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About this mod

Gain levels by completing quests and exploring. Skills don't contribute to character's level anymore!

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Ever worried about accidentally advancing the wrong skill that contributed to your level? You don't have to anymore. Now you can gain levels by completing quests and exploring. Skills don't give experience, but they are capped relatively to player's level for balancing reasons (see skill caps section below). Feel free to train Lockpicking without actually gimping yourself!

Heavily inspired by Pillars of Eternity leveling and pre 4.0.1 World of Warcraft weapon skill progression system.


  • Full integration with original experience system and experience bar
  • You gain Skyrim's native experience points (there is no secondary XP system)
  • No esp file, no scripts, no impact on performance
  • Compatible with custom quests and locations
  • Compatible with HUD replacers
  • Highly customizable (advanced users only)
  • Optional "XP from kills" feature


The mod uses vanilla leveling formula (XP required for each level is same as in original system).

Leveling curve can be adjusted by modyfing fXPLevelUpBase and fXPLevelUpMult original game settings. Other mods editing these settings are compatible and somewhat recommended for experimenting with different values.

XP Sources







Killing (optional):


Skill Caps

Skills are trained like in vanilla game, but they are now capped relatively to player's level for balancing reasons.

Skill cap starts at 30 (it means that you can't train your skills higher than 30 at level 1), then increases by 2 every level. At character level 36 there is no cap anymore.

Default skill cap values for level ranges are listed below (values in between are scaled dynamically):

| Player | 01-05 | 06-10 | 11-15 | 16-20 | 21-25 | 26-30 | 31-35 |
| Skills |  >30  |  >40  |  >50  |  >60  |  >70  |  >80  |  >90  |


Compatible with custom quests and discoverable/clearable locations.
Compatible with gameplay and perk overhauls.


Q: Do I need to start a new game?
A: It won't break anything if it's installed mid-game, but you will miss XP from all quests that you have already completed.

Q: Do I need to clean save when updating?
A: Nope, it's SKSE plugin so it can be disabled, enabled and updated in middle of playthrough without breaking your save.

Q: Why are "Miscellaneous" quests disabled by default?
A: Other mods use these quests to hold their script based systems and they are often being silently completed in the background
(they don’t show middle of screen notification, but the game still detects them as real quest completions).

Q: When I start a new game using Alternate start live another life, I am immediately given experience points to get to level 3.
A: I suggest disabling this mod at start when playing with "Alternate start" mod, then enabling it after initial spam is done.

Q: Can I keep XP from skills in addition to this new system?
A: Yes, there’s an option, but adjusting "fXPPerSkillRank" game setting may be necessary.