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  1. ryonAlice
    ryonAlice
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    fTreesMidLODSwitchDist=10000000.0000
    This is the key of shrinking tree issue
    1. baddong
      baddong
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      Thanks for that fix
  2. lucas04cooper
    lucas04cooper
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    hey the trees from this mod for me at least have missing textures and som of the trees bend and stretch into space
    1. winedave
      winedave
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      Update file
  3. Haddon70
    Haddon70
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    If I used this and Tamriel Reloaded trees would i be able to get 3d lods? is this compatible? Thank you.
    1. winedave
      winedave
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      I have no idea if TR trees have 3d lods
    2. Haddon70
      Haddon70
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      I chose EVT for this mod instead lol, im assuming you overwrite trees addon with EVT when asked right?
    3. winedave
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      Other way around, overwrite evt with trees add-on and put trees add-on esp after evt plugin. And evt has 3d lods so that'll work nicely :)
    4. Haddon70
      Haddon70
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      cheers mate much appreciated, this mod is a must have for me :)
    5. kojak747
      kojak747
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      Just saw this post lol - here - 3D tree lods for Tamriel Reloaded >  https://www.nexusmods.com/skyrim/mods/81913
  4. calawins
    calawins
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    New Dyndolod 3 finds the following errors in this mod:

    Error: File not found textures\grandoak11.dds. Used by Meshes\landscape\trees\gkbcyrodil3.nif Treeswinedave.esp gkbcyrodil04 "GKB Cyrodil 04" [TREE:5508856D]Error: File not found textures\grandoak11.dds. Used by Meshes\landscape\trees\gkbcyrodil3.nif Treeswinedave.esp gkbcyrodil04 "GKB Cyrodil 04" [TREE:5508856D]
    Error: File not found textures\grandoak11.dds. Used by Meshes\landscape\trees\gkbcyrodil3.nif Treeswinedave.esp gkbcyrodil04 "GKB Cyrodil 04" [TREE:5508856D]
    Error: File not found textures\grandoak11_n.dds. Used by Meshes\landscape\trees\gkbcyrodil3.nif Treeswinedave.esp gkbcyrodil04 "GKB Cyrodil 04" [TREE:5508856D]
    Error: File not found textures\grandoak11_n.dds. Used by Meshes\landscape\trees\gkbcyrodil3.nif Treeswinedave.esp gkbcyrodil04 "GKB Cyrodil 04" [TREE:5508856D]
    Error: File not found textures\grandoak11_n.dds. Used by Meshes\landscape\trees\gkbcyrodil3.nif Treeswinedave.esp gkbcyrodil04 "GKB Cyrodil 04" [TREE:5508856D]
    Error: File not found textures\landscape\trees\pine-leaf-diff_n.dds. Used by Meshes\landscape\trees\spruce11.nif Treeswinedave.esp Spruce11 "Spruce 11" [TREE:55064E2E]
  5. lukenorton1
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    I just tested this out with Flora Overhaul + Distinct skyrim Landscapes and it has changed my world! I suddenly feel lost in the wilderness again!

    This is the first Mod I ever endorsed. Cheers to you! 
    1. winedave
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      Oh thank you I'm so glad you like it
  6. Lawliet4548
    Lawliet4548
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    Can this be used with Skyrim Flora Overhaul?

    Thanks.
    1. winedave
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      "Together with SFO I have not tried it but I imagine they will compliment each other well also."
    2. larson79
      larson79
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      I tried it with SFO and it caused my game to CTD repeatedly. I reduced the CTD issue to 7 mods I have out of 300 and once I disabled Trees Addon I had no more crashes to my desktop. I was very sad about this due to the fact that this mod is absolutely gorgeous and I would have loved for it to have worked in my game along with SFO :(

      NOTE: I spent about 8+ hours on this issue and I know of certainty that this mod conflicted with SFO in my own game. I'm not sure if this is a general issue with a lot of modders or not, but it sadly did not work for me. I wish there was some sort of patch that would let it work. It's truly a beautiful mod!
    3. gialloman01
      gialloman01
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      I've been using winedave's great mod alongside SFO for a year or more and never encountered the problem you're facing.
      There must be something else that's conflicting somewhere, but not SFO.
    4. tatudex
      tatudex
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      Hmmm
  7. tehdman
    tehdman
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    I've got just about everything working great and the trees look gorgeous. I just wish I could fix this pop-in issue I'm having!

    Awesome work though.
  8. mbk6452
    mbk6452
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    Used this mod with EVT and also just by itself. Right after starting in Riverwood there is a giant purple tree missing texture and 2 of the tall pines warped at around 45 degree angle. It isn't conflicting with anything literally just have grass installed atm. Regardless what trees I do or don't use mod is messed up any ideas? Cause the trees that do work look good.
    1. winedave
      winedave
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      Update file.
  9. AggroBuLLeT
    AggroBuLLeT
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    hi i did this fTreesMidLODSwitchDist=10000000.0000 fix, and the big trees stopped shrinking.
    however now the LOD itself for all other trees isnt working anymore. they pop in and out depending on the distance. i dont understand. how can i fix the shrinking trees without ruining all others?

    nvm i fixed it
    1. sl8ters
      sl8ters
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      Hay ummm how did you fix it
    2. AggroBuLLeT
      AggroBuLLeT
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      i dont remember anymore, sorry
  10. sl8ters
    sl8ters
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    Having the same problem with shrinking trees on the SSE version. probably a redundant question but do you think that it's the same fix?
    1. winedave
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      Yup, Same fix
  11. tcbflash
    tcbflash
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    RyonAlice said "fTreesMidLODSwitchDist=10000000.0000
    This is the key of shrinking tree issue"

    My question- what category of INI does that go in?
    [DISPLAY] ?

    Help!
    1. jvmaliska
      jvmaliska
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      under display, yes
    2. tcbflash
      tcbflash
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      Hmm... tried it but no fix :-/
      Still love the mod though, great work!
  12. Vararth
    Vararth
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    Tree diversity is damn important in Skyrim, I absolutely love these models! I am having an issue with LOD generation though, I'm trying to build 3D LODs for all trees but only the trees from this mod remain 2D. The difference between the 3D LOD and 2D LOD right next to each other is a bit jarring. Could you please advise?
    1. winedave
      winedave
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      I really don't know tbh, I have 3d lods in this mod
    2. Vararth
      Vararth
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      Could you tell me what settings you use when generating DynDOLOD? Maybe that's where I'm going about it incorrectly.
    3. winedave
      winedave
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      I follow the 3d lod instructions from evt
    4. SwatchSilver
      SwatchSilver
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      Hi Vararth,
      if you set up DynDOLOD you have to open the corresponding ini files in the DynDOLOD\Edit Scripts\DynDOLOD folder and use the TreeLOD=0 flag to generate static LOD. I would not recommend using TreeFullFallBack=0 because that generates tree LOD with full 3D trees whenever a _passthru_lod. nif is not found. Before starting DynDOLOD's LOD generation you have to install the necessary matching Hybrid Trees. If the crc32 values don't match DynDOLOD will not find the trees and will fallback to Billboards. You can easily check if the trees are used by looking at the log files after running DynDOLOD. There will be entries like 3D LOD found or not found and you have to check every entry for the trees mods you're installing where DynDOLOD gives the error message that it can't find 3D LOD or Billboards for e.g.:
      TreePineForest02Dead [TREE:000B927B] meshes\landscape\trees\treepineforestdead02.nif (The first line always tells you which tree LOD is generated for.)
      Billboard found, 3D LOD found (The second line tells you that a Billboard and a 3D Hybrid tree is found.)
      LOD4: meshes\dyndolod\lod\trees\treepineforestdead02_f7e166d7passthru_lod.nif (This is the actual 3D Hybrid tree.)
      LOD8: textures\terrain\lodgen\skyrim.esm\treepineforestdead02_000b927b.dds using internal
      LOD16: textures\terrain\lodgen\skyrim.esm\treepineforestdead02_000b927b.dds using internal
      Take note that the _f7e166d7 is the crc32 value specific for that tree otherwise DynDOLOD won't find the tree. The billboard texture has a different crc32 value _000b927b.
      You can use xEdit to generate new crc32 values for your trees by using the DynDOLOD_CRC32Gen.pas. Take a look at the trees.ultra folder provided with DynDOLOD to find instructions on how to use the script.
      I hope that helps : )