Skyrim

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ClefJ

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ClefJ

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23 comments

  1. SpookyDovah
    SpookyDovah
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    Hey ya would it be possible for you to port this for the SE version? I tried myself but got hit with this error when trying to save the esp, got no clue how to fix nav mesh errors (if that's what it actually is) and this a very nice edit to the Frostville area.

    This is what was shown in the log
    Spoiler:  
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    PATHFINDING: NavMeshInfo 00127a12 has a portal to NavMeshInfo 00127a11, but there is no triangle portal between the two, updating the NavMeshInfo
    PATHFINDING: NavMeshInfo 001031db in cell UndercityBarracks2BarrackD, has an invalid door portal to form WHgrayquarterdoor01(001030ef), removing the portal
    PATHFINDING: NavMeshInfo 001031db in cell UndercityBarracks2BarrackD, has an invalid door portal to form 0010d369, removing the portal
    PATHFINDING: NavMeshInfo 0007263c has a portal to NavMeshInfo 00072637, but there is no triangle portal between the two, updating the NavMeshInfo
    PATHFINDING: NavMeshInfo 000a9b41 does not have a portal to NavMeshInfo 00046f2e, but the navmesh does, updating the NavMeshInfo
    PATHFINDING: NavMeshInfo 000a9b41 in cell Wilderness, has an invalid door portal to form 000e38d3, removing the portal
    PATHFINDING: NavMeshInfo 000a9b41 in cell Wilderness, doesn't have a door portal to door CaveDoorLoad01(00043609) that the navmesh has, regenerating info
    PATHFINDING: NavMeshInfo 000458f6 has a portal to NavMeshInfo 0003ca4e, but there is no triangle portal between the two, updating the NavMeshInfo
    PATHFINDING: NavMeshInfo 000d8272 in cell Wilderness, has an invalid door portal to form 000d7623, removing the portal
    PATHFINDING: NavMeshInfo 00072633 has a portal to NavMeshInfo 0007b2ec, but there is no triangle portal between the two, updating the NavMeshInfo
    PATHFINDING: NavMeshInfo 00083222 in cell BDerRoteOchseWohnraum, has an invalid door portal to form 00083dda, removing the portal
    PATHFINDING: NavMeshInfo 00072626 has a portal to NavMeshInfo 0007261b, but there is no triangle portal between the two, updating the NavMeshInfo
    PATHFINDING: NavMeshInfo 00072626 does not have a portal to NavMeshInfo 00046f2d, but the navmesh does, updating the NavMeshInfo
    PATHFINDING: NavMeshInfo 00072626 in cell MQ03Turm, has an invalid door portal to form 00032cc0, removing the portal
    PATHFINDING: NavMeshInfo 00072626 in cell MQ03Turm, doesn't have a door portal to door AutoLoadDoor01(00031ead) that the navmesh has, regenerating info
    PATHFINDING: NavMeshInfo 00072626 in cell MQ03Turm, doesn't have a door portal to door DweFacadeLiftLeverLoadDown01(00032cc1) that the navmesh has, regenerating info
    PATHFINDING: Navmesh 000c4f6e Cell 'Schneefelstaverne' (00015D2A) (-28, 13) in WorldSpace 'Vyn' (00001D3C), Triangle 123 Edge 0 and Triangle 328 Edge 1 should be linked, but they are not.
    PATHFINDING: Navmesh 000c4f6e Cell 'Schneefelstaverne' (00015D2A) (-28, 13) in WorldSpace 'Vyn' (00001D3C), Triangle 328 Edge 1 and Triangle 123 Edge 0 should be linked, but they are not.
    PATHFINDING: Navmesh 000c4f6e Cell 'Schneefelstaverne' (00015D2A) (-28, 13) in WorldSpace 'Vyn' (00001D3C), Triangle 328 and 330 have opposite normals but are linked
    PATHFINDING: Navmesh 000c4f6e Cell 'Schneefelstaverne' (00015D2A) (-28, 13) in WorldSpace 'Vyn' (00001D3C), Triangle 328 Edge 1 and Triangle 330 Edge 1 should be linked, but they are not.
    PATHFINDING: Navmesh 000c4f6e Cell 'Schneefelstaverne' (00015D2A) (-28, 13) in WorldSpace 'Vyn' (00001D3C), Triangle 330 and 328 have opposite normals but are linked
    PATHFINDING: Navmesh 000c4f6e Cell 'Schneefelstaverne' (00015D2A) (-28, 13) in WorldSpace 'Vyn' (00001D3C), Triangle 330 Edge 0 and Triangle 328 Edge 2 should be linked, but they are not.
    PATHFINDING: Navmesh 000c4f6e Cell 'Schneefelstaverne' (00015D2A) (-28, 13) in WorldSpace 'Vyn' (00001D3C), Triangle 328 has a link to Triangle 123, but Triangle 123 doesn't have the matching link
    MASTERFILE: NavMesh: Navmesh (000C4F6E) in Cell NavMesh (000C4F6E) with 343 Triangles in Cell 'Schneefelstaverne' (00015D2A) (-28, 13) in WorldSpace 'Vyn' (00001D3C) has warnings that need to be fixed
    1. ClefJ
      ClefJ
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      Oh wow that's a lot of errors. Back then, all i did was delete navmesh and make new ones, so that might be the error. Have you tried putting it in yer data folder and ran it in-game yet? If it doesnt work even then, I might have to just remake it for Enderal SE. xD
    2. SpookyDovah
      SpookyDovah
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      Hey ya, not yet no I am trying to convert some of my my faves and testing them. I'll do a test in a min and report back if it works or not. :)

      Okay for 2 days of trying I can't even get the SE version to play, without mods I get as far as leaving the ruin to the Sun Coast and game just closes, with mods at the end of the intro window that we can't skip so given up trying and just gone back to the LE version. 
    3. IxionXVII
      IxionXVII
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      For anyone interested. I ported the mod to Enderal SE.

      Frostville SE
  2. BelPeol
    BelPeol
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    pls update for forgotten stories
    1. ClefJ
      ClefJ
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      It needs to be updated? O_o
  3. Mealls
    Mealls
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    I wonder if this would work with the steam release? 'Might' test later. Depends.
  4. nerjaveika
    nerjaveika
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    Great mod!! Now the village looks like it should have been and thank you for using NPC's appearance from existing NPCs, that's really convenient ))
  5. newsorpigal
    newsorpigal
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    Thank you! I noticed you'd hidden your Clockville mod due to incompatibilities with an Enderal update. Do you have any plans to revisit that mod? I wondered if the error might be due to Enderal's switch to a paper map. If so, this might fix the problem: https://www.nexusmods.com/skyrim/mods/89792
    1. ClefJ
      ClefJ
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      Oh that's all fixed, but yeah. I hid it due to it being a bit ... dated. At some point I hope to update it, or at least release a new mod in that same spirit.
    2. newsorpigal
      newsorpigal
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      I hope you update it, or do something similar! I loved having more to do in the Goldenforst area, which is one of the loveliest environments I've seen in a game. Thanks again for all your great mods.
  6. AquaticWasp
    AquaticWasp
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    Sweet mod! It really fits stylistically.
  7. jknjb
    jknjb
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    Another sweet little ClefJ town! Glad to see you're still modding and writing
    1. ClefJ
      ClefJ
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      Good to see you again too mate! ^_^
  8. ambross30
    ambross30
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    Hey clef i hope you make a playerhome with this city because the official playerhomes are not my thing and i love the snow areas it feels like skyrim thx ;)
    1. Unedjis
      Unedjis
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      Regarding player homes in Ark, I might be able to help you out ...
    2. ambross30
      ambross30
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      thx ;)
  9. COOLJ808
    COOLJ808
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    He's alive! Another great work!
    1. ClefJ
      ClefJ
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      Between Skyblivion, my new book, and life in general, I'm just glad to still be here. XD Nice of you to still be here too!
  10. mnikjom
    mnikjom
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    Woah. Another great mod :)