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This page was last updated on 01 June 2021, 2:24AM
- Changelogs
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Version 1.31
- 3/12/2020:
- Fixes a bug with HunterOutfit02 and HunterOutfit02Hooded so they no longer use Forsworn Boots which damage R-IDB non-Forsworn/Breton PCs/NPCs. Thanks to Cornathan for the bug report.
- Stendarr: Removes Fort Sungard from Stendarr's Blessing - it's unclearable. Adds Clearing Broken Tower Redoubt to Stendarr's Blessing for Fortify Endurance. Thanks to FolkenNexus for the bug report and recommendation.
- Julianos now gives a max of +120 Magicka after 12 College of Winterhold Quests completed, making total possible Magicka increase from Julianos +150.
- Clarified Totems of the Great Hunt to more clearly belong to Hircine.
- Rebalanced Forsworn Arrow and other weapon damage to play better with both 1.51-1.7 and 3.X.
- Fixed Moon Amulet descriptions. Thanks to SilentSin26 for the bug report.
- Fixed an incompatibility with R-MAR randomly over-tempering Forsworn equipment to ROFLstomp proportions. Thanks to Cornathan for the report.
- Fixed a bug in Necromancer's Amulet where vampire PCs would unintentionally take damage, while non-undead PCs without the necessary base Magicka wouldn't. Thanks to hazardass for the bug report.
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Version 1.30
- 10/28/2019:
- Mara's Fortify Restoration Power is now Fortify Restoration skill.
- Dibella's Sorrow can now be bypassed by equipping the Sanguine Rose or possessing a Mark of Dibella.
- Stendarr's Fortify Restoration Power (from Dawnguard Quests) is now Fortify Restoration skill, and Fortify Restoration (spell cost for clearing vampire locations) is now called Ably Restoring.
- Fixed a bug where the Necromancer's Amulet didn't always remove debuffs for having 300+ Magicka or being undead.
- Fixed a bug where Kynareth's Fury was activating in unintended circumstances.
- The Amulet of the Moon now offers more dynamic blessings, especially for Khajiit and Bosmer.
Ban Daar's Blessing: +2.5 % Movement Speed and +10% Sneak.
- for all PCs wearing the amulet, doubled for Khajiit or Bosmer.
- for every 50 items pickpocketed (max 200 items).
Khajiit and Bosmer exclusive:
Ban Daar's Marksman: +2.5% Marksman and +2.5 Archery skill for every 25 Sneak skill (max 100 Sneak skill).
Ban Daar's Fingers: +10 Unarmed Damage and Carry Weight for every 100 items stolen (max 400 items). - Marks of Dibella can now be found in certain Sanguine quest related activities.
- The Forgemaster's Fingers are now Dwarven material. Completing the Orsimer quest of the same name will also now grant Zenithar's blessing "The Forgemaster's Apprentice".
- Fixed a bug where the Ebony Mail was still listed as heavy armor (following Morrowind lore as medium armor).
- The Ebony Mail now grants:
+5% Magic Resist for every 20 murders (max 100 murders).
+5% Flamebane for every 20 backstabs (max 200 backstabs).
Losing 75% or more Health, Magicka, or Stamina removes worthiness to wear the Ebony Mail, unless the PC recovers Health, Magicka, and Stamina back to at least 25%.
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Version 1.29
- Fixed a bug where some Aedric Amulets weren't triggering debuffs when intended.
- Fixed a bug where Alik'r Armor could be constructed too easily rather than tempered normally. Thanks to jayserpa for the bug report.
- Fixed a bug where wearing Hircine's Ring wasn't removing vulnerability to silver items for lycanthrope PCs.
- Fixed a bug where crab meat would display incorrect values in certain versions of Requiem.
- Removed Redguard Knight assets that aren't used by any NPCs, making the Consign to Oblivion patch unneccesary.
- Improved the Ring of Namira to fit lore more closely with Namira's Blessings of Disease, Disregard, and Pity. Most of the Stamina buff now occurs following feasting on corpse flesh.
- The Ebony Mail now only serves the worthy. Those who become weak are cast aside.
- Spellbreaker is now the true artifact of the Daedra of pestilence, and now includes a lore friendly Silence spell effect that drains Magicka from all in the area while equipped.
- Fixed a bug in the Rueful Axe enchantment.
- Improved Sleeping Tree Sap, Hist Sap, and Strange Sap for Argonian ability use.
- The Necromancer's Amulet now allows undead, and those with at least 300 base Magicka, to wear it without the curse of agony.
- Arkay: Arkay's Amulet provides +5 Health. Lesser blessing +5 Health, which covert to greater blessing +10 Health when wearing his amulet.
Arkay's Cleansing health debuff is less severe at -100 Health and -10 Stamina & Magicka/sec.
Arkay's Cleansing blessing power reduced - was still OP. Increases in potentcy for every 50 undead laid to rest, maxing at 250 or more undead laid to rest, with improving constant Fire Damage/sec and up to 10% chance of stagger/sec.
Fortify Health now increases by +5 for every 25 undead laid to rest, maxing at +70 Health at 350 or more undead laid to rest.
Potema Laid to Rest: +10 Health
Andurs' Arkay Amulet: +5 Health
Converted Fortify Magicka buffs to Health:
Fellglow Keep: +10 Health
Pilgrimage: +5 Health. Fixed a bug with the blessing triggering too soon. Thanks to TerrorForge for the bug fix.
Brother Verulus: +5 Health
Fort Snowhawk: +5 Health
Illianta's Deep: +5 Health
Wolfskull Cave: +5 Health
Ritual Stone: Could not be effectively cleared and is removed from blessings.
Arkay now provides a max of +150 Health including his Amulet and all blessing buffs. - Stendarr: +5% Fortify Restoration Power for each Dawnguard Quest completed (max of +75% after 15 quests completed). Dawnguard quests no longer provide Fortify Blocking or Endurance.
Each Daedric Quest now grants +50 Fortify Armor (+400 max) instead of Fortify Melee.
Fixed a bug with Kolskeggr Mine being unclearable (now based off of completing the quest of the same name), and a bug where Stendarr's Peryite based buff could be gained by starting that Daedric quest even if Kesh wasn't dead (the quest now no longer needs to be started). Thanks to TerrorForge for the bug fixes.
Azura's Star Daedric quest can't be failed in current Skyrim logic, so it will no longer be referenced for buffs in documentation until a working solution is found. Thanks to TerrorForge for the bug reminder. - Talos: +2% Fortify Melee for each Civil War quest completed (max +20%). Civil War quests not longer provide Fortify Strength.
Fortify Strength: now increases Stamina and half that of Unarmed Damage. Complete The Wolf Queen Awakened for +25 Fortify Strength, The Ghost of Old Hrolden for +15, Rise in the East for +15, and Thalmor Patrol for +15.
Talos rejects those who have the Necromancer's Amulet, Daedric Artifacts, weapons, or armor.
Ysmir's Storm now debuffs PCs who transgress too severely. - Mara: Lesser blessing Restoration Power +5%, greater blessing +10%.
Fortify Willpower: +10% Stamina Regen and 40% Magicka Regen for every 20 restoration skill (max +50% SRegen and +200% MRegen).
+10% Restoration Power for completing the quest Sealing the Deal (from Talen-Jei in Riften).
+10% Resist Magic for destroying the Skull of Corruption.
+5% Resist Magic (1% + 4% when shrine activated) for becoming an Agent of Mara.
+5% Resist Magic for becoming an Agent of Love.
+10% Restoration Power for wearing The Bond of Matrimony.
Mara's Sorrow now debuffs PCs who transgress too severely. - Dibella: Lisbet's Missing Shipment now grants 5% Dibella's Grace.
Fortify Personailty: +10 Speech and Persuasion for every 20 Illusion Skill.
Agent of Dibella - grants +20 damage to opposite sex (permanent) and +20% Fortify Personality (shrine blessing).
Dibella's Disdain now debuffs PCs who transgress too severely. - Kynareth: Gildergreen Quest now grants 50% Resist Illness: Poison and Disease Resist (instead of 100% Disease Resist).
Nature's Gift: +10 Stamina and Carry Weight for every 40 locations discovered (+120 max).
Kynareth's Fury now weakens PCs who transgress too severely. - Julianos: +10 Magicka per College of Winterhold Quest Completed (+150 max at 15 quests completed).
Julianos' Judgement now debuffs PCs who transgress too severely. - Akatosh: Regenerate Magicka: +25% for every Main Quest completed starting with Bleak Falls Barrow (+350% max)(replaces Regenerate Stamina/Magicka/Health).
Jaws of Alduin debuff now weakens PCs who transgress too severely. - Auri-El: Fortify Marksman: +5%, and +2.5% for every Main Quest completed starting with Bleak Falls Barrow (+40% max)(replaces Regenerate Stamina/Magicka/Health). +5% Fortify Movement Speed for every 5 dragons slain (max of +50%). Shrines of Auri-El are now located outside of the Thalmor Embassy and the Thalmor Headquarters in Solitude. Auri-El's blessings (other than cure disease/dispel magic) now require that no Imerial Cult amulets are worn. Auri-El's Disgust debuff now weakens Nords.
- Zenithar: Corrected a couple of bugs in blessing and curse conditions.
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Version 1.28
- 4/26/2019:
- Fixed a bug where the unique creature "Snow" wouldn't drop a Totem of the Great Hunt when killed. Thanks to Eurafrica for the bug report.
- Fixed a bug where the Poacher's Axe and Woodsman's Friend would trigger an "out of charges" message during effective use. Thanks to Mulch Universe and Eurafrica for the bug reports.
- Fixed a bug where the Hammerfull Armor Model would look particularly buggy in the crafting menu. Thanks to Eurafrica for the bug report.
- Fixed a bug where "Kiss at the End" was giving an incorrect value for it's blessing. Thanks to melik173 for the bug report.
- Fixed a base Requiem bug where vampire PCs were made nearly helpless if they ever entered Sovngarde.
- Fixed a bug where Borkul the Beast would get cursed if wearing Forsworn armor. Thanks to SUNNY333456 for the bug report.
- Dibella no longer requires the PC to be her Agent before being granted Fortify Illusion (from developing speech skill), to become her Flower Bearer, to become her Muse, or to earn her Grace. This simplifies blessing conditions so the player can have more of an intuitive UX.
- The pieces of Mehrunes Razor, Broken Azura's Star, and Meridia's Beacon are now recognized by Aedra to be of Daedric origin. Meridia's Beacon also has a clearer descriptor demarking it as Daedric.
- The Strange Amulet from the quest Blood on the Ice is now recognized by Aedra to be a Daedric/necromantic related object, so the PC knows what they're getting themselves into before it transforms into the Necromancer's Amulet. The Strange Amulet also now has a description giving a narrative form of warning as well. Thanks to Mulch Universe for feedback.
- The Daedric quest "A Night to Remember" now has more warnings that it involves Daedric items, so the PC knows what they're getting themselves into before completing the quest. Also, simplified blessing conditions for the revelrous puzzle of Sanguine's Rose.
- Returned the Necromancer Amulet effects to Xarrian's 1.51 narrative design, except when possessing anything from Meridia - she hates necromancers. "Curse of Mortality" has been removed as a potential curse. Molag Bal will no longer curse anyone wearing that amulet for worshipping Aedra. A PC must once again have more than 300 base Magicka to avoid the Curse of Agony as per Requiem 1.51.
- Daedric Artifacts now reflect Xarrian's classic Requiem weights, protection, and attack damage values.
- Now compatible with all versions of Requiem from 1.51 to 3.0.X.
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Version 1.27
- 4/6/2019:
- Made sure all IDB Aedric blessings have the "MagicBlessing" keyword, so they will be accounted for correctly when any other situation checks for that keyword. Magic Blessing spells are no longer absorbable, so they shouldn't set off spell absorbtion effects that way either. Thanks to heckur for bug testing and the recommendation.
- Fixed a leveled list error for Vigilant weapons where way too many were being given as death loot at a time. Thanks to Heckur for the bug report.
- Baan Dar's blessing will now be available to those who have Pickpocket or Sneak skill above 44, or have stolen or pickpocketed more than 222 items.
- Redguard equipment blessings are now available to any non-vampire PC that successfully completes the quest In My Time of Need for Kematu or Saadia.
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Version 1.26
- 4/2/2019:
- Made a patch for 3.0.X so that the Redguard clothing variant textures that were removed from that version don't effect previous versions being able to enjoy them
- Fine tuned Julianos to max Magicka Regen at 200% for 200 books read, 10% per 10 books.
- Fine tuned Kyne so Kiss at the End now buffs Fortify Shouts by +10%. Resist Storms now increases by +4% per requirement (instead of +5%), maxing out at +20%. Fine tuned Stamina regen, Fortify Marksman, and Fortify Endurance magnitudes.
- Fine tuned Stendarr's Fortify Restoration to max at +33%. Fortify Melee now maxes at +20%.
- Fine tuned Talos' Fortify Melee, now maxes at +15%.
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Version 1.25
- Fixed a texture bug caused by 3.0.X removing some Redguard clothing variants from the game, and updated that in IDB WAFR CCR patch 1.4 with those fixes.
- Preserves Vigilant weapon diversity for versions after Requiem 1.9.4.1.
- Vigilant weapons are now fully usable by Vigilant PCs.
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Version 1.24
- Thalmor Robes now give only Altmer added benefits.
- The Ring of Namira now grants +150 Stamina to any who wear it, and another +100 Stamina to those with a Strong Stomach. (Rebalanced from flat +250 in base Requiem).
- Backed up classic abilities of unique/rare Great Hunt creature resistances to play closer to classic Requiem even in newer versions of Requiem.
- Redguard clothing is now light armor, which is imbued with Redguard specific blessings of Leki, Onsi, Tu'whacca, and Ruptga.
- Updated IDB WAFR CCR patch to reflect the above changes.
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Version 1.23
- 3/25/2019:
- Fixed a bug where vampire weakness debuffs were being triggered without weakening objects in inventory
- Fixed an edge case bug where in certain non-intended conditions, werewolf PC could activate a silver weakness when transforming
- Fine tuned unique Great Hunt creature resistances
- Added Hist magic effects for Argonian portion of Requiem - Immersive Abilites to connect with, including default Sleeping Tree Sap.
- Added Imperial Cult greater Shrine blessing for Imperial PCs only. Wearing an Imperial Cult Amulet (any of the Eight Divines) and maintaining the given Aedric Blessing increases Imperial PC Speech by 5 and strengthens all of their followers.
- In order to make IDB compatible with 1.9.4.1 through 3.0.X, On Hogithum is no longer connected to Dibella's blessings, and R-IDB no longer fine tunes vampire records added to 3.0.0.
- Removed Daily Power and PC/NPC height changes from R-IDB and made that a separate mod, Requiem - Immersive Abilities, as per several community members' requests.
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Version 1.22
- 3/17/2019:
- Improved descriptions for several race abilities, and fixed a bug where Bosmer Marksmanship ability was displaying an incorrect description. Thanks to keza499 for finding that.
- Corrected fine tuning of vampire records added to 3.0.0. Thanks to thetrader for clarifying that.
- Highborn constant +1 Magicka/sec Regen replaced by +100% Magicka Regeneration.
- Corrected Akatosh blessing Health Regeneration bug.
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Version 1.21
- 3/17/2019:
- Forsworn armor equiping and equipment tempering extended to allow posessing the Ring of Namira, Volendrung, the Eye of Melka, to qualify as well. Bretons now also allowed to wear forsworn armor without penalty - fixes LAL bug. Thanks to SleepingBeard for the bug report.
- Changed Akatosh's blessing of Stamina Regeneration to use Stamina Rate Mult to fix a bug of it being OP.
- Fine tuned new vampire buffs added to 3.0.0.
- Added rebalanced races with TES Lore friendly constant abilities:
- Argonian: Height: M: 1.08, F: 1.01. +7.5% movement speed. Histskin daily power replaced with constant +1/sec Health regeneration. TES Lore: Poison resist raised to +100% (up from +90% in base Requiem).
- Breton: Height: M: 1.0, F: 0.94. Dragonskin daily power replaced with a constant 15% chance to absorb hostile spells. Magic resist is now 15% (down from 20% in base Requiem).
- Dunmer: Height: M: 0.98, F: 0.95. +5% movement speed. TES Lore: fire resist raised to 75% (up from 65% in base Requiem).
- Altmer: Height: M: 1.14 F: 1.11. Highborn daily power replaced by a constant +1/sec Magicka regeneration. Base Requiem 40% weakeness to Magic replaced with (TES Lore): 25% weakness to Fire, Frost, and Shock. Maintains base Requiem +50 Magicka and 75% Disease Resist.
- Imperial: Height: M: 1.01 F: 0.975. Voice of the Emperor daily power replaced with a constant +15% Fortify Barter and Speech. Maintains +50 Stamina for Imperial Discipline.
- Khajiit: Height: M: 0.99, F: 0.93. Maintains base Requiem +15% movement speed, Night Eye power, and Claws.
- Nord: Height: M: 1.11, F: 1.09. Tongue's Trance daily power replaced with constant +15% Shout recovery. Maintains base Requiem 50% Resist Frost and 25% Resist Shock.
- Orc: Height: M: 1.1, F: 1.06. Berserker Rage daily power is replaced with a constant +10% dealt attack damage and +10% physical damage resistance. TES Lore: added +10% Magic Resist and +10% Smithing Power.
- Redguard: Height: M: 1.045, F: 1.0. Adrenaline Rush daily power replaced with a constant +15% Weapon Speed and +10% dealt melee/unarmed damage. Maintains base Requiem +75% Poison and Disease Resistance.
- Bosmer: Height: M: 0.92, F: 0.95. +10% movement speed. Command Animal Daily power replaced by Bosmer Marksmanship, giving a constant +10% Marksman damage. Strange Meat effect hidden buff provides +10% attack damage dealt and damage resist (down from +20% in base Requiem).
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Version 1.20
- 3/12/2019:
- Added updated forsworn equipment and other listed equipment to IDB WAFR CCF Patch.
- Fixed deprecated perks from Requiem 3.0.0 for Hircine's special creatures for the Great Hunt, thanks to Atardecer.
- Fixed a mis-labeled perk in one of Mara's blessings thanks to Atardecer.
- Kyne's Poacher's Axe, Bow of the Hunt, and Woodsman's Friend are now Nordic weapons in form and function.
- Bloodthorne is now a more appropriate tool of Hagravens and Reachmen, and has its description fixed from a vanilla Skyrim bug.
- Red Eagle's Weapons are now more fitting of Reachmen worshipping the Old Gods, and are now recognized by Aedra and Vigilants as being affiliated with Daedra.
- Allesandra's Dagger is now more fitting as a ceremonial item of Arkay.
- Bolar's Oathblade is now more fitting as an item consecrated to Talos.
- Moon Amulet (from Kharlo in the quest "Amulet of the Moon") is now enchanted and gives Khajiit PC a blessing from Baan Dar for +7.5% Movement Speed and +15% Sneak.
- Kyne no longer has restrictions for killing too many animals (for Fortify Marksman and Voice of the Sky). After some consideration, that was forcing more meta-gaming than I would intend.
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Version 1.19
- 3/9/2019:
- Forsworn armor and weapons are improved to be slightly below Elven protection and damage. Forsworn armor curses those not aligned with the Old Gods if attempting to equip them (can be overcome by being in the Forsworn Faction, rescuing Madanach, speaking with Hircine or Mehrunes Dagon, or completing the quest A Night To Remember).
Forsworn equipment is now recognized as Daedric related by Aedra and Vigilants. - Fixed bug where many vampires would often wear silver jewelry by default in game. Corrected records to remove silver jewelry from vampires.
- Fixed a bug where completing the Deadric quest The Break of Dawn was weakening all vampires, not just a PC vampire.
- Fine tuned and simplified vampire buffs and debuffs.
- Julianos: Magicka granted for CoW quests completed is always +10 each, up to +200 at/after 20 CoW quests completed.
- Updated Talos blessing and Stendarr blessing records to match Requiem 3.0.0 specs.
- Audited all records to check compatibility with Requiem 3.0.0.
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Version 1.18
- 2/23/2019:
- Removed the constant Stamina drain debuff for non-vampire PCs from the Necromancer's Amulet to make the design and play experience more intuitive.
- Fixed a bug where Arkay's Cleansing wasn't reliably reducing undead Health on contact.
- Rebalanced Predator's Might, Call of Valor, and Kynes's Peace shouts to only offer benefit to Nords and those worshipping Kyne by wearing her amulet.
- Fixed a bug in Stendarr's blessings where conditions were incorrectly checking for Aranea and Kesh.
- Hircine:
- -Fixed a bug for Beastial Blood where Ulik, Thunder, Snow, Ragnok, the special rabbit, the giant mudcrab, Kru'ul, The Beast, Gorak the Trollslayer, and the special slaughterfish weren't reliably giving a buff when killed. Those special creatures now will each have a Totem of the Great Hunt on their bodies at death. Collect and keep up to 20 Totems of the Great Hunt for +5 Endurance (Health and Stamina) each, up to a maximum of +100 Endurance.
- -Bestial Strength streamlined: Every 3 dragon slain gives +5 Unarmed damage and Carry Weight to werewolf PCs who have met with Hircine, maxing out at +75 at or after 45 dragons slain.
- Dibella:
- -Fortify Persuasion now increases by +10 for every 20 skill in Illusion (up from +5) for a maximum of +65 Persuasion (including +15 from an Amulet of Dibella).
- -Fortify Illusion now increases by +5% (up from +4%) for every 20 Speech, up to a maximum of +30% at 100 or more Speech skill.
- -Dibella's Grace streamlined to give 5% damage reduction (2.5% if wearing Heavy Armor) for each of the following Bard College quests: Finn's Lute, Pantea's Flute, Rjorn's Drum, On Hogithum, or having at least one Mark of Dibella. A further bonus is given if those quests are completed and the PC is carrying the Sanguine Rose when activating a Shrine of Dibella.
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Version 1.17
- 2/1/2019:
- Fixed a bug from the Skyrim engine only ackowledging 9 Civil War quests, so Talos' greatest blessings now only require 9 Civil War quests completed.
- Arkay no longer offers regeneration buffs, and Arkay's Cleaning damage to PC is reduced to 200 Health (from 500).
- Stendarr's Justice damage to PC is reduced to 200 Health (from 500).
- The Mara magic resistance buff should now work as intended.
- Akatosh's blessings are staggered forward by 1 quest worth each, so that blessing conditions match their intended quest completion buff outcomes.
- Dibella will no longer refuse blessing to PCs who complete the quest Caught Red Handed, but will instead include a 10 Speechcraft debuff in addition to her other blessings if that quest is fully completed.
- Sybelle Stentor is now a properly powerful vampire, and will no longer be killed immediately upon touching silver.
- Helgird and Runil now have increased Health befitting priests of Arkay to counteract an edge case bug of them potentially triggering Arkay's Health debuff in certain conditions.
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Version 1.16
- 10/25/2018:
Includes the vampire and werewolf weakness to silver keyword for more unique silver items.
Fixed a description bug in Kyne's shrine blessings for Endurance.
Fixed bugs for Amulets of Arkay, Stendarr, and Zenithar, where if the PC acted against the given Aedric requirements it would damage the health of all NCPs wearing the respective amulet as well.
Fixed a bug where Arkay's Fortify Health blessing would give extremely high healing rates when coupled with a healing poultice.
Fixed a bug where Dibella would no longer offer PC blessings if a player had gained all 3 Marks of Dibella from the quest Caught Red Handed, even if the PC hadn't threatened Haelga with them. Now the PC should continue to be able to receive blessings from Dibella after gaining all of the Marks of Dibella as long as they don't threaten Haelga with them.
Fixed bugs where the Poacher's Axe and Woodsman's Friend caused too little (vanilla Skyrim amounts of) damage.
Fixed a bug in Kyne's Amulet that was limiting blessings if too many Spriggan were killed. Kyne doesn't care for Spriggan, so that limit is no longer in place.
Raised Bow of the Hunt's damage to the level of elven bows.
Fine tuned Sanguine Rose blessings and effects.
- 10/25/2018:
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Version 1.15
- 1.15
Now includes the vampire and werewolf weakness to silver keyword for silver circlets and unique silver items.
Fixed a bug in Shrine of Arkay that was removing Health blessings after 220 undead slain.
Fixed a bug involving the Necromancer Amulet not allowing a PC to wait or sleep.
Fixed keywords on new Sanguine items.
Improved the language used for designating shrine blessings.
Akatosh:
- Regenerate Health: incrementally increases by +0.4 Health recovery/second, up to a maximum of +2 Health recovery/second after 17 Main Quests completed.
- Bormahu Yol now sequentially buffs dragon damage area effect to 2, 3, 4, and 5 respectively.
Arkay:
- Andurs' Arkay Amulet quest now grants +10 Health (instead of previously +10 Magicka).
- The Wolf Queen Awakened quest now grants +20 Health (instead of previously +15 Magicka).
- Fortify Health blessing now increases +10 for every alternating cycle of undead laid to rest, maxing out at +90 at/after 240 undead laid to rest (and additionally +10 from an Amulet of Arkay).
- Arkay's Cleansing now sequentially buffs undead damage area effect to 0.5, 0.1, 1.5, 1, 2, 2.5, and 3 respectively.
- Clearing Fellglow Keep and Ilinalta's Deep each now grants +15 Magicka (instead of previously +10).
- Pilgrimage quest now grants +10 Magicka (instead of previously +5).
Dibella:
- Agents of Dibella are now granted +15% Fortify Barter (down from +20%).
- Completing the quest Lisbet's Missing Shipment now grants +10% Fortify Barter.
Kynareth:
- Stamina blessings now max out at +90 at/after 240 locations discovered (and additionally +10 from an Amulet of Kynareth).
- Completing the quest Blessings of Nature by bringing back a sapling now grants +100% Resist Disease.
- Resist Poison now increases by +20% per alternating cycle, maxing out at +100% at/after 200 locations discovered.
Kyne:
- Fortify Endurance +10 now activates as default for activating a Shrine of Kynareth while wearing Kyne's Token.
Mara:
- Fortify Restoration Strength now named Restoration Power. Competing the quest Sealing the Deal (in Riften from Talen-Jei) now grants +5% Restoration Power.
Stendarr:
- Fortify Restoration Strength now named Restoration Power.
- Fortify Stamina and Fortify Health blessings consolidated into Fortify Endurance.
- Fortify Endurance +5 granted as an alternativng cycle blessing to Dawnguard quests, maxing out at +25 at/after 13 Dawnguard quests completed.
- Fortify Block +5% added as an alternating cycle blessing to Dawnguard Quests, maxing out at +25% at/after 14 Dawnguard quests completed.
- Fortify Endurance +5 granted for clearing each of the following Forsworn locations:
- Blind Cliff Cave
- Bruca's Leap Redoubt
- Dragon Bridge Overlook
- Deepwood Redoubt
- Druadach Redoubt
- Fort Sungard
- Hag's End
- Hag Rock Redoubt
- Karthspire
- Kolskeggr Mine
- Lost Valley Redoubt
- Rebel's Cairn
- Red Eagle Redoubt
- Serpent's Bluff Redoubt
Talos:
- Completing the quest, Elisif's Tribute (in Solitude from Elisif after completing the quest The Man Who Cried Wolf), grants +5% reduction to Shout Timers.
- Completing the Quest Return to Grace (in Solitude from Svari) now grants +5% reduction to Shout Timers.
- Completing 10 or more Civil War quests grants 10% reduction to Shout Timers.
- Fortify Strength (Fortify Stamina and Carry Weight) blessing is now granted at shrines of Talos for the following conditions:
- +10 for every 2nd Civil War Quest completed, maxing out at +50 at 9 or more Civil War quests completed.
- Completing the quest, The Wolf Queen Awakened (in Solitude from Falk, after completing the quest The Man Who Cried Wolf), adds +15.
- Stating to a Thalmor patrol that the PC is a Talos worshipper adds +10.
- Completing the quest The Ghost of old Hrolden (in Old Hrolden Inn from Eydis) grants the PC +10.
- Completing Rise in the East (in Windhelm, Dawnstar, or Japhet's Folly from Orthus) now grants +10.
- Completing the quest Missing in Action (in Whiterun from Fralia or Avulstein) grants the PC +15.
- Completing the quest Destroy the Dark Brotherhood! (from any Hold Guard after killing Astrid) now grants +15.
Zenithar:
Fortify Alchemy now includes the following quests:
- Few and Far Between (in Riften from Ingun) for +6%.
Fortify Barter now includes the following quests:
- Ice Cold (in Riften from Marise) for +4%.
- Lisbet's Missing Shipment (in Markarth from Lisbet) for +7%.
- Ringmaker (in Riften from Madesi) for +4%.
- The Spiced Wine (in Solitude from Evette) for +3%.
Fortify Smithing now includes the following quests:
- Coated in Blood (in Markarth from Moth) for +3%.
- Stoking the Flames (in Riften from Balimund) for +3%.
- Skilled Apprentice (in Markarth from Ghorza) for +1%.
- 1.15
-
Version 1.14
- 8/30/2018:
Added the base Requiem silver staff keyword to weakness to silver conditions.
Fine tuned weakness to silver effect for vampire lords.
Fixed bug in Shrine of Nocturnal.
Thanks to flobe03 for the Shrine of Nocturnal bug report.
- 8/30/2018:
-
Version 1.13
- 8/29/2018:
Fixed a bug for werewolf weakness to silver that was applying it even when the PC wasn't a werewolf.
- 8/29/2018:
-
Version 1.12
- 8/28/2018:
Thanks to llanga for the stagger effect inspiration on Arkay and Stendarr's area effects.
Fixed a couple of bugs involving Sanguine Rose blessing conditions.
- Arkay's Cleansing now sequentially buffs undead damage area effect to 0.4, 0.8, 1.2, 1, 1.6, 2, and 2.4 respectively. Now has a low random percent chance of staggering as well.
- PC debuffs are less severe and better balanced.
Stendarr: - Stendarr's Justice now sequentially buffs damage area effect to 1, 2, and 3 respectively. Now has a low random percent chance of staggering as well.
- Player debuffs are less severe and better balanced.
- Fortify Melee buff for the following Daedric quests:
- The House of Horrors (in Markarth from Vigilant Tyranus). End this quest by killing Logrolf after the quest begins, without returning him to Molag Bal's shrine, for +5% Fortify Melee.
- Waking Nightmare (in Dawnstar from Erandur). Destroy the Skull of Corruption for +5% Fortify Melee.
- Ending the Daedric quest Discerning the Transmundane now gives the PC +5% Fortify Melee since it requires delving into Blackreach for the Elder Scroll and Lexicon to get to a point where killing Septimus is relevant (and where the game engine allows the PC to kill Septimus).
- Destroy the Dark Bortherhood (from any Hold Guard after killing Astrid) for +5%
- The Taste of Death (in Markarth from Eola). End the quest by killing Eola when you understand her to serve Daedra after the quest begins for +2.5% Fortify Melee.
- Pieces of the Past (in Dawnstar from Silus). End the quest by killing Silus when you understand him to serve Daedra - before retrieving the pieces of the blade- after the quest begins for +2.5% Fortify Melee.
- Kill Kesh at Peryite's Shrine for +2.5%.
- Kill Aranea at Azura's Shrine for +2.5%.
- Akatosh: - Fortify Speed now starts at +2.5% after 5 dragon souls absorbed, increasing +2.5% per 5 dragon souls absorbed, and maxes out at +25% at/after 50 dragon souls absorbed.
- Bormahu Yol now sequentially buffs dragon damage area effect to 2, 3, 4, and 6 respectively.
- Auri-El: - Fortify Speed now starts at +5% after 5 dragon souls absorbed, increasing +5% per 5 dragon souls absorbed, and maxes out at +50% at/after 50 dragon souls absorbed.
- Talos - Destroy the Dark Brotherhood! (from any Hold Guard after killing Astrid) now grants +15 Stamina.
- Zenithar: - PC debuffs are less severe and better balanced.
- 8/28/2018:
-
Version 1.11
- 8/26/2018:
Akatosh and Auri-El:
- Bormahu Yol now sequentially buffs dragon damage area effect to 5, 10, 15, and 20 respectively.
Arkay:
- Will no longer grant Greater Blessings to PCs who fail the quest Andurs' Arkay Amulet (in Whiterun from Anders).
- Will no longer grant blessings if Brother Verulus from Markarth is dead.
- Fortify Magicka - granted for completing the following quests, or clearing the following Necromancer locations:
- Andurs' Arkay Amulet (in Whiterun from Andurs) for +10.
- Pilgrimage (in Riften from Alessandra) for +5.
- Investigate the Hall of the Dead (in Markarth from Verulus) for +5.
- The Wolf Queen Awakened (in Solutide from Falk) for +15.
- Clear Fellglow Keep for +10.
- Clear Fort Snowhawk for +10.
- Clear Ilinalta's Deep for +10.
- Clear the Stone of the Ritual for +5.
- Clear Wolfskull Cave for +10.
- Arkay's Cleansing now sequentially buffs undead damage area effect to 3, 5, 7, 9, 11, and 13 respectively.
Auri-El:
- Only gives greater blessings to Altmer and Bosmer PCs, except Auri-El's Protection (which is refused to Nords).
- Refuses all blessings to Nords, Companions members, or those possessing Kyne's Token.
- Auri-El's Retribution: Fire damage punishment to PCs with Kyne's Token or if PC is a member of the Companions.
- Jaws of Auri-El (Fortify Speed): Now increases by +7.5% per increment, maxing out at +75% at/after 50 dragons slain.
- Fortify Health, Stamina, and Magicka increase by +75 each for finishing each of the related questlines.
- Regenerate Stamina - now increases by +25% per increment, maxing out at +125%
- Auri-El's Protection: Reduces damage from disloyal dragons and those who serve them by increments of 10% for every 10 dragons slain, maxing out at 40% damage reduction at/after 30 dragons slain.
- No longer uses an Amulet of Akatosh for blessing conditions.
Dibella:
- Will no longer bless PCs who complete the quest Caught Red Handed (in Riften from Svana).
- Mark of Dibella - blessing requires that PC is an Agent of Dibella and has 3 Marks of Dibella in inventory, which are gained from the quest Caught Red Handed (in Riften from Svana) as long as the PC hasn't completed the quest. Gives the PC dancing sensuality to their movement, allowing them to evade 5% of damage, or 2.5% if wearing heavy armor.
- Fortify Barter - now only granted when PC is an Agent of Dibella, granting +20%.
- Fortify Illusion (reduces Illusion spell costs) - shrine blessing requires the Agent of Dibella perk, and increases by 4% for every +20 to Speechcraft skill, maxing out at +24% Fortify Illusion at/after 100 Speechcraft skill.
Hircine:
- As listed on WVR, plus werewolf weakness to silver
Julianos:
Fortify Magicka now caps out at +190 at/after 20 College of Winterhold quests (and additionally +10 from an Amulet of Julianos).
Kynareth:
- PCs can now kill up to 5 NPCs before losing greater blessings (and up to 7 with Aedric Realignment for Cure Disease only).
- PC can't recieve blessings if they have any Spriggan Sap or Taproots in inventory.
- PCs are now limited to killing 5 Spriggan, Spriggan Matrons, Spriggan Earth Mothers, or Burnt Spriggan before losing access to blessings.
-Kynareth's Protection area effect now affects all animals for all versions. Damage reduction from animals is now 25% for the lesser version, 50% for the Greater version, and 75% for the Champion version. Lesser version is granted after at least 70 locations found. Greater version is granted after PC brings back a sapling to Whiterun. Champion version is granted after PC brings back a sapling to Whiterun and at least 140 locations found.
Kyne:
- Offers greater blessings if the PC has less than 20 murders.
- Refuses blessings if PC is a Mer race (except Dunmer), has Auriel's Shield or Bow, has Volendrung, has Orcish or Elven or Glass weapons or armor, Ulfric Stormcloak is dead, or PC kills Paarthurnax.
- Greater blessings are not available to Mer races except Dunmer.
- PCs activating Shrines of Kynareth while wearing Kyne's Token recieve lightning and frost damage with Auriel's Bow or Shield, Volendrung, if Ulfric Stormcloak is dead, if PC kills Paarthurnax, or if PC is a Mer race (except Dunmer).
- Tolerates lycanthropes for greater blessings in her respect for the canine archetype represented in her deceased husband Shor/Lorkhan, and respects lycanthropes abilities as hunters if kept under control, though refuses blessings for PCs who meet with Hircine.
- PCs can recieve full blessings as members of the Thieves Guild, as long as they don't take the oath of a Nightengale.
- Allows PCs full access to The Dark Brotherhood questline, as Sithis originally created her deceased husband Shor/Lorkhan in order to free all of Sithis' creation from enslavement by Aedra.
- Fortify Endurance - Fortifies both Health and Stamina:
- Every Companions quest completed increases Fortify Endurance by +5, up to a maximum of +60 after completing at least 12 Companions quests.
- Completing the quest Soverngarde (the quest just before the final battle with Alduin) grants +30 Fortify Endurance.
- If PC is a Nord, +10 Fortify Endurance.
- Fortify Marksman - Marksmanship damage increases by +3% for every 40 animals killed, up to a maximum of +15% after killing at least 200 animals (and additionally +5% Marksmanship from Kyne's Token). If PCs kill 800 or more animals they lose access to this blessing.
- Regenerate Stamina - blessing that regenerates Stamina, granted for completing the following quests or having the following items equipped when activating a Shrine of Kynareth:
- Hunter and Hunted (at Moss Mother Cavern from Valdr) for +10% Stamina regeneration.
- The Blessings of Nature for bringing back a sapling to Whiterun (in Whiterun from Danica) for +20% Stamina regeneration.
- PC having Wuuthrad equipped when visiting a Shrine of Kynareth raises Stamina regeneration by +20%.
- PC having the Poacher's Axe equipped when visiting a Shrine of Kynareth raises Stamina regeneration by 10%.
- PC having the Woodsman's Friend equipped when visiting a Shrine of Kynareth raises Stamina regeneration by 10%.
- PC having the Bow of the Hunt equipped when visiting a Shrine of Kynareth raises Stamina regeneration by 15%.
- If PC is a Nord, raises Stamina regeneration by +10%.
- Fortify Shouts - When PC wears Kyne's Token, +3% reduction for every (three word) Shout mastered, up to a maximum of +30% after 10 Shouts mastered.
- If PC is a Nord, +10% Fortify Shouts.
- Resist Storms - provides Shock resistance and twice that to Frost resistance for completing the following quests:
- The Way of the Voice for +5% Resist Storms.
- The Horn of Jurgen Windcaller for +5% Resist Storms.
- The Throat of the World for +5% Resist Storms.
- Alduin's Bane for +5% Resist Storms.
- Soverngarde for +5% Resist Storms.
- A total of +25% Resist Storms can be gained by completing all requied quests.
- Kiss at the End - gives the PC +15% movement speed and Shout Recovery when they gain access to Soverngarde at the end of the quest The World-Eater's Eyrie.
- Voice of the Sky - animals will neither run nor attack the PC. Requires a PC to bring a sapling back to the temple of Kynareth in the quest Blessings of Nature (in Whiterun from Danica), complete the quest Hunter and Hunted (at Moss Mother Cavern from Valdr), and hunt at least 100 animals, but less than 800.
Mara:
- Bond of Matrimony - gives a constant 0.25 Health/second regeneration when wearing a wedding ring.
- Fortify Restoration now increases by +4% per 25 Restoration skill, maxing out at +24% at/after 100 Restoration skill.
- Mara's Warmth area effect now progesses as 1, 2, and 3 respectively.
Molag Bal:
- PC vampires and use of the Necromancer's Amulet are debuffed if the PC is an Agent of Mara or Dibella (it disgusts Molag Bal), or has completed Meridia's Daedric Quest (she has claim over the PC's soul). Molag Bal's Daedric Quest will be extremely difficult to complete if any of those conditions are met as well.
- The Necromancer's Amulet has minor extra disincentives to use if the PC isn't undead.
Sanguine:
- Easter Eggs and secret content will not be listed here.
- Likes: Clavicus Vile, Mephala, Peryite, and Dibella. Ruining marriages. Those who have the virility of horses. Brawls and pugilism. Pulp literature. Heavy drunkenness, skooma intoxication, or having at least a few skooma to offer. Nudity.
- Dislikes: Affiliating with worshippers of almost any of the Divines, except Dibella. Worshipping Mara or becoming her Agent will severely disappoint Sanguine. Completing the quest "The Raid".
- Taking all of your armor/clothes off or puting any on will often create different effects while the Sanguine Rose is activated. Taking clotes off often makes people/mer/dremora appear. Putting clothes on often makes animals appear.
- No effects will usually take place if the PC isn't intoxicated by alcohol or skooma, or doesn't have at least a few skooma on hand.
Stendarr:
- PCs can now kill up to 9 NPCs before initially losing greater blessings (and up to 11 with Aedric Realignment) to make up for the seven murders required to complete the Greater Blessing Daedric quests.
- Fortify Restortion buff for clearing the following vampire locations, or completing the following quest:
- Clear Broken Fang Cave for +4%.
- Clear Haemer's Shame for +4%.
- Clear Mara's Eye Pond for +4%.
- Clear Moldering Ruins for +4%.
- Clear Movarth's Lair for +4%.
- Clear Pinemoon Cave for +4%.
- Clear Redwater Den for +4%.
- Clear Shriekwind Bastion for +4%.
- Clear Bloodlet Throne for +4%.
- The Wolf Queen Awakened (in Solitude from Falk) for +8% Fortify Restoration.
- A total of +44% Fortify Restoration can be gained at a Shrine of Stendarr when all conditions are completed.
- Fortify Melee buff for the following Daedric quests:
- The House of Horrors (in Markarth from Vigilant Tyranus). End this quest by killing Logrolf after the quest begins, without returning him to Molag Bal's shrine, for +8% Fortify Melee.
- Waking Nightmare (in Dawnstar from Erandur). Destroy the Skull of Corruption for +8% Fortify Melee.
- The Taste of Death (in Markarth from Eola). End the quest by killing Eola when you understand her to serve Daedra after the quest begins for +3% Fortify Melee.
- Pieces of the Past (in Dawnstar from Silus). End the quest by killing Silus when you understand him to serve Daedra - before retrieving the pieces of the blade- after the quest begins for +3% Fortify Melee.
- Ending the Daedric quest Discerning the Transmundane now gives the PC +8% Fortify Melee (up from +3% in v1.10) since it requires delving into Blackreach for the Elder Scroll and Lexicon to get to a point where killing Septimus is relevant (and where the game engine allows the PC to kill Septimus).
- Kill Kesh at Peryite's Shirne for +3%.
- Kill Aranea at Azura's Shirne for +3%.
- A total of +40% Fortify Melee can be gained at a shrine of Stendarr when all conditions are completed.
- Completing Dawnguard quests (while not a vampire) and wearing an Amulet of Stendarr allows the following shrine blessings:
- Fortify Health: +10 per alternating cycle of completed Dawnguard quests, maxing out at +50 at/after 13 quests completed.
- Fortify Stamina: +10 per alternating cycle of completed Dawnguard quests, maxing out at +50 at/after 14 quests completed.
- Fortify Restoration Strength: +5% per alternating cycle of completed Dawnguard quests, maxing out at +25% at/after 15 quests completed.
- Stendarr's Justice now sequentially buffs damage area effect to 8, 16, and 24 respectively.
Talos:
- Completing the quest The Ghost of old Hrolden (in Old Hrolden Inn from Eydis) grants the PC +10 Health.
- Completing The Wolf Queen Awakened now grants +15 Health.
- Completing the quest Missing in Action (in Whiterun from Fralia or Avulstein) grants the PC +15 Stamina.
- PCs can now kill up to 9 NPCs before losing greater blessings to make up for the potential vanilla Skyrim murder bugs during Civil War quests.
Improved the coding for Kynareth's Peace to run more efficiently.
Integrated in the functionality from Werewolf and Vampire Rebalance 3.2.
Fixed a bug allowing PCs under certain conditions to keep previous shrine blessings when activating another shrine for blessings, or to multiply blessings from a single shrine by repeatedly activating it.
Matched all Daedric Artifact weights and to their normal Daedric or Ebony weapon and armor counterparts.
Improved Sanguine Rose, Hircine's Ring and it's relationship to werewolves, the Necromancer's Amulet's relationship to the living and the undead, and the Mace of Molag Bal and its relationship to vampires.
- 8/26/2018:
-
Version 1.10
- 8/9/2018:
Fixed bugs where the PC couldn't wait or sleep while wearing the respective Amulet or activating the Shrine blessings for Arkay, Stendarr, and Zenithar.
- 8/9/2018:
-
Version 1.9
- 8/8/2018:
Julianos:
- Fixed bug involving Elder Scroll Scholar showing up as a blessing when not intended.
- 8/8/2018:
-
Version 1.8
- 8/8/2018:
- Improved several blessing descriptions.
- Arkay:
- Fortify Health blessing starts at +20 with an Amulet of Arkay, increasing by +20 for each alternating cycle of blessings, with a maximum of +140 after 220 undead are laid to rest (and additionally +10 from an Amulet of Arkay).
- Stendarr:
- Fortify Restortion buff is now based on completing the following quests:
- Dark Ancestor (in Falkreath from Dengeir) for +10% Fortify Restoration (down from +20% in 1.7).
- Laid to Rest (in Morthal from several NPCs) for +10% Fortify Restoration (down from +20% in 1.7).
- Kill the Vampire (in Solitude from Sybille) for +10% Fortify Restoration.
- A total of +30 Fortify Restoration can be gained at a shrine of Stendarr when all three quests are completed.
- Fortify Melee buff is now based on the following Daedric quests:
- The House of Horrors (in Markarth from Vigilant Tyranus). End this quest by killing Logrolf after the quest begins, without returning him to Molag Bal's shrine, for +8% Fortify Melee.
- Waking Nightmare (in Dawnstar from Erandur). Destroy the Skull of Corruption for +8% Fortify Melee.
- End all of the following three Daedric quests by killing the quest giver after the quest has started for +9% Fortify Melee:
- The Taste of Death (in Markarth from Eola). End the quest by killing Eola when you understand her to serve Daedra after the quest begins.
- Pieces of the Past (in Dawnstar from Silus). End the quest by killing Silus when you understand him to serve Daedra - before retrieving the pieces of the blade- after the quest begins.
- Discerning the Transmundane (in a cave in the North Sea from Septimus). End the quest by killing Septimus when you understand him to serve Daedra after the quest begins.
- Fortify Restoration Strength: +5% per alternating cycle of completed Dawnguard quests, maxing out at +25% at/after 15 quests completed (down from +50% in 1.7).
- Talos:
- Completing 10 or more Civil War quests now grants 10% Fortify Shouts (down from 15% in version 1.7).
- Zenithar:
- Fixed bug involving The White Phial Apprentice and The Forgemaster's Apprentice showing up as a blessing when not intended.
- Improved language used to differentiate between each Fortify Barter and Fortify Smithing blessing that is based on different respective conditions.
- 8/8/2018:
-
Version 1.7
- 8/7/2018:
- Fixed a bug where taking off an Aedric amulet after respective Aedric blessings were activated would leave those blessings active, so that a PC could put on another amulet to double up on effect buffs. Taking off an Aedric amulet now removes all effect buffs associated with wearing that amulet and activating its respective shrine. Putting the given Aedric amulet back on will return the respective effect buffs as long as nothing has occurred that would invalidate the respective Aedric buffs.
- Fixed grammer in several blessing descriptions.
- The Necromancer's Amulet is a creation of Mannimarco who served Molag Bal, so it's considered to be Daedric for the purpose of blessing conditions.
- Set all Aedric Amulet based blessing times to real life 36 hours, or 15 in game days at Requiem default 10:1 time scale (previously was modded to real life 72 hours, base Requiem is real life 24 hours for shrine blessings).
- Akatosh & Auriel: - Bormahu Yol - a constant area effect around the PC for the duration of their respective shrine blessings that causes damage to disloyal dragons. Starts at 14 damage/second, increases in power every 10 dragons souls absorbed, maxing out at 30 damage/second at/after 30 dragon souls absorbed.
- Akatosh: - Fortify Speed starts at +5% after 5 dragon souls absorbed, increasing +5% per 5 dragon souls absorbed, and maxes out at +50% at/after 50 dragon souls absorbed.
- Regenerate Health starts at 0.25 Health/second after 5 Main quests completed, increasing +100% per alternating cycle, and maxes out at 1.25 Health/second at/after 17 Main quests completed.
- Regenerate Stamina starts at +20% after 4 Main quests completed, increasing by +20% per alternating cycle, and maxes out at +100% at/after 16 Main quests completed.
- Regenerate Magicka starts at +100%, increasing by +25% per alternating cycle, and maxes out at +250% (including +25% from an Amulet of Akatosh) at/after 18 Main quests completed.
- Auriel: - +50 Health/Stamina/Magicka for slaying Alduin. +50 Health/Stamina/Magicka for protecting the Sun. +100 Health/Stamina/Magicka for slaying Alduin and protecting the Sun.
- Fortify Marksman starts at +15%, increasing by +2% per alternating cycle, and maxes out at +25% at/after 18 Main quests completed.
- Regenerate Magicka starts out at +50% after 4 Main quests completed, increasing by +50% per alternating cycle, and maxes out at +250% at/after 16 Main quests completed.
- Regenerate Stamina starts out at +20% after 5 Main quests completed, increasing by +20% per alternating cycle, and maxes out at +100% at/after 17 Main quests completed.
- Fortify Speed starts out at +5% after 5 dragons souls absorbed, increasing by +5% per 5 dragon souls absorbed, and maxes out at +50% at/after 50 dragon souls absorbed.
- Arkay: - Arkay's Cleansing now maxes out at +30 damage to undead/second (from previously +35 damage/sec)
- Fortify Health - Amulet blessing starts at +40 Health, maxing out at +140 Health at/after 180 undead laid to rest (+10 Health for wearing an Amulet of Arkay).
- Dibella: - Fortify Illusion (reduces Illusion spell costs) - shrine blessing now requires the Agent of Dibella perk, and increases by 5% for every +20 to Speechcraft skill, maxing out at +30% Fortify Illusion at/after 100 Speechcraft.
- Dibella allows the PC to keep the +30 damage to the oppposite sex buff from the Agent of Dibella perk regardless of PC action.
- Fixed bug where Fortify Persuasion buff wasn't increasing as much as intended with increases in Illusion skill. Fortify Persuasion buff now maxes out at +40 at/after 100 Illusion skill.
- Dibella's Muse - Completing the quest Tending the Flames (in Solitude) to join the Bards College, and being an Agent of Dibella while wearing her amulet, gives the PC access to a shrine blessing that increases the skill experience rate for Illusion and Speech by 50%.
- Dibella's Grace - shrine blessing occurs for Agents of Dibella wearing her amulet who complete the Bard College Quests: Pantea's Flute, Finn's Lute, and Rjorn's Drum. PCs move with greater grace, allowing them to dodge 10% of damage, or 5% of damage when wearing heavy armor.
*Spoiler* - An Agent of Dibella who equips Sanguine's Rose and an Amulet of Dibella when activating her Shrine increases the buffs for Dibella's Grace, Dibella's Muse, and Agent of Lovers.
- Agent of Lovers - Gives +25% Stamina Regeneration for being both an Agent of Mara and Dibella.
- Julianos:- Elder Scroll Scholar - Having an Elder Scroll in PC inventory while wearing an Amulet of Julianos at his shrine increases the skill experience rate for all schools of magic by 50%.
* Spoiler* - Oghma's Scholar - Having the Oghma Infinium in PC inventory while wearing an Amulet of Julianos at his shrine increases the skill experience rate for all schools of magic by 75% (can be combined with Elder Scroll Scholar buff).
- Fortify Magicka now increases based on the number of College of Winterhold Quests completed. Starts at +50 Magicka when wearing an Amulet of Julianos and visiting his shrine, increases by +5 Magicka per College of Winterhold quest completed, maxing out at +150 Magicka after completing 20 or more College of Winterhold quests (plus +10 Magicka from an Amulet of Julianos).
- Regenerate Magicka - increases by +20% for every 10 books read, maxing out at +300% at/after 150 books read.
- Kynareth: - Kynareth's Peace causes nearby animals to become playful, reducing the damage of their attacks.
- Werewolves are not accepted by Kynareth - the Daedric affiliation is too much of a stretch for lore.
- The Thieve's Guild is now allowed for greater blessing as long as the PC hasn't completed the quest Trinity Restored, and hasn't taken the oath as a Nightengale in that quest - which would affiliate the PC away from the Aedric nature of Nirn.
- The Dark Brotherhood is now allowed for greater blessing as long as the PC hasn't completed the quest Whispers in the Dark, making the PC the Listener in service to the Night Mother and Sithis - which would affiliate the PC away from the Aedric nature of Nirn.
- Mara: - Fortify Restoration now increases by +5% per 25 Restoration skill, maxing out at +30% at/after 100 Restoration skill.
- Fortify Restoration Strength: +5% for being an Agent of Mara, and +15% for destroying the Skull of Corruption (and plus +10% for an Amulet of Mara).
- Agent of Love - Regenerate 0.25 Health/second for being both an Agent of Mara and Dibella.
- Stendarr: - Stendarr's Justice blessing now increases in strength every 15 Daedra slain, starting at +10 damage/second and maxing out at +30 damage/second at/after 30 Daedra slain.
- Fortify Block buff now increases every 10 Daedra slain, starting at +20 Fortify Block (from activating the shrine while wearing an Amulet of Stendarr) maxing out at +50% Fortify Block at/after 30 Daedra slain.
- Fortify Restortion buff is now based on completing the following quests:
- Dark Ancestor (in Falkreath from Dengeir) for +20% Fortify Restoration.
- Laid to Rest (in Morthal from several NPCs) for +20% Fortify Restoration.
- Kill the Vampire (in Solitude from Sybille) for +10% Fortify Restoration.
- A total of +50 Fortify Restoration can be gained at a shrine of Stendarr when all three quests are completed.
- Fortify Melee buff is now based on the following Daedric quests:
- The House of Horrors (in Markarth from Vigilant Tyranus). End this quest by killing Logrolf after the quest begins, without returning him to Molag Bal's shrine, for +8% Fortify Melee.
- Waking Nightmare (in Dawnstar from Erandur). Destroy the Skull of Corruption for +8% Fortify Melee.
- End all of the following three Daedric quests by killing the quest giver after the quest has started for +8% Fortify Melee:
- The Taste of Death (in Markarth from Eola). End the quest by killing Eola when you understand her to serve Daedra after the quest begins.
- Pieces of the Past (in Dawnstar from Silus). End the quest by killing Silus when you understand him to serve Daedra - before retrieving the pieces of the blade- after the quest begins.
- Discerning the Transmundane (in a cave in the North Sea from Septimus). End the quest by killing Septimus when you understand him to serve Daedra after the quest begins.
- A total of +24% Fortify Melee can be gained at a shrine of Stendarr when all conditions are completed.
- Completing Dawnguard quests (while not a vampire) and wearing an Amulet of Stendarr allows the following shrine blessings:
- Fortify Health: +10 per alternating cycle of completed Dawnguard quests, maxing out at +50 at/after 13 quests completed.
- Fortify Stamina: +10 per alternating cycle of completed Dawnguard quests, maxing out at +50 at/after 14 quests completed.
- Fortify Restoration Strength: +10% per alternating cycle of completed Dawnguard quests, maxing out at +50% at/after 15 quests completed.
- Talos: - Completing the quest, Elisif's Tribute (in Solitude from Elisif after completing the quest The Man Who Cried Wolf), adds an extra +5% reduction to Shout Timers.
- Fortify Stamina buff is now added as a shrine of Talos blessing for the following conditions:
- Completing the quest, The Wolf Queen Awakened (in Solitude from Falk, after completing the quest The Man Who Cried Wolf), adds +15 Stamina.
- Stating to a Thalmor patrol that the PC is a Talos worshipper adds +10 Stamina.
- A total of +25 Stamina can be gained at a shrine of Talos when both conditions are completed.
- Fortify Melee buff has been reduced (from previously +30%) to +25% at max of 10 or more Civil War quests completed.
- Fortify Melee and Fortify Carry Weight buffs are now based on completing Civil War quests. Joining the Stormcloaks or the Empire both fulfill this condition. Fortify Melee now maxes at +25% at 10 or more Civil War quests completed, and Fortify Carry Weight maxes out at +100 at 9 or more Civil War quests completed.
- Talos now allows greater blessings as long as the PC has committed less than 5 murders.
- Zenithar: - Ancient Knowledge Apprentice: blessing that increases PC Enchanting skill experience rate by +150% if the PC has the Ancient Knowledge ability from completing the quest Unfathomable Depths (in Riften Docks from From-Deepest-Fathoms) while wearing an amulet of Zenithar and activating his shrine. Also increases Smithing and Alchemy experience rate by +25% (can be combined with The Forgemaster's/White Phial Apprentice buffs).
- The Forgemaster's Apprentice: blessing that doubles PC Smithing skill experience if wearing The Forgemaster's Fingers and an amulet of Zenithar and activating his shrine.
- The White Phial Apprentice: blessing that doubles PC Alchemy skill experience rate if the White Phial is in inventory while wearing an amulet of Zenithar and activating his shrine.
- Zenithar's Punishment is now tiered to allow PCs more flexibility. Stealing one item gives lessor debuffs, stealing more than 4 items gives moderate debuffs, and stealing over 9 items gives significant debuffs.
- Greater Blessings are now offered to those who have stolen/pickpocketed less than 5 times, and disease clearing for Aedric Realignment is available to PCs who have stolen/pickpocketed less that 10 times.
- 8/7/2018:
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Version 1.6
- 7/16/2018
Improved blessing effect messages.
- Akatosh's blessing
- blessings increase for every 5 dragons slain (rather than perviously every 3).
- +50 Health/Stamina/Magicka for slaying Alduin. +50 Health/Stamina/Magicka for protecting the Sun. +100 Health/Stamina/Magicka for slaying Alduin and protecting the Sun.
- Fortify Speed starts at +10% after 15 dragons slain, increasing +10% per alternating cycle, and maxes out at +40% at/after 75 dragons slain.
- Regenerate Health starts at +100% after 10 dragons slain, increasing +100% per alternating cycle, and maxes out at +400% at/after 70 dragons slain.
- Regenerate Stamina starts at +20% after 5 dragons slain, increasing by +20% per alternating cycle, and maxes out at +80% after 65 dragons slain.
- Regenerate Magicka starts at +100%, increasing by +50% per alternating cycle, and maxes out at +250% after 60 dragons slain.
- Arkay's blessing
- Arkay's Cleaning now starts at 10 damage/second and maxes out at 35 damage/second to undead. It no longer calculates based on fire resistance, so will not add extra fire damage to undead (making Arkay's Cleansing equivalent to the damage type Sunfire spells cause to undead).
- Arkay's Cleansing debuff now activates for PCs who have learned any Conjuration spells related to necromancy (as well as all Conjuration necromancy perks).
- Auriel's blessing
- blessings increase for every 5 dragons slain (rather than perviously every 3).
- +50 Health/Stamina/Magicka for slaying Alduin. +50 Health/Stamina/Magicka for protecting the Sun. +100 Health/Stamina/Magicka for slaying Alduin and protecting the Sun.
- Fortify Marksman starts at +15%, increasing by +5% per alternating cycle, and maxes out at +30% at/after 60 dragons slain.
- Fortify Speed starts out at +12.5% after 5 dragons slain, increasing by +12.5% per alternating cycle, and maxes out at +50% at/after 65 dragons slain.
- Regenerate Magicka starts out at +100% after 10 dragons slain, increasing by +50% per alternating cycle, and maxes out at +250% at/after 70 dragons slain.
- Regenerate Stamina starts out at +25% after 15 dragons slain, increasing by +25% per alternating cycle, and maxes out at +100% at/after 75 dragons slain.
- Dibella's blessing
- Increased the damage to the opposite sex buff for an Agent of Dibella activating Dibella's shrine while wearing and amulet of Dibella. Starts with +25 damage (including +5 damage for being an Agent of Dibella), increasing the damage buff by +15 for every 25 skill in Speechcraft, and maxes out at +100 damage (including +5 damage for being an Agent of Dibella) at/after 100 Speechcraft skill.
- Julianos' blessing
- increased the base Fortify Magicka buff for activating Julianos' shrine while wearing an amulet of Julianos by +20, making the max magicka buff after reading books and learning spells +170 Magicka (and +10 Magicka for wearing an amulet of Julianos).
- Kynareth's blessing
- blessings increase every 20 locations discovered (rather than previously every 14).
- Fortify Stamina now increases by +20 per alternating cycle, and maxes out at +100 at/after 260 locations discovered.
- Resist Poison now starts at +25% after 40 locations discovered, increasing by +10% per alternating cycle, and maxes out at +75% at/after 240 locations discovered.
- Talos' blessing
- blessings increase for every 10 quests completed (rather than previously every 6).
- Fortify Carry Weight increases by +20 (rather than previously +15) per alternating cycle of quests completed, maxing out at +100 Carry Weight at/after 90 quests completed.
- Fortify Melee now increases melee damage by percentage, rather than a flat additional number. Starts at +10% after 20 quests completed, increasing by 5% per alternating cycle of quests completed, maxes out at +30% melee damage at/after 100 quests completed.
- Fortify shout timer now maxes out at 100 quests completed (rather than previously 102).
- Stendarr's blessing
- blessings increase for every 5 daedra slain (rather than previously every 3).
- Fortify Melee now increases melee damage by percentage, rather than a flat additional number. Starts at +5% after 10 daedra slain, increasing by +5% per alternating cycle, and maxing out at +15% at/after 40 daedra slain.
- Fortify Blocking starts at +20%, increasing by +10% per alternating cycle, and maxes out at +50% at/after 45 deadra slain.
- Fortify Restoration starts at 12.5% reduced Restoration spell cost, reducing by 12.5% per alternating cycle, and maxes out at 50% reduced Restoration spell cost at/after 50 daedra slain.
- 7/16/2018
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Version 1.5
- 5/22/2018:
- Stendarr - fixed a bug where MA Vigilants were being damaged by Stendarr's Justice area effect and amulet effect due to having high conjuration skill and conjuration perks. Conditions for Stendarr's blessings have been changed to no longer require low conjuration skill and/or perks. Those conditions have been changed to requiring that the PC or NPC doesn't have conjuration spells related to Daedra (except Banish Daedra).
Thanks to agameron2 for bug testing.
- 5/22/2018:
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Version 1.4
- 5/20/2018:
- Arkay - bug fix from initial testing that made Arkay's Cleansing area effect occur instead of (rather than concurrent with) Fortify Health when first acquired from his shrine.
- Fortify Health now increases by +15 per alternating buff condition, capping at +120 Health from laying 220 or more undead to rest.
- Arkay's Cleansing now starts at 13 fire damage/second, capping at 43 fire damage/second from laying 200 or more undead to rest.
- Added hostile NPCs with the perks Necromancy, Ritualism, and/or Dark Souls to those affected by Arkay's Cleansing. This should affect all hostile necromancer NPCs.
- Kynareth - added Kynareth's Peace area effect buff when a PC wears an Amulet of Kynareth and visits her shrine. Kynareth's Peace reduces attack damage a little over 70% from aggressive Mudcrabs, Wolves, Bears, and Sabre Cats when they're near the PC. This can be viewed as the animals becoming more docile and play fighting. A greater version is added for bringing a sapling back to the temple of Kynareth in Whiterun, which reduces attack damage a little over 80% from all aggressive wild animals close to the PC (this includes those listed previously as well as Mammoths, Horkers, Chaurus', Frostbite Spiders, Deer, Elk, Skeevers, Goats, and all Slaughterfish). An even greater version, which additionally reduces attack damage a little over 90% from all listed wild animals as well as nearby aggressive Spriggans, is added when the PC has brought a sapling back to the temple of Kynareth in Whiterun and discovered 140 or more locations.
- Mara - added Mara's Warmth area effect buff when a PC wears an Amulet of Mara and visits her shrine. This buff constantly minorly heals friendly NPCs close to the PC by 1 Health and Stamina per second. A stronger version is added for becoming an Agent of Mara, or for destroying the Skull of Corruption, which constantly heals nearby friendly NPCs by 2 Health and Stamina per second. An even stronger healing version is added when a PC both becomes an Agent of Mara and destroys the Skull of Corruption, which constantly heals nearby friendly NPCs by 4 Health and Stamina per second.
- Stendarr - added Stendarr's Justice area effect buff when a PC wears an Amulet of Stendarr and visits his shrine. This buff damages hostile Daedra and all hostile NPCs who consort with them when near the PC by 20 magic damage/second. This include Atronachs, Dremora, Xivilai, Forsworn, Hagravens, Werewolves, Vampires, as well as any hostile NPCs with Conjuration perks beyond the first, or Conjuration skill above 30. More powerful versions of this buff are added when a PC has slain 24 or more Daedra for 30 magic damage/second, then after slaying 48 or more Daedra for 40 magic damage/second.
- fixed a bug where the magic effect, The Gift of Charity, was being purged by the vanilla Skyrim effect of Stendarr's shrine before it could be used as a condition for granting greater blessings. The Gift of Charity is no longer required for Stendarr's greater blessings. Updated the amulet and shrine descriptions to reflect this as well.
- 5/20/2018:
-
Version 1.3
- 5/17/2018:
- Akatosh - reduced buff progression conditions from every 5 dragon souls absorbed to every 3, maxing out at +100% stamina rate at/above 51, +500% regeneration rate at/above 54, +40% movement rate at/above 57, and +225% magicka regen at/above 60.
- Auri-El - reduced buff progression conditions from every 5 dragon souls absorbed to every 3, maxing out at +40% movement rate at/above 51, +250% magicka regen rate at/above 54, +125% stamina rate at/above 57, and +40 Fortify Marksmanship at/above 60.
- Julianos - added a magicka buff for learning spells:
- now every 20 books adds +5 magicka, up to +60 at or above 120 books read (including minor Shrine and Amulet blessings).
- now every 5 spells learned adds +5 magicka up to +100 magicka at or above 100 spells learned.
- Kynareth - reduced location discovery requirements for gaining buffs from every 25 to every 14:
- resist poison now maxes at 98% at/after 168 locations discovered.
- fortify stamina now maxes at 105 at/after 182 locations discovered.
- Stendarr - reduced buff progression conditions from every 5 daedra killed to every 3, maxing out at -50% restoration spell cost at 39, +25 melee at 42, and +80% block at 45 (including +10% block from Amulet of Standarr).
- Talos - reduced buff progression conditions from every 10 quests completed to every 6, maxing out at +120 carry weight at/above 90, +40 melee damage at/above 96, and 30% shout cooldown reduction at 102.
- shout cooldown buff reduced to at maximum 30% reduction at/after 102 quests completed (including 10% for the Amulet blessing).
- added in a carry weight buff, +15 per cycle of alternating blessings, up to +120 at/after 90 quests completed.
- Nocturnal - added lockpicking expertise buffs for picking locks, +10 per 25 locks picked, up to +50 at/after 125.
- added pickpocketing buffs for pickpocketing, +10% per 50 sucessful pickpockets, up to +50% at/after 250.
- rebalanced sneak buffs for stealing, +10% per 50 thefts, up to +50% at/after 250.
- Zenithar - added a +2% smithing crafting buff for armor made/improved (and +1 for weapons made/improved) for every 40 made or improved, up to 120 (maxes out at +18% smithing).
- added a +2% alchemy crafting buff for every 40 potions mixed (maxes out at +14% alchemy).
Bug fixes:
- Fralia Grey-Mane will now consistently sell Amulets of Arkay.
- Wearing an Amulet of Arkay or Stendarr will no longer prevent a PC from sleeping.
- Arkay's Cleansing no longer causes NPCs to complain about dangerous magic.
- Greybeard Robes no longer display the same description text as Amulets of Talos.
Thanks to zilav for Skyrim engine assistance, maledictoamare for bug testing, and cheesecakerh and SilentSin26 for creative brainstorming.
- 5/17/2018:
-
Version 1.2
- 5/7/2018:
Corrected a bug on some minor Aedric Blessings that were giving longer blessing durations than intended when not wearing a corresponding Amulet.
- 5/7/2018:
-
Version 1.1
- 5/6/2018:
Corrected a record referencing the vanilla Skyrim leveledlist of all Aedric Amulets.
Fixed a bug in the improved Gift of Charity effect so it's duration isn't longer than about a day.
Fine tuned Stendarr's Justice effect.
- 5/6/2018:
-
Version 1.0
- 5/6/2018:
Initial release.
- 5/6/2018:
-
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