3.2.0 Version: - Reworked Soul Grip so now scales a lot more but lowered how scales in lower levels, the cap of souls is now in 5000. - Now the altar gives you a weapon with an enchantment version of soul grip which you can disenchant. - Solved the issue in which you do not get teleported to the ragged flagon with bat travel. - Solved minor issues, descriptions and reduced visuals of some effects.
3.1.0 Version: - Corrected some visual issues regarding dark aura and the gate of coldharbour. Both the dremora and the drain effect triggered excesive Imods which have been removed. - Corrected an issue in which the vampire version of crippled terror was added in human form. - Added a mark and recall to the Bat Travel power with 6 possible places to mark. - Updated the visual effects of Bat Form, now your character should not be seen as often as it was and more bats where added. - Added Soul Feast to human form. - Corrected some issues with the shadow pack, they should behave more aggresive thowards enemies but not against allies. - The gate of coldharbour now should be disabled with the effect in which the daedras are invoked. The gate should last exacly 100 seconds.
3.0.0 Version: -Corrected some issues during the quest -Now the quest do not reset when entering the cave again -Now sinister grip do not trap souls in soul gem but instead trap souls to increase its damage for each soul captured (maximum 100 souls) -Now hideous mist do not affect player speed or enemy speed but instead muffles the player and increases physical resistance and damages stamina and stamina rate to foes inside. -Hideous mist visual effect has been changed, now it's a bit bigger but circular instead of a rectangle. -Added Soul Feast -Added Shadow Armor -Added The Gate Of Coldharbour -To obtain the new powers and correct the old ones you have to drink from the shrine of molag bal. -Added Falkreath to the Bat Travel Options, also added all the small villages from skyrim.
2.0.1 Quick Update: Some files were missing causing to bug the s*** out of Ominous cage.
Version 2.0.0 Patch notes: - Added Bat Travel spell - Added Bat Teleport Spell - Added Hideous Mist Spell - Now all spells will be correctly added in VL form - Renamed Penumbra to Dark Envoy, this ability is now a Power and solved some issues with the power gaining some stability - Reworked Shadow Pack, they now should attack often - Corrected the description of Crippling Terror - Bat Form has new visual effects.
Holy crap the bat form spell is hands down one of the coolest, most practical spells I've ever seen in mods and games as well. It's so so useful. Makes me feel like Dracula from that movie where he becomes a vampire and now has powers such as transforming to a swarm of bats and can fly anywhere. I've always wanted to have something like this. Thank you so much for this.
Probably one of the best Vampire mod overhauls here on the Nexus, perfect with Royal Bloodline and Better Vampires, thank you so much! Only one thing, I do not know if it was intentional but there is no Bat Travel in VL form, in hte favourite menu; the only way I had to cast it in VL form was using the Better Vampires ability to Open the inventory and go to my spelllist.
Love this mod to death but unfortunately using the bat form to fly around causes my game to freeze every time. So I am going to have to put it back on the shelf. Great work by the way just wish my next Gen cpu wouldn't freeze every time I use the bat form to fly
'the gate to coldharbour' is seriously one of the coolest mod added spells i've ever seen, and i've been playing this game since release. very well done.
I have a question why does my save no longer save in my character list i have to go to show all saves to find my save this only started after i entered the cave
Hi, this is an awesome mod, Make a vampire more immersive. I never play vampire and try it after downloading this mod. I have one question. If cure my vampirism, does the skill remain? or they will gone after the cure?
i like this mod but it have one very very f*#@ing bad thing i use better vampires mod and when dawnguard hunters attack me in the village s or in the city shadow hounds appear by my side after i kill this hunters this hounds attack everyone in the city and even my followers please fix that f*#@ing thing
There is nothing wrong with the "Shadow Pack" power, recasting the power again should remove the hounds forever. ( Well until your recast the power again out side the city or village. )
103 comments
https://discord.gg/MnTY2PTNWW
- Reworked Soul Grip so now scales a lot more but lowered how scales in lower levels, the cap of souls is now in 5000.
- Now the altar gives you a weapon with an enchantment version of soul grip which you can disenchant.
- Solved the issue in which you do not get teleported to the ragged flagon with bat travel.
- Solved minor issues, descriptions and reduced visuals of some effects.
3.1.0 Version:
- Corrected some visual issues regarding dark aura and the gate of coldharbour. Both the dremora and the drain effect triggered excesive Imods which have been removed.
- Corrected an issue in which the vampire version of crippled terror was added in human form.
- Added a mark and recall to the Bat Travel power with 6 possible places to mark.
- Updated the visual effects of Bat Form, now your character should not be seen as often as it was and more bats where added.
- Added Soul Feast to human form.
- Corrected some issues with the shadow pack, they should behave more aggresive thowards enemies but not against allies.
- The gate of coldharbour now should be disabled with the effect in which the daedras are invoked. The gate should last exacly 100 seconds.
3.0.0 Version:
-Corrected some issues during the quest
-Now the quest do not reset when entering the cave again
-Now sinister grip do not trap souls in soul gem but instead trap souls to increase its damage for each soul captured (maximum 100 souls)
-Now hideous mist do not affect player speed or enemy speed but instead muffles the player and increases physical resistance and damages stamina and stamina rate to foes inside.
-Hideous mist visual effect has been changed, now it's a bit bigger but circular instead of a rectangle.
-Added Soul Feast
-Added Shadow Armor
-Added The Gate Of Coldharbour
-To obtain the new powers and correct the old ones you have to drink from the shrine of molag bal.
-Added Falkreath to the Bat Travel Options, also added all the small villages from skyrim.
2.0.1 Quick Update:
Some files were missing causing to bug the s*** out of Ominous cage.
Version 2.0.0 Patch notes:
- Added Bat Travel spell
- Added Bat Teleport Spell
- Added Hideous Mist Spell
- Now all spells will be correctly added in VL form
- Renamed Penumbra to Dark Envoy, this ability is now a Power and solved some issues with the power gaining some stability
- Reworked Shadow Pack, they now should attack often
- Corrected the description of Crippling Terror
- Bat Form has new visual effects.
Only one thing, I do not know if it was intentional but there is no Bat Travel in VL form, in hte favourite menu; the only way I had to cast it in VL form was using the Better Vampires ability to Open the inventory and go to my spelllist.
Also, is there a list somewhere of at what level each spell is available?
meant to post on special edition my mistake
I have one question. If cure my vampirism, does the skill remain? or they will gone after the cure?
Thank you very much.