A small but functional settlement overhaul for the Frostcliff Tavern. (eng/ger/rus)
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File credits
ClefJ - the original creator of Frostville for giving me permission to port/upload/alter the mod
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Changelogs
Version 1.03
- A small update with some things cleaned up, this is mostly to provide future compatibility (thanks to Apoapse)
(Original Description) I had imagined Frostcliff Tavern to have a few more homes around itself- after all, the tavern is filled with villagers, and there are no nearby settlements anywhere to be seen in the Frostcliff Mountains. Rather, none that aren't filled with monsters and atronachs. So, I've solved one issue - purely aesthetic - by adding static buildings on the exterior. **No Interior Zones added!
Frostville includes: - 2 new Guards - 2 new exterior NPCs; a Hunter and a Blacksmith vendor. - Several buildings and walls, including a ruined chapel and external smithy.
Changes from the original version: Converted to SE Fixed potential crashes Readded missing objects (that were deleted with FS) A lot of navmesh fixes Translated to German and Russian
Fixed the voice/voice lines of NPC's Removed the bard and the child Added a new female guard Added a new hunter
Changes to the NPC inventory/outfit/stats etc. Changes/Fixes to NPC routines Some changes to the environment Fixed myrad fly away animation Some small fixes here and there