Skyrim

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KataPUMB

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KataPUMB

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About this mod

Overcome Molag Bal's trial and unleash deadly vampire powers.

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This mod features a new small questline for Vampire Lords and adds some new powers for both mortal form and vampire lord. The mod is 100% compatible with Sacrosant and Better Vampires as well as almost any mod since very few vanilla records where touched.
To start the quest simply go to the Volkihar castle and drink from the altar of Molag Bal. Once you do this go where the quest mark guides you and beat the enemies to access the new powers.



Power and Spells list

  • Bat Form: Transform yourself in a cloud of bats and fly freely. This is a toggleable ability and since there's only a mod for SSE that does this and it's not toggleable i think you will appreciate it.
    
  • Bat Teleport: Transform yourself into a cloud of bats and teleport to the target location (Do not save your game mid flight or you will fall to death when reloading).
    
  • Bat Travel: Select your destination and teleport yourself. You can also mark up to 6 places to teleport to them.

  • Dark Hollowing: A beam of pure evil that deals damage over time.

  • Crippling Terror: Paralyze enemies with your gaze.

  • Hideous Mist: Invoke a fog in which you and your allies are stronger and your foes take damage.

  • Ominous Cage: Create an impenetrable barrier around yourself until you disable it. Foes trapped inside with you will be terrorized.

  • Dark Aura: Once a day become one with shadows and resist 50% of physical damage while absorbing the life force of your foes.

  • Consuming Stream: A beam of vampiric power that absorbs health.

  • Shadow Pack: 3 death hounds hide in your shadow and they aid you each time you enter in combat. It's toggleable.

  • Sinister Grip: Deal magic damage and trap the soul of a foe. This effect increases in damage for each soul trapped.

  • Soul Feast: heal yourself, if you have less than 50% of health and have souls trapped by sinister grip spell consume a soul to heal the same amount.

  • Shadow Armor: Resists 50% of physical and magical damage. Is a bit stronger than Ebony Flesh spell since 50% damage resistance is similar to 350 of armor but it also halves the spell magnitude and duration of all hostile spells. This is a very powerful effect, for example this will make your natural weakness to fire from a 30% to a 15%, in general any negative buff will be halved.

  • Dark Envoy: Call the night powers to create an eclipse so you will no longer fear the sun again. This has the same effect as the Auriel's bow with tainted arrows but it lasts longer and you will not have to carry the bow everywhere.
    
  • The Gate of Coldharbour: Once a day open a massive portal which the legions of Molag Bal can cross. A large amount of Daedra will invade Tamriel. They're aggressive towards almost everyone but the player so use it carefully.

Watch each spell in action the following video


Compatibility

As long as i know it should be almost 100% compatible with any Vampire Overhaul (tested it with sacrosant+better vampires and 0 problems). Which it may not be compatible is with mods that edit the Volkihar castle, but since the cave will still be there and the triggers inside the cave will start the quest it should be fine too. Also there's a copy of the altar of Molag Bal inside the cave (thought for those who have a mod for the castle) so you can access the powers anyway. The Bat Travel power is also not 100% compatible with Open Cities, the power will teleport you to most places correctly but not to those heavily edited like Jorvaskr in that case the bat travel will teleport you to an empty cell due to the edits that Open City does.

Hope you like the mod and don't forget to endorse.



Xbox Version
SKYRIM SSE