures when switching to summer computer - thanks meneraing for pointing that out
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Version 0.9c
- mini update:
- planted trees around Keld-Nar
- removed ScottishPine - bad mesh
- forgot to put some textures from evt - fixed (thanks blo0d1k)
- added some plants - mostly lilypads since waterplants mod is not on nexus anymore
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Version 0.9b
- added gkbwrtempletree03 mesh and retexed with pfuscher landscape textures and vurt textures
- added parallax maps to all placed trees
- trees around various forgotten dungeons added
- sorted file structure a bit
- had to remove parallax from two trees because they went invisible
- trees in darkwater crossing, kynesgrove
- kinda tired, hopefully I didnt break anything
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Version 0.9a
- added gkbcyrodil tree meshes and retexed with evt textures & parallax - not sure about this one yet
- New spruce mesh added and placed
- Removed gkbjungletreenew4dead
- Added parallax to cedartrees - dont think it will actually make much difference 'til it has a better texture
- Placed some treeofwolenes
- Rorikstead Finetuning
- More Tundra work
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Version 0.9
- More Whiterun Tundra Work with ETAC loaded to ensure compatability,
- some minor additions to riverwood,
- some Tree work around guldun rock ,
- fixed dirty edits in esp
- added treeofwolene mesh and retexed with pfuscher textures & parallax
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Version 0.8
- Fort Update - Trees added & changed around Fort Amol, Fellglowkeep (& around forgottenEnzel from forgotten dungeouns), Fort Sunstad
- Also More Trees added around Ivarstead, reworked Rorikstead
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Version 0.7
- Placed some new trees around the Rift
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Version 0.6
- More tree changes made around Dragonbridge & Solitude Area
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Version 0.5
- Initial Release
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TREES ADDON
TREES ADDON SE
This Tree Mod is meant to be used with EVT as base but will work without it. It looks pretty good paired with vanilla lush trees aswell. Together with SFO I have not tried it but I imagine they will compliment each other well also.
Showcases
TREES ADDON SE
This Tree Mod is meant to be used with EVT as base but will work without it. It looks pretty good paired with vanilla lush trees aswell. Together with SFO I have not tried it but I imagine they will compliment each other well also.
Showcases