Skyrim

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opusGlass

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opusGlass

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58 comments

  1. opusGlass
    opusGlass
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    This is not on the werewolf skeleton, so it cannot be used as a werewolf replacer. And I'm not going to remake it on the werewolf skeleton.
  2. Strahdtotelheich
    Strahdtotelheich
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    Can i update it mid playtrough?and how?should i just copy and paste everything to data folder again and overwrite if asked?
    1. opusGlass
      opusGlass
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      Updating to V2.0 requires a new save, as mentioned in change log.
    2. Strahdtotelheich
      Strahdtotelheich
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      sorry but can I ask when did u update it to V2.0 as there is no readme or anything like that to show me my current version of the mod.I have downloaded the mod near the ends of 2021 December.So if the version i downloaded was already the V2.0 one then i quess i can safely update it to v2.1 mid playtrough.
      Want to know wether my current version is already v2.0
    3. opusGlass
      opusGlass
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      Yeah you downloaded 2.0
    4. Strahdtotelheich
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      Thanks,friend :D
      updated it and everything runs fine as it should.
      Ill be looking for ur future creepy kick ass works.
  3. CharonIII
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    It would be great and more popular if you could transform into a wuendigo and add human flesh to add his curse (I know you said you are not going to transform but it would be pretty cool)
  4. SunGuardian1
    SunGuardian1
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    Excellent work on the mod. Love playing as a werewolf against these creatures. Keep up the good work :) 
  5. Bigice5150
    Bigice5150
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    Just tested it out on fighting one yesterday.  I like it, seeing it in action choosing the gargoyle skeleton actually works better than werewolf in my opinion.  It ran well, no bugs, challenging fight, however also no impossible so the balance is really good.  Though, I didn't see any spell from the one I fought so not sure if there are supposed too have one or not.  Either way, still an excellent mod that ran so far without a hitch.  Endorsing.
  6. CrySkull7
    CrySkull7
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    don't suppose there's a more decayed version of your wendigo... or just one with a deer skull?
  7. DeadMoonDave
    DeadMoonDave
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    Would it be possible to make these summonable? I'd love to have a wendigo or two
  8. Fizko
    Fizko
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    I'd like the Wendigo to replace my werewolf form. I'm about to make a cannibal character, and being able to be a Wendigo would be simply amazing. Any thoughts on this?
    1. opusGlass
      opusGlass
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      I'm not sure how easy/possible this would be, since I'm not using the werewolf skeleton. And I don't currently have any plans to try. But my permissions are open, so feel free to use my assets if you want to try it yourself!
    2. GamerGavrael
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      I know this years old, but you could use the Witcher 3 fiend, that's basically the closest to a wendigo and there is a mod for it as a werewolf replacer
    3. opusGlass
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      This mod*is* a Witcher 3 fiend, just not rigged as a werewolf
  9. rex10125
    rex10125
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    Is this safe to add mid-game?

    Edit: Never mind. Perfectly safe. Just a question though. If I change the frequency to say, 50, will I be seeing more of these monsters?
  10. IAmDarkPhoenix
    IAmDarkPhoenix
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    This is a great mod.. Looking forward to see the changes in the update.
    Is it ok to unpack the BSA? It's something I always do now using MO2
    1. dragonforges
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      why even you want to unpack the bsa ? :/
    2. IAmDarkPhoenix
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      For merging creature mods. I love this, Mihails, and other creature mods, but adding them all as seperate .esp fk's up my load order with too many esps. When I merge them, I can have them all combined into 1 esp

      that being said, MO2 doesn't do well with merging plugins with BSA's
  11. TerraLeopard20
    TerraLeopard20
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    They are so scary! I love it